We need to limit the number of players in a queue, matching players with the same number of tanks and the corresponding equipment researched into the same game. Currently, everyone is playing Soviet vehicles, but most players don’t have enough tanks with fully researched equipment. They suffer a huge performance disadvantage against experienced players, while experienced players are dragged down by newbies. This is unfavorable for both new and experienced players. We should introduce a vehicle limit for matchmaking, allowing players with four or fewer vehicles to enter the same game. I’m fed up with players having only two incompletely researched vehicles who become easy targets for the opposing team, losing the game without doing anything.
Furthermore, the new backup vehicles are unreasonable. They should either have basic to intermediate-level steel spikes, repair tools, and fire extinguishers, or simply add an aircraft bombing option, allowing players to choose between air support or ground-based air defense. A basic vehicle is inherently weak; sending a new recruit into an attack with a bad gun is tantamount to suicide, let alone putting them together.
I’d like to be able to play 20 vs 20 matches, or even 25 vs 25. I’m fed up with 6-8 vs 6-8 matches, it’s too boring. I just want to play matches with 32 or more players. Playing matches with 20 or fewer players is just too tedious.
Instead of punishing players by forcing them to engage all vehicles in their own queue, it would be better to offer matches with a larger number of players, so that the game can continue even if some players quit.
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The drones are already in game at higher tiers and nobody liked that
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Would love to see more than 40 people on this map.
Gaijin needs to introduce larger maps first. Especially for top tier air.
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Quote from bvvd: “Not many people like the large maps as seen by bans / leaving” What this idiot fails to see though is that this is essentially their map pool, literally just making terrible maps. They first need to hire an actual map designer for the game to make good maps or else they’ll put out some other garbage and say again people don’t like it
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They should add bigger maps along with more objectives (caps).
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Not just that, im sure many that play low to mid tiers ban large maps since they are mostly heavies, slow, older cannons not suitable for long snipes etc…
What they fail to understand is large maps are needed in the higher tiers, not in the lower ones. I would be banning every small COD map designed for WW2/Cold war vehicles for top tier if I could…
why edit a photo to overexaggerate a map when Conquest #2 Ardenne exists?
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How about cargo port single cap. I remember someone did the math - it has 0.8km of drivable land
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yeah that ones pretty bad too
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Gaijin fails to understand pretty much the entire playerbase tbf, they’re a horrible dev group
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More like the forums are a microcosm of the playerbase overrepresenting those of us who have been around for perhaps too long.
The average player complains when maps are too big. They complain when a bomber is up high despite being designed to be. They complain when maps allow winning by non-PvP means. They complain about everything. War Thunder’s problem is that it tries to play halfsies with everybody and leaves nobody truly happy.
You would think they could have a more arcade like version of the game for people that complain about those issues, and some sort of more realistic or sim mode to separate it for people who want the other ideas.
That was the original idea, but because the game did not make it crystal clear to people jumping into the less-forgiving modes that “your mistake is your own fault, not the game’s,” they set themselves up to be screamed to death on everything.