Well, to be frank, you don’t…
Everything you suggest to remove is often a user knowledge issue.
Well, to be frank, you don’t…
Everything you suggest to remove is often a user knowledge issue.
If you’re not going to back up this claim I’m going to assume your comment is in bad faith and block your account.
Well, the actual thread and your antsiness depicts it.
The fact that I said what attributes to the skill, and you skirted around it to avoid it but bring up this bombshell saying that you’ll block me when you told me that months back that you had, makes your threat empty and makes it clear you are the one who can’t argue.
The mechanic works based on the crew skills in keen vision, the actual level of detail to the point where it does get line of sight (Which doesn’t always match), and the ability of that crew to radio to other crews to render it for the rest of the team.
The fact that you just want it rendered when it’s line of sight ignoring that shows that your one-line ‘want’ isn’t worth the time it takes to make a response.
From what I remember they did it to address heavy use of ESP, as well as stability
I understand that the current mechanics. That is why I would like it to change. I would like to be able to see tanks in my line if sight regardless of a crew skill. The crew skill can still be used for arcade. It makes sense to keep it there.
To be honest on a crew with keen vision at maxed I had it many times where a vehicle does not render till it shoots at a distance of sub 900m in the open while I am hard scoping (sniper mode) on that exact location.
Now the counter argument to what I explained above is system specs, yet I have a i7-10700k and RTX3070 playing on max graphic settings.
TLDR - sometimes tanks does not render when they should regardless of capable system performance and crew skill.
The event of them shooting causes them to be more noticable. The maps LoDs will cause the server to see things in a different way than more detailed LoDs that come from your view.
There are reasons for everything you mention, it’s not a ‘simple’ ‘single’ thing.

OK so I stare at a clear line of sight with absolute zero obstruction at a area with nothing rendered at less than 1km.
One tank shoots me from said position and I die.
Death cam shows 3 tanks sitting in the open on said position, none of which rendered. Loaded a quick custom to show you the area I am looking at - you tell me if it should be rendered or not. Same spot where it sometimes render, sometimes it doesn’t - all with the same crew and tank.
Honestly, most lf the time its probably just asset culling for system optimization.
Warthunder has previously been very aggressive in regards to saving resources.
Sometimes this will cause vehicles you should see to be unloaded, but thats just how thing will be when game devs optimize games.
Rendering of player controlled vehicles should not be something that is removed for optimization. If it is truly necessary and option to toggle it in the graphics settings is the only compromise.
I mean then you might just end up seeing people behind unrendered buildings and thats not really an improvement.
Id like it if i could turn down aggressiveness of culling assets, but thats probably not the easiest to develop settings wise and lots of people would probably get a shock how quickly their hardware would choke. Especially considering many still have 2015 levels of Vram
“if line of sight is possible” thread title
Line of sight is possible if you cull assets like buildings.
Also you specifically said that player controlled vehicles should not be culled for optimization.
For that to be the case you need to allways render every vehicle regardless of what other assets you are culling.
Besides i see no indication Gaijin isn’t allready trying to do what you want them to do.
if building culled = not line of sight
That means you are culling players. Which means you will have chances just like today when you should be seeing them, but arent.
Gaijin is likely doing their best to do exactly what you want them to do. Asset culling is very hard to get perfectly, especially when you are Gaijin who needs to cater to wide audience and a wide set of hardware configurations.
Yes, Gaijin’s reasoning for this has been as a form of anti-cheat. The other reason is optimization.
I don’t care if vehicles not in my line of sight are culled, that’s better performance for me and maybe harder cheating for a cheater.
I do care if I have line of sight of a vehicle and I have to stare at its position for 2 seconds for it to pop up. That is too much time and leads to unfair engagements.
Ok. Gaijin is allready doing what you want them to do, and ive seen no indication to contradict that.
My system or server? My side I am running with 60% plus free even at movie graphics. Also, have a look at the screenshots I posted above.
“If line of sight is possible rendering should be instant”
“I have to stare at its position for 2 seconds for it to pop up”
How the hell did you come to this conclusion?
Your page of throwout doesn’t address ANY of what I said, so it’s obvious you’re only wanting favorable comments to your thread as that’s all you’re actually paying attention to.
Whilst you can see that spot, it doesn’t mean the server thinks you can.