Do you think the performance gap is bigger among all aircraft between 7.0 and 8.0, or is it just the aircraft within 8.0 that have a bigger performance gap? In fact, it is obvious that the difference between 8.0 aircraft is smaller. 7.0-7.7 aircraft are weaker than 8.0 in most cases. Maybe the difference between them is not big, but we cannot ignore this objective difference.
This situation is amplified a lot in the top tier. Does anyone like to use 12.7/13.0 aircraft without fox3 to fight against 13.7/14.0 aircraft?
F/A18C Late:
Sorry I forgot about that.
8 AMRAAMs is the max you can carry on a reliable BVR platform. :)
prove isn’t opinion.
Is that on the 10 commandments or did you make that up?
How should I know? You used the word in the text I quoted. Be more precise if you want to prove things.
But that wasn’t my concern. I was asking about the longest time an individual will have to wait, because that is what matters to players. I don’t care how many others wait as long as I wait but I care how long do I wait.
I would wait 1-3 minutes longer to be able to only face people at my BR.
F/A-18C Late / F-18C: 10 amraams and 2 sidewinders
But that isn’t the question in the first place. And that can’t be part of a proof, because there is no agreement on this. I did actually quit modes due to it.
and this is a mig23 carrying 4 sidewinders and 2 sparrows
- You said “prove isn’t opinion.”
Gaijin’s rule coexists with the ±1.0 matching method. Since we are changing the matchmaker, this rule may also need to be changed appropriately. As for why we need to change the matchmaker, I think I and other players have said enough, including how to prove that changing the matchmaker does not bring a lot of time cost.
In addition, have you read my code? This code can guarantee 0-4 top BR players in most cases.
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This is a very intuitive performance. For example, F15A vs F15A and F15A vs I-15, which one is fairer? The closer the BR, the closer the performance, and the fairer the battle. If the closer the BR, the greater the performance gap, the more unfair the battle, or the similar BR cannot determine whether the battle is fairer, then what does BR represent and what is the meaning of BR?
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You said “But what about not so suitable players?” Sorry, I just don’t understand what this specifically means.
But what about not so suitable players?
- I conducted a new experiment, with other conditions unchanged, to test the average of the maximum and minimum player waiting times in 10 battles. The data are as follows:
±1.0
Average Max Wait Time: 0.931285374832153
Average Min Wait Time: 0.00005259
±0.7
Average Max Wait Time: 1.050368881225586
Average Min Wait Time: 0.00005068
±0.4
Average Max Wait Time: 1.5777560472488403
Average Min Wait Time: 0.000252532958984375
±0
Average Max Wait Time: 3.10342538356781
Average Min Wait Time: 0.0015446662902832032
From the data, we can see that the maximum waiting time from ±1.0 to ±0.7 has only increased by 10%. Do you think this is acceptable? At least I think it is completely fine. There is almost no difference between 10 seconds to enter the battle and 11 seconds.
Rather because he opposes to everything he sees in the forum.
To be honest, sometimes I want to be more tactful in speaking and not too direct. But I still want to share it with you that he is famous for arguing and opposing with some confusing reason in our language net community.
My point is: You didn’t prove anything, because you didn’t even try to model the current MM rules. Then nothing can be deduced. All you proved is that there are different game algorithms with different results.
You actually proved none of this because you did not include the current model in your analysis.
There is nothing to “read” as your code is undocumented. You know that code usually is documented if to be read by others?
Welcome to the club. Define your variables. When you read your own terminology, you don’t understand it.
If this discussion is to make any sense, you need to clearly state what you actually measure! Throwing numbers with vague meaning around will not be insightful.
What is this metric exactly in the first place?
Actual skill issue not to realize the lack of energy performance due to changed thrust and weight of su30.
+Fun Fact: 1,2,3,4,5,6,7,8 but not 1,2,3,4,5,6,10,12
1.Okay, since you think I haven’t modeled the current MM rules, then there is no model. I don’t know what model you want specifically. If you can tell me in detail, I may be able to continue my experiment. But now I don’t seem to know what to use to make you feel reasonable.
2.I know that the code is usually equipped with documents, but that is generally project/engineering code. If you think a script code still needs me to write a special document, you might as well throw it to ChatGPT to explain it to you. It speaks better English and uses programming terms more accurately than me. But for your convenience, I will add detailed code descriptions.
4.I’m sorry that sometimes I can’t express what I mean completely accurately, or understand what you mean, because my English is not very good, please allow me to explain it to you again:
There are two types of waiting time, the player’s waiting time and the game’s waiting time.
The max/min match time refers to the maximum time it takes for a group of games to be generated, starting from the first player entering the matching queue until the last player enters the matching queue, and then the game starts.
After that, according to your request, I also tested the player waiting time, namely Max/Min Wait Time. This indicator represents who has the longest/shortest waiting time among all the players in this lobby when it is established, and how long they waited. The Average Max/Min Wait Time is the average value of 10 battles.
Your “proof” is valid. But it is not sound at all. Meaning, the conclusion follows naturally from the premises. However, your premise (that player joins every 0.01 seconds) in the first place is massively incorrect. The proof didn’t use real data on matchmaking time.
0.01 seconds is extremely low time for even top tier. Consider that if you used a ±0.7 BR matchmaker, the entire BR system would expand massively. You might have forgotten the influence of less popular servers, less popular battle ratings, and less popular times of day to play. Most importantly: players will leave matchmaking when it takes too long, and less players will play the game at all if matchmaking takes too long.
This is like saying “My new product will work because 1 person will buy it every second, and we’ll be rich!”, while in reality, 1 person buys it every day at most, and you go bankrupt.
The only thing that you “proved” is “if you have 10 apples, and you eat 2 every minute, you will take 5 minutes to eat all the apples. Meanwhile, if you eat 1 every minute, it will take 10 minutes”.
Slow decompression is the way to go, not this “0.7 BR spread” nonsense.
0.01 seconds is just a simulation, and then through my program, I found that the matching time and waiting time of ±1.0 and ±0.7 are not much different (see other replies for details, only increased by 10%). I use 0.01 seconds just as an example, just trying to prove that it is not much different from the time taken by the current ±1.0 matcher. Regardless of whether it actually takes 0.1s, 1s, or 10s, the time variation caused by a smaller matcher is acceptable.
If we don’t consider the matching time issue for the moment, which one do you think can bring a fairer game: ±1.0, ±0.0, ±2.0 or others?
You said: if you used a ±0.7 BR matchmaker, the entire BR system would expand massively.
Please give an example.
In addition, if you are targeting my possible vulnerability in my simulation, there is no need to ridicule others, which is not friendly.
Did you forget the influence of less popular servers, less popular battle ratings, and less popular times of day to play?
I have been playing this game since 2014. At that time, the number of people in the game was very small, sometimes only a few thousand people online, or more than 10,000 people. At that time, We started using the 1.0 matchmaker. Now the number of people online every day is more than ten times that of the past. Isn’t this number enough to support a smaller matchmaker?
You’ve also forgotten: that players will leave matchmaking when it takes too long, and that less players will play the game at all if matchmaking takes too long.
I heard that many Chinese players are saying they are going to quit the game because gaijin treat their country’s vehicles unfairly, is this true? It seems that if the BR matchmaker changes, it will bring more anger to players than treating their country’s vehicles unfairly.
honestly, id like this, at least with a test or something
grinding for the f18a rn and fighting gripens, f18s, su27s and so on in my f4j is kinda painful
and also the f-14B facing eurofighters and rafales is a bit stupid
You sure? That looks IRIS-T and METEOR to me :P
nah those look more like 1000lb bombs and 2 rockets