I thought players dying on purpose gave kill to nearest opponent

I just had a match where a Mig-21 pilot crashed into the ground rather than die to an F-18’s gun. He then proceeded to rant about ‘no kills for the rat’ in chat. I don’t know what made me a rat either, i singled him out in a furball and chased him down. When he crashed into the ground I didn’t get the kill. I thought the snail made it so players crashing or J-ing out gave the kill to the nearest opponent? Very frustrating gameplay.

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You only get the kill if they J out. Not if they crash.

There really needs to be some kind of maneuver kill mechanic in the game. Maybe even extend it to missiles.

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Its only if they eject from the vehicle sadly. Waaaaay back in the day IIRC crashing would also give it to the closest enemy plane but thats long gone.

Really do not get why gaijin wont give us the kills for people who crash within say 5km.

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That would “buff” the player economy and we can’t have that.

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Yeah definitely can’t have any buffs to the grind.

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Because 99% of crashes are unintentional and would nerf the experience.

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Nerf the experience… by giving the person who generally caused you to crash into the ground a reward? How exactly does it nerf the experience of the game for the person who crashed given they would crash regardless?

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It already is nerfed.
You get zero activity by crashing.

Engaging with the enemy, even dying, causes activity which gives you a huge chunk of your activity rewards.

Yes and no.

If it was limited to say 1-2km. Then I think a lot of crashes would be from the result of making a mistake during a dogfight or forces your opponent to crash.

I’ve had a 1v3 in the FA2 and 2 of those targets crashed trying to fight me low and slow. Maybe I shouldn’t get the full reward for that, but maybe half reward?

If nothing else would stop people who intentionally crash to deny a kill.

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Okay… and how does giving the guy who forced the crash or perhaps a random enemy near you the kill nerf the player crashing beyond that?

Still the exact same thing, they crashed, but it gives those who force the player to crash some credit.

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People keep asking for this, it would be insane, there’s ABSOLUTELY NO WAY THE SERVER COULD EVER KNOW for 100% certainty you “made” someone hit the ground. There would be undeserved kill credits all over the place.

Sure you could, and false positives would absolutely not be all that common. We already had a system that gave you points for merely being within range of opponents.

Why? Full reward is warranted.

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Id agree in some situations, but maybe not necessarily agree in others. Context is rather important and rather mixed. So as the game would never be able to tell the difference between an intentional crash, unintentional crash and a “Maneuver kill” I could see an argument for a partial payout as an equalizing measure rather than not rewarding anything at all.

Id love the full reward for a maneuver kill, but this is gaijin we are talking about, they barely reward the player for killing another player with guns or missiles.

The only argument against giving full reward is gaijin crying about players “earning too much reward” and it’s a terrible argument only driven by greed.

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Agreed, but baby steps. Start with a partial payout and then work them up from there.

When has gaijin ever done anything related to what you just said? In fact, they have only routinely removed sources of rewards throughout the game’s life. It used to be much easier to earn RP/SL in air RB.

And has pushing for big changes in one shot ever worked either?

Yes. We have however, literally never had a “multi-step buff” to rewards.