I have proven that it is appropriate to replace ± 1.0BR matchmaker with ± 0.7BR or smaller matchmaker in Air RB

  1. My model should not be applied to reality. Developing algorithms suitable for games is Gaijin’s job, and I am not a Gaijin employee. I will add a test, assuming that the player will leave the queue after waiting for 0.1 seconds, and test how many people will choose to leave at ±1 and ±0.7
    ========== ±1.0 ==========
    147 battles started.
    48 players quit the queue. (0.75%)
    Remaining aircraft in queue: 26
    ========== ±0.7 ==========
    142 battles started.
    182 players quit the queue. (2.8%)
    Remaining aircraft in queue: 20
    ========== ±0.4 ==========
    10 battles started.
    3408 players quit the queue. (53.25)
    Remaining aircraft in queue: 89

The program runs for 6.4 seconds, generating a player every 0.001 seconds, a total of 6400 players, and a player will quit after waiting for 0.15 seconds. From the experimental results, we can see that ±0.7 can form almost the same number of battles as ±1.0. Although more players quit the battle, don’t forget that it takes 32 players to start a battle. But ±0.4 will cause a lot of players to leave the queue, which is why I wrote 0.7 in the title instead of other numbers.

  1. That’s why I wrote ±0.7 in the title instead of smaller numbers.

It seems that there is no option to apply MM compression and BR decompression at the same time in your options.

That is because that is objectively worse.
I can bring up 4 heavy tanks: Tiger 2, IS-3, IS-4M, and T29. You can also put int T26E5 instead of T29 if you think it’s OP.

IS-4M can be killed by a Tiger 2, it’s hard, but it can be done.
R2Y2 and MD452 can be killed by a Kikka, Attacker, F-80A, Ho 229, F3D, A2D-1, SK60B, or Me 262; it’s hard, but it can be done.

These vehicles under your system would have to compress to 0.7 apart instead of 1 apart in order for their balance to be maintained and the game to be challenging to the way it is.

It’s why I say decompression is superior than screwing up the match maker.
With 4 slots available, that’s more slots to balance similar but different vehicles, whereas 3 isn’t enough [see why Wargaming games struggle with 3].

I HOPE your intent wasn’t to make MD452 OP, or Mig-19S, or IS-4M and T26E5 unkillable, and your intent was to compress those BRs as well as the matchmaker.

I want decompression, I’ve proven how it’s mathematically superior than any changes to the matchmaker, and I’ve also mathematically proven that it’s less work.

And my opinion is to put your effort into arguing for decompression instead.