If a kill is granted why is crew lock enabled?

Since the crew lock mechanic is global for every game mode and affect everyone, you can’t really talk about it ignoring everything you don’t care about, can you.

Your claim that only new players with 1 slot crash is quite stretched. First of all, everyone has at least 3 crew slots because they start with them. Then, as you said, even experienced players can miss a maneuver and crash. Even experienced players can jump in a new plane they don’t know very well and rip the wings. Even experienced players can lag/freeze/whatever and crash.

And last, but not least, even experienced players can decide to crash to avoid being killed by someone. Which is, if I have to take a guess, the reason why most crashes occur, at least in my experience.

I really fail to see how making them wait for 5 mins helps new players to learn the plane or how to fly. They would just be mildly pissed they need to take a game with another plane. If you want them to get experience faster, then the correct way to do that is to encourage them to play more, not less for sure.

Crew lock is just an annoyance, an easily avoidable one. Evidently it does not stop people from crashing intentionally and unfairly punish the one crashing unintentionally.

As I wrote before, the only solution for this matter is to remove the crew lock and add a reward for the correct behaviour. For example, you could greatly increase the reward multiplier provided by the activity level (which is hugely dependent on time spent in the match) to encourage people staying in the match till the end.

After all, it’s scientifically proved (for example here) that positive punishment is less effective than positive reinforcement.

Gaijin doesn’t offer a full realistic mode between simulator / realistic.

I would love to see an Air mode which offers purely PVP air gameplay with no missile markers and no nameplates but people seem to not want that.

I learned to keep distance to people trying to tell me what i can’t do. Especially if these people think they are in a position to assess what i care about, and what not.

  • I argued that crashes rooted in skill issues happens more likely if the crashing player is a rookie. Giving such players a break to think about the reasons why they crashed is no punishment in the classic sense trying to change behavior - like described in your link. It encourages to reflect own actions - at least in theory.

  • If taking a break is too much to ask and seen as a punishment - be my guest. But i refuse to see this as a punishment - a punishment would be to lock all crew slots in all nations.

  • This thread shows that experienced players (based on numbers of matches) struggle with changing their perspective or view on things. I am fully aware of underlying issues in Ground RB (ODL), but i refuse to discuss them - that’s why i limited my posts to Air RB.

  • Furthermore - i do agree that some people have serious issues to learn from experiences as they are unable to use gained experience to improve themselves - they can’t generate skill in the broader sense as fast as others or struggle to transform experience into skill.

  • That’s why the US Armed Forces reject to recruit citizens with an IQ of 83 or less (~10-15% of the total population depending on source) as their service would have a negative outcome as they would produce more harm than good.

  • Discussing / challenging my claims about availability of crew slots for rookies is misleading as the crashed aircraft is locked. There is no real incentive or actual advantage in Air RB (for pure Air RB players) to use multiple crew slots as there is no respawn (one match - one life) and using multiple slots is simply delaying XP gains in order to improve the overall crew qualifications.

I see this as a purely academical discussion - i followed all of the major topics which are bothering Ground RB players for years. Ask the OP to change the tag “general” into “ground-rb” and discuss whatever you want, but my point regarding Air RB won’t change.

Have a good one!

Gonna post the list again since crew lock rears its ugly head again…

Here’s the list of things you don’t have to do when playing War Thunder:

  1. Try to win
  2. Try to cooperate with your team
  3. Communicate
  4. Be friendly
  5. Act in the interest of your own vehicle’s safety

I can goof around, bring a biplane to your 12.0 game, shoot my squadmate down at the airfield, make aerial artwork with smoke trails, dump all my ammo and try to ram enemies for clips, swear, make false callouts in chat the whole game, and nothing will happen to me. Warthunder is perfectly OK with me being an ultra bad player with like a 3% winrate who deliberately tanks their own team’s winrate by spawning BR 1.7 bombers with no guns on them all day and literally never try to win or help once.

If people can do that, why am I not allowed to decide for myself when I’m no longer interested in playing with the people I’ve been matched with without punishment?

You can “refuse to speak” about what you want, but it will not make your points more valid, nor will it asking others to ignore what you don’t want to listen.

If you don’t consider a crew lock a punishment, that’s your call. The majority of players, obviously, do and react accordingly.

You got salty because someone told you something as obvious as the fact that you can’t just ignore what does not fit your point of view, but you pretend to tell people how to play and even how to feel about the punishment they receive for performing poorly in a match. I would think about that.

A few hundred years ago the majority was convinced that the earth is flat - majority opinions are and were never an argument in a debate.

No, I am actually highly amused to see your helpless attempts to derail a topic whilst trying to look smart.

I kindly ask you to start thinking first - especially regarding your absolute and relative game experience vs new players. Empathy and the ability to look on an issue from various angles are essential in understanding others.

So even if some of your points make sense from a mature pov - you refuse to consider that the overwhelming majority of new players has not your level of insight in how this game works- and do not use the forum or even know that it exists.

From time to time this discussion pops up (but mostly in Ground RB) - always with the same result: Zero - as gaijin decides how their game works.

In few weeks/months you will see the next guy proposing multiple spawns in Air RB (“more flexibility” or “more rewards”) - without considering that they create (almost) infinite loops of guys spawning in a fighter and trading in headons - or (almost) infinite loops of guys spawning in Ju 288s bombing bases.

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It’s not an argument to sustain an opinion of mine, its a fact: the majority of players consider crew lock as a punishment. Because it is, just like they used to hit your hands with a stick when you performed badly at school 100 years ago.

You’re the one advocating to maintain a measure that punish, for no real reason, who perform bad in a match and that is even harsher on new players (accordingly to your own speach), not me.
You’re the one incapable of understanding that if you’re ok waiting 5 mins when you crash your plane, others may experience something different.

If you didn’t want to discuss about this matter because it’s useless, then you shouldn’t have joined the discussion in the first place.

Btw, it’s at least 2500 years since the fact that the Earth is round is widely known. They also measured the circumference with astonishing accuracy.

I kindly ask you to provide any facts regarding the total number of players active in wt - and then how many of them are affected and support your pov.

Even if you try to interpolate known data like forum opinions and in case you could convince me that the confidence level is high enough for an educated guess: Facts can be proven, theories are assumptions wating to be proven or plain guesses.

Just with one sentence you proved that you try to sell opinions as facts.

Imho you just talk about yourself.

Imho you mix up widely known and believes of the majority.