I thought players dying on purpose gave kill to nearest opponent

Yes and no.

If it was limited to say 1-2km. Then I think a lot of crashes would be from the result of making a mistake during a dogfight or forces your opponent to crash.

I’ve had a 1v3 in the FA2 and 2 of those targets crashed trying to fight me low and slow. Maybe I shouldn’t get the full reward for that, but maybe half reward?

If nothing else would stop people who intentionally crash to deny a kill.

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Okay… and how does giving the guy who forced the crash or perhaps a random enemy near you the kill nerf the player crashing beyond that?

Still the exact same thing, they crashed, but it gives those who force the player to crash some credit.

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People keep asking for this, it would be insane, there’s ABSOLUTELY NO WAY THE SERVER COULD EVER KNOW for 100% certainty you “made” someone hit the ground. There would be undeserved kill credits all over the place.

Sure you could, and false positives would absolutely not be all that common. We already had a system that gave you points for merely being within range of opponents.

Why? Full reward is warranted.

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Id agree in some situations, but maybe not necessarily agree in others. Context is rather important and rather mixed. So as the game would never be able to tell the difference between an intentional crash, unintentional crash and a “Maneuver kill” I could see an argument for a partial payout as an equalizing measure rather than not rewarding anything at all.

Id love the full reward for a maneuver kill, but this is gaijin we are talking about, they barely reward the player for killing another player with guns or missiles.

The only argument against giving full reward is gaijin crying about players “earning too much reward” and it’s a terrible argument only driven by greed.

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Agreed, but baby steps. Start with a partial payout and then work them up from there.

When has gaijin ever done anything related to what you just said? In fact, they have only routinely removed sources of rewards throughout the game’s life. It used to be much easier to earn RP/SL in air RB.

And has pushing for big changes in one shot ever worked either?

Yes. We have however, literally never had a “multi-step buff” to rewards.

I’m not arguing this. This has been argued ad nauseum previously, more than once. There is zero way for the server to know 100%, “false positives” would be EXCEEDINGLY common. I’m not arguing with anyone further. You all want to claim otherwise fine. You’re wrong, but fine.

You should understand that there is no reason to care if the kill is a “false positive” or not. If you’re within 2km and somebody suicides, give the nearest player the kill. Period. Full stop.

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Worst case, keep a tracker for each player within 2 km.

  1. quadratically scale increment ticker by inverse of distance (at 100 meters and under you get +100, at 1 km you get +10, at 2 km you get +1)
  2. Quadratically scale decrement ticker (2-3km: -1, 3-5 km: -10, 5+: -100)
  3. When you crash, player with the highest ticker value is credited kill if you havn’t had received any damage.

As for maneuver kills and their rarity (ASB):

  1. I saw a brown allied plane flying at my at same altitude, unknown speed in my yak-3.
  2. I saw it go up, I went down to try and quickly get my nose on them as is my favoured opener.
  3. Allied plane saw this and immediately went to dive.
  4. I followed into the dive
  5. We began to loop, slowly losing altitude
  6. I was slowing gaining position and oblivious to my altitude and environment.
  7. Suddenly I noticed ground was very close when I looked back at my gunsight, pulled too hard to avoid slamming into the ground and promptly stalled my yak and still hit the ground.

In hindsight, I think the brown allied plane was a premium bf109F4 with how it didn’t seem to lose any energy while looping, or maybe a Pyörrmerski since sweden was blue that day and I saw it in the killfeed. Shape looked like a 109 so it could have been either.

Either way, I got textbook maneuver killed thinking I can out-loop an allied plane thinking it was a P-51 and easy prey.

The guy got zero credit despite flying better than I did.

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Impressive discussion skills. You could at least tell me to go make a game with the mechanic implemented to prove you wrong.

I’m going to argue with you anyways, in the hopes other readers will pick up on some of my thoughts, even if you’re just going to ignore me.

Do you know how if you put even the smallest 7.7mm bullet into someone and then they crash, you will be credited with the kill? Now what would happen if the same effect would apply if merely pointing your guns would be enough for the same? Or even just pointing your camera at someone, for example, behind you? Or maybe having someone locked with X (essentially announcing to the system “hey, I’m fighting this guy!”). And if you combine these conditions together, you would have an even more robust system.
I do not see many false positives with this setup.

Even then, if you’re THAT concerned with false positives, what about crediting maneuver kills when there CANNOT be a false positive, like when there are only two opposing players in the area? For example, like in here (skip to 14:00):

Spoiler

https://youtu.be/r5dVzPtyZvg?t=841

It should be said again, that false positives do not matter and should not be considered in the discussion.

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Yes. I’ve had several jets recently fire munitions and then crash intentionally as my Strela closes the gap.

Very frustrating

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It’s not that hard to implement, Check how many players are within a set range, say 1.5km, the range has to go higher with BR to account for plane speeds, and count how long those players were in range. If the guy crashes while at least one player spent a relatively large amount of time in the radius then it’s a maneuver kill and he should get the reward. If there are more than one player contributing the reward can be divided based on time spent in range.
But of course the snail won’t do this because that would make the game better, thus less frustrating, thus less people would spend money.

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I look at it a different way. If someone crashes they crashed for a reason. If they were close to an enemy that’s probably why they crashed.

Of course. But it doesn’t need to be perfect. Someone getting kill reward is already better than no one getting it. Even if the system chooses the “wrong” player to reward it’s still fine because over a longer period of time it’s going to average out. Or maybe the reward could be split between nearby players.

Remember the kill stealing before Severe Damage mechanic got added? Was that also not undeserved kill credit?

Let me say first that many times I have gone out of my way t ok make sure the enemy could get a kill, say my wing broke in a high g turn in my F8u-2, I’ll puff smoke and type in chat free kill floating down with broken wing.

But I do and advocate for others to crash to deny a kill under certain circumstances…

For instance, I recently had a very long dog fight with a guy, and I won, but when it was over it was me against like 7 guys and there was no way I was going to win that, the guy I fought had shot me some, so as those guys were closing in as I was going to rearm, I crashed to deny their kill, giving it to the guy who fought me.

Another, if you use a blind hunt or similar and I’m in an aircraft that I’m just spading, like a bomber or something not very able to defend itself… First I warn them in chat that I am going to waste their time since they cheated (blind hunt imo is a cheat) and then I begin to fly toward the edge of the map, get low, and crash when they get close.

Also if in in a bomber and it’s early in the match if a fighter targets me, I’ll fly away from the battle area, get down low, and crash before they arrive.

I know I get crew lock. And I know I could get some kills on a portion of these people with my turrets.

I do this because for me, it’s fun. This is how I get enjoyment out of the game and that’s what it’s for.

If I’m playing a bomber and you don’t target me until I drop my bombs, I will play my part.

If I’m playing something like a bomber and you use your high power fighter to come after me in the early match, I am going to try to ruin your match too.

Now, when I play fighter, I never do this. If you beat me you beat me. But if I’m playing a bomber, I’ll only let you kill me if you spot me through good play, and it’s an appropriate time of the match for a fighter to target a bomber.