Idea to help with the CAS issue

I have an idea to possible help with CAS.

1 lock all aircraft into a cockpit view

2 force them to spawn at an Airfield once you get into jets

3 make them fly with sim controls

The mixture of all of these would make it do it’s not so trivially for Someone to fly close to the battle in like the SU-34 and send a missile barrage and with props makes bombing a lot harder as well as overall flying.

The locked cockpit view gives AA a way better chance to getting a shot on target because one you won’t want to be flying on the deck to use ATGMs or bombs and 2nd id make them need to learn how to use their RWR and properly dodge a missile you can’t see coming. It also makes it so you need to you need to use your laser pod to identify targets by the time you see an AA launch a missile you have little to no time to dodge said missile.

The force airfield spawn on aircraft after a certain point makes them need to climb altitude and get to speed before hitting the battlefield in a different way.

And the air sim controls makes it so it’s not so trivial for players to pull a maneuver to dodge missiles and just to fly in general.

Now the sim flight controls is pushing it but if ground players really want to go to the max then I think I’d be a good option plus I’d help the sim flight community by making players who want to learn so they can use a plane in ground RB giving Us more players and lobbies.

Doing this will require to lock tank view to Commander’s view as well like in SB if that route is taken.

I like the idea, but it will be easier to CAS due to being able to fly low without detection at the start. Therefore will have no idea if any planes spawned in and will not react in time before they drop the payload. I do this already when facing Pantsir’s or when I dont want to be spotted spawning in with a Jet.

Leave that in SB dawg. I like the idea but we gotta separate that from RB.

Im a fan of SB, be nice to have some SB mechanics go into RB but its best to keep them apart.

2 Likes

What do you mean thanks would have to be locked in commanders view? It’s not hardcoded that if Aircraft are locked into the cockpit view then tanks would have to be That’s more or less just sim that does so, and I don’t think it would be extreme hard to transfer That code to specifically aircraft in ground RB

After doing some looking at how they configure the code for camera view each one independently has the ability To be edited for each game mode It’s not a overall thing done for each game mode There are configurations specific to each game mode but Those are handled in the selected vehicle configuration files of that group not A configuration file of camera view through arcade, realistic, and sim.

And when it comes down to it, yes certain aircraft will be able to fly low and still drop their payload, but for people using ATGMs What people typically find the most annoying They would require to gain altitude, putting themselves at danger. Could they go and just use bombs definitely but that also puts them at risk With people like me who use Vehicles that only have proximity rounds Because when you’re flying by, I don’t care how fast you are if you’reclose I’m shooting you down I love AA lol

What I think would be a better change is for spawn protection to make it impossible to lock on you with IR/TV missiles, as these days tanks are already fated to get killed by a mach jesus missile seconds after the protection goes.

1 Like

Agreed but realistically, spawn protection would need to be longer for that to help

Nah no one side protection, add a solid concrete lid to spawn will fix for both sides, though it’d better keep everyone outside once exited so you are not shooting a 9m37 out and get back in

The only thing I’d take on board in this is the airfield spawn, as that echoes the thought to spawn them further out so they’re not there ‘instantly’.

Well, I’m okay with that, however, it’s relatively easy to evade a SPAA’s missile when you’re 15 Km from the battlefield, however, it’s not possible to evade KH-38MTs so easily (unless you hide all the time), that, and the fact that usually, those missiles are shot from a dumb Su-34/30SM player diving into the battlefield and launching all the missiles. It doesn’t happen as much (I’m not saying it doesn’t) with other countries due to the destruction radius (explosive mass and TNT equivalent) the KH-38s have in comparison to the AGM-65s or equivalent.

Go play sim battles ☺️

This I support. Also move airfields back so that rearmtime becomes a part of decision making for what CAS you use (thus creating a choice of endurance vs power).

I mainly fly SB and this is a dumb idea.

For one, setting up SB controls is a surprisingly involved process even with mousejoy to the point that I have a different control setup saved for SB and RB and if I flew CAS/CAP, I wouldn’t want to deal with loading/unloading control files mid-match.

For two, if you do use actual tools - having to setup headtracking/VR, pedals, stick and all that when you just want a quick RB game reinforces my already very common question “Why am I playing GRB again if I could be playing ASB instead?”(usually a consequence of too much CAS being in the air and the advice being “fly CAP”).

For three, Warthunder has no onboarding/training for how to actually fly a plane. In SB, it’s alright to expect people to go and watch flight instructors uploading videos on how to fly planes because it’s sim and if you play sim you’re an enthusiast who wants to emulate the real deal. RB should be a hop on hop off experience.

For four, actually competent SB pilots will still be somewhat hindered by inability to see under themselves, but if you watch someone like WingalingDragon who regularly does SB cas - you likely underestimate the capability of people with many, many hours of experience, an expensive setup and willingness to learn.

1 Like

“Idea to help with the CAS issue”

Go play simulator mode. Stop complaining about an issue that does not exist except at top tier.

Do you play anywhere that is not top tier?

Yes. CAS is generally balanced at most BRs below top tier. In fact, there are quite a few BRs where SPAA dominates. Generally, it is advisable to pinpoint specific BR ranges where you consider CAS to be an issue, instead of blindly assuming it is a problem everywhere. But I am talking to anti-CAS players, who are generally the equivalent of brick walls in understanding.

throws away what realistic is compared to sim

I’m for this but including props

no, realistic has realistic controls not simulator

This is such a stupid idea, no offence but aircraft are already at a major disadvantage (I can’t speak for top tier)

aircraft can’t get close to SPAA because of their high damage output and firerate. That said, they’re also too overpowered against your standard tank. There is ZERO way to balance them.

no