…but every couple of years, I try again, just to see if anything has improved.
Let’s see…
Maps that encourage what amounts to a knife-fight in a phone booth? Check.
WW2 era tanks still facing later, faster designs with better weapons and ammo? Check.
Good tank play rewarded with suicide CAS revenge kills? Check.
Still, after all these years of players asking for it, still no “Tanks Only” game mode.
( I ask you, if you died in Air RB, and there was an option for jumping into a tank, would you do it?
Of course not.)
This is my short list. Thanks for confirming why I stopped playing Ground RB.
Maybe I’ll try again in another couple years. Maybe not. Probably not.
Like others has said, this is like CS:GO when a player dies they can play as an invisible ghost to revenge kill the person who just killed them and they cannot be countered lol unless that person also become a ghost
At least if teams were somewhat balanced it would be a bit more bearable but the average skill doesnt even allow half the team to do something before quitting the match 90% of the time so you’re alone against a horde.
1- Maps currently encourage flanking with large open maps encouraging chaos.
2- As they should. That’s realistic as they’d be doing that IRL, and did that IRL.
3- CAS is pretty much a non-issue currently. SPAA is entirely balanced from 1.0 - 10.3, and top end CAS was rendered match-losing for the team that spawns it due to SP costs.
4- Would be a cool unrealistic arcade game mode.
Flanking is realistic, and so is 0 - 2000+ meters combat.
1.Ranks II & III are designed to frustrate new players to the point where they go “O.K i’ll buy that premium”
2.Ranks IV&V are designed as dumping ground for prototypes and premiums that clearly belong to higher tier but are placed there to reward anti social play…once again to frustrate players to buy just to skip it.
3. Rank VI is designed once again to force players to drop tier down or to buy buy buy and go play with “Experts”
4.Rank VII is where “Experts” in AIM/TURMS/Moderna/VT5 are …designed to force you to pull out those few hairs you didn’t pull out on previous tiers
5.Rank VIII is for Masochists that like to be spanked but won’t admit that to themselves or others.
The only times heavy armor is present in city settings is under infantry support that spans blocks, they do not do it blind.
Tank combat since WW2 has almost always been across larger expanses of terrain that is mostly open or lightly wooded. It’s not chaos, it’s coordinated tactics. Larger open maps encourage real tactics and knowledge of enemy tanks. Currently the meta is point and click. It’s for the lowest denominator of player.
“Flanking takes skill and knowledge” on these tiny maps is just false, anyone with an IQ of 100 can flank on these maps in their sleep and by accident 🤣
But all that being said, if that’s what is fun for the community then so be it, it’s just not for me and that’s fine ☺️
I don’t prefer point and click? You must’ve misread.
I prefer realistic tank combat that incorporates terrain, distance, proper ranging tactics, knowledge of where to shoot to penetrate, a large enough map that makes flanking require planning, that incorporates smoke tactics and scouting. Suppression of combat zones, coordinated strikes.
If you prefer how it is now Alvis, YOU prefer point and click braindead activity.
@FlyingWarlord
It’s funny how much you hate flanking just cause I’m a flanking addict.
The fact you call flanking “point and click” is telling.
Proper ranging in tanks is 0 meters - 2000+ meters depending on the era.
0 is always the same, only the upper end changes.
And large open maps have less flanking, large open maps is point and click at longer ranges, it’s brawling at longer ranges.
Of course, I do love large open maps. Red Desert is among my favorites cause it’s also the only one with a large amount of flanking options.
Fulda has few flanking options in comparison, which makes sense due to the way the Fulda gap is.