I propose to reduce the damage and launch range of X-38MT missiles

You get absolutely mega visibility from 6km and not to mention laser pointer’s FOV is so small that you literally have to look straight at the enemy if you want to keep laser lock. This is only viable if you have no AA enemies on the ground.

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see 20km shot

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lol I cant see a shit

And this is how much leeway you have before you lose the lock. Missile needs like ~10+ seconds to reach the target from about 5-6km and during that time you’re locked in a pretty much straight flight path towards the target. Something like Strela will eat you alive in this shitbox.

How many times out of 10 do you get crystal clear sky weather?

Don’t ask me, I don’t fly shitboxes in Ground battles.

The issue isn’t the missile the issue is Gaijin’s refusal to model the weapons designed to counter said missiles.

They have stated 2025 will see an expansion of high tier SPAA options including multi system SPAA options. Whether this will resolve the issue we will need to wait and see.

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War Thunder is not the kind of game that’s balanced by artificially manipulating technical capabilities (in theory).

Otherwise, it would be no better than WoT/WoWs and their artificially modified vehicles that are only said vehicles in name.

Balance is to be achieved via BRs and counterparts.

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Who need new spa? Those, who explode three times in a row don’t do a single frag, and still have enough sp to take down a 900sp aircraft with one button press.
Nerf/Remove Pants1r and problem solved.
Fox3 best spaa, that exist in all nations!

And is locked behind millions of RP/SL in a game mode some people don’t like/want to play.
That’s not a solution.

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Then spaa should cost same spawn point like MBT. Not less that 100sp as 3rd or 4th spawn. Since people don’t want to research top tier airplanes, why do other peoples who researched them have to suffer?

You aren’t suffering with your top tier planes as they’re much more powerful than top tier AAs.
AA SP cost is more than fine, as their ability to engage ground units is next to zero.

No.

AA at BRs excluding 7.3-9.3 can be easily dodged by almost all CAS planes at the same BR. Obviously there are exceptions, some SPAA aren’t that good, and some CAS easily outranges SPAA at the same BR.

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If you’re being shot down by vehicles with 13km range while having a missile with 20km range the issue is not the vehicle on the ground.

This means they will give a couple more imbolance air defense systems for the USSR side. Most likely they will introduce a new Pansir or M1 BUK or C-300. And the USA will give anti-aircraft guns based on Sherman or based on Helf-truck.

Poor US has always been neglected AA wise. /s

Israel too. Now in the game the two most imbalanced air defense systems are in the USSR, and also in China and Germany.

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You seem to be suffering from an issue of personal skill rather than that of differences between vehicles. Aircraft have 360 degree range of movement. They can return to airfield for free repairs and ammunition as many times as they want. SPAA are caged inside the map bounds and have to contend not just with aircraft but with ground vehicles.

Aircraft can put themselves out of range of SPAA until air superiority is secured. SPAA can not do this.

You are correct that the spawn cost of aircraft is too high. Specifically aircraft fielding A2A missiles costs nearly the same as those equipped with bombs. This is not balanced. Since WW2 the best defense against air attacks has been air superiority. This should be the norm.

How is the German one unbalanced ?

Eventually Gaijin will be forced to give us something of value. Who knows, I do know US SHORAD options are woefully lacking compared to other nations due to their reliance on CAP.