- You said “prove isn’t opinion.”
Gaijin’s rule coexists with the ±1.0 matching method. Since we are changing the matchmaker, this rule may also need to be changed appropriately. As for why we need to change the matchmaker, I think I and other players have said enough, including how to prove that changing the matchmaker does not bring a lot of time cost.
In addition, have you read my code? This code can guarantee 0-4 top BR players in most cases.
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This is a very intuitive performance. For example, F15A vs F15A and F15A vs I-15, which one is fairer? The closer the BR, the closer the performance, and the fairer the battle. If the closer the BR, the greater the performance gap, the more unfair the battle, or the similar BR cannot determine whether the battle is fairer, then what does BR represent and what is the meaning of BR?
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You said “But what about not so suitable players?” Sorry, I just don’t understand what this specifically means.
But what about not so suitable players?
- I conducted a new experiment, with other conditions unchanged, to test the average of the maximum and minimum player waiting times in 10 battles. The data are as follows:
±1.0
Average Max Wait Time: 0.931285374832153
Average Min Wait Time: 0.00005259
±0.7
Average Max Wait Time: 1.050368881225586
Average Min Wait Time: 0.00005068
±0.4
Average Max Wait Time: 1.5777560472488403
Average Min Wait Time: 0.000252532958984375
±0
Average Max Wait Time: 3.10342538356781
Average Min Wait Time: 0.0015446662902832032
From the data, we can see that the maximum waiting time from ±1.0 to ±0.7 has only increased by 10%. Do you think this is acceptable? At least I think it is completely fine. There is almost no difference between 10 seconds to enter the battle and 11 seconds.