I propose to expand the map for aviation in ground battles

I propose to make several spawn points at 20 km and 40 km further. If you are not playing for the Soviet Union at the top rank, then when you appear you find yourself in the air defense zone, in order to get away from the missiles you need to turn around and fly to the edge of the map, at this moment enemy planes may already launch missiles at you and what’s the saddest thing is , this is that after 10-15 km you run into the edge of the map, which brings you straight into the clutches of Pansir.
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[Would you like to see this in-game?]
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That idea would work well with.

2 Likes

They do this every update with multiple maps each time.
Just takes time to update all the maps in the game.

The air rep is always at a distance of 15km.
Yesterday I tried to participate in the F-15C in the form of air defense, but as soon as I appear a missile defense missile is already flying at me and I have to go down and to the side, while I am doing this maneuver I am shot down by a Su-34 or Su-39.

Yep Spawn zones should be at least out of AA range, leaves an Interception space and a safe landing zone.

While heli pads and spawn protect marks should be far away enough, at least out of stinger range for eg, It’s just retarded to be shown on map for spawn camp just bcs u ran from a stinger and try not to bleed speed, or ran from a strela for life.

Takes like 10 minutes per map. Could be done in a few days by an unpaid intern.

lol No where close to 10 minutes. Try hours.

“I wanna play CAS and be entirely safe from any SPAA via outranging them and being safe from them at all times.”

If this come to the game the CAS complains number will explode. People tend to forget that making airplanes spawning more further away outside any air-to-air missile operational range will just make this situation worse,

Vehicles like, the best example I can remember, Su-34 or the Rafale could safely shoot their air-to-ground weapons and just return to the airfield, take more and repeat until the match ends or some other plane take it down.

Making the playable area for planes bigger means more space to move and get better position to shoot, you’ll have time to climb, have a good view from the enemy easily without much problems with ground-to-air weapons.

This means we need to add Pantsir-type air defense systems for other nations. Otherwise we end up with an imbalance.

What kind of imbalance “Pantisir-S1 level anti-air” will solve? It will keep the same.

The point is that the Pansir has a range of 20 km, which is beyond the limits of air respawn. That’s the problem. There is a Su-34 that appears at a distance of 15 km and is not threatened by anything. Do you understand?

The only way I could see this be fairly implemented is the simultaneous expansion of the playable area for tanks on the map. Otherwise, the combination of this change and the current cramming of SPAA into spawn would upset the balance.

Poor mate can only interpret ideas in a way opposing logics that have been there since release of ground lol