I’d really like to see this become a more permanent mode, similar to what has been discussed around Nuclear Thunder.
I know opinions vary on some event modes, and I’ve heard mixed feedback about Nuclear Thunder from people who otherwise enjoyed it. But with Advance specifically, the response in my community was overwhelmingly positive. A lot of people seemed to have a genuinely good time with it.
That said, my broader point is not only about this one mode. I think War Thunder could really benefit from more variety in game modes overall. I understand there may be matchmaking concerns, player-count limitations, development priorities, or other reasons why the standard rotation has stayed mostly the same for so long. I’m not trying to ignore the realities of running a live-service game.
But from a player perspective, the lack of permanent or semi-permanent mode variety feels like a missed opportunity. Events are great for bringing people back and creating excitement, but it would be nice if some of the more successful ideas had a path toward becoming regular options rather than disappearing after a limited run.
Advance felt like one of those modes that could add long-term value to the game, and I hope Gaijin considers keeping it around in some form.
I agree bro im a ground main and i absolutely love this gamemode some of the most fun moments while playing ground were played in this gamemode so ye i agree that advance should be a perm gamemode!
I agree with your points, im a ground and air player, i see potencial on this game mode giving WT more gamemode variety and boosting the teamwork witch in my vision is very scarse, i hope in the future they do the same to air because it is fun deathmatchs but after some time it becomes tedious to do the same thing over and over again. PS: there is nuclear escalation but thats for jets, for lower brs they could do like air raids or even bomber formation defending.
Absolutely, a game mode like advance is just the right mix of arcade and realistic, obviously lots of fun, i believe nuclear thunder can also still be salvaged with the help of community feedback (like AAA nerfs, lowering BR etc.) the game needs a new game mode, alot of people who used to play daily now just play once a week with friends or have stopped playing entirely, how can this be fixed? not temporary game modes because once the mode is out, the players leave but a permanent mode. Gaijin can do this i’m sure
Advance in its current state has some flaws, mainly the lack of “red zones” which allows people to very easily spawn camp even after being pushed so far in the cap. I’m not exactly sure about the 5 spawn limit and the increased air spawn but I suppose it is fitting for the current BR range. It is somewhat annoying though that the attackers can almost guaranteed to insta-cap the 1st cap if they spawn in a speedsters like Puma since their spawn have the same distance to the cap when most attack/defense modes in other games tend to spawn the defenders closer to the cap on the first spawn before moving the spawn further back.
I do see room for balance without a doubt, sadly we can’t balance something that goes away. I’ve been stopped from getting A with my Puma, but A isn’t the key to anything. I like to hold B to start the match, A will fall so getting ready for the B push has always been very useful for me. I’ve only had one team able to spawn camp unless you mean around the fall of E then yeah if that team is just doing really good they will roll over it and move to spawn. I see no reason NOT to have spawn protection of sorts (red zone) not invisible. I play mostly attacker and man I hit teams that wouldn’t let us get C and one match we couldn’t even get B. Just an army of Sherman’s that played so well no matter what tricks we tried to use we simply couldn’t get to B and then pushed us back to spawn lol. Only one game I’ve been pushed to spawn attacking but the fact is that the other team was better, so much better. :(