At least in most conversations. Technically AMRAAM or even ASRAAM stand for something universal, but have taken on a specific conotation.
Like Aim-9X, Aim-132, IRIS-T could all be considered ASRAAMs, but ASRAAM is widely associated with the British made “Aim-132” (though that isnt used in most contexts and instead its referred to as “ASRAAM”) and the type of weapon is usually referred to as SRAAM (which does get a little confusing with the British again, but heyho)
But you realize that it is not battles playing the game, but players? So you would have to measure time from the player perspective. Because those do the waiting.
Your matches also do not balance out top tier, which is somewhat essential. In that regard, your simulation does not capture current reality.
Why do you say that I didn’t measure time from the player’s perspective? Match time refers to the time from the first player entering a match queue until the last suitable player enters the match queue. I don’t understand why you say that. Isn’t it necessary to gather a certain number of people before a battle can begin?
In addition, you said that my matchmaking cannot balance the top level. Why? I don’t understand. It’s useless to just throw out opinions. Please at least explain why.
First of all, please don’t just throw out opinions, that’s pointless. Also, do you think that a smaller matcher has at least some positive effect, even if it costs more to implement? If so, why don’t we implement both BR decompression and a smaller matcher?
Also, you know how to steer the debate elsewhere, you’re turning a match issue into an issue of the aircraft itself, I’m not talking about J11 performance here (essentially I’m talking about uptier and downtier). What if this isn’t J11, but F15A vs Rafale and F15A vs F4S? Or Su27, Su33?
No, the matchmaker has no benefit.
You reduce the number of positions for vehicles from 4 to 3, that’s all negative with no benefit purely from that fact alone.
This is one of those situations where yes, smaller number is worse. Granted bigger number could be worse as well.
World of Tanks/Planes uses your matchmaker, and you know how they balance vehicles in that hyper-compressed matchmaker? Fictional penetration values and hitpoints for tanks, and fictional flight performance and hitpoints for planes.
Most 13.0s need brought up by 0.3, and all 13.3s - 14.0s need brought up by 0.7.
That arguably cures the top BR compression entirely.
And we can argue hypotheticals on how it wouldn’t, but until we play those matches with that decompression, we can’t know for certain.
Gaijin matches must contain 0-4 top BR players on each side. Does your model accomodate that?
Gaijin matches need to accomodate squads, obeying the rule above.
But what about not so suitable players? How long does a player have to wait for a match? Are they all matched or do they stay in the pool for longer. Did you track all your players in the queue process?
Why do you think different matchmakers lead to fictitious performance and armor values, and other fictitious things? Well, is your point that as soon as Warthunder stops using a ±1.0 matchmaker, the whole game will be full of fictitious information very quickly?
Also, here’s a question you keep avoiding: if a plane will only fight with planes of the same BR as it, do you think that’s fair?
You also admit that until we play those matches with that decompression, we can’t know for certain. So please at least give players a chance to try, at least this request is reasonable, even if it’s on a DEV server?
I think a more compressed matchmaker leads to more compression because the VAST majority of vehicles are perfectly balanced 1.0 BR apart.
Like over 90% of the aircraft in the 7.0 - 8.0 range are balanced to each-other’s capabilities. [The 8.0 Migs and Sabres are part of the minority.]
You’d have to change the BRs of over 2000 vehicles to accommodate your idea, whereas with decompression you only have to change the BRs of a minority of vehicles.
It does alot of the work of decompression, but in much less time.
I think that it is a worse solution than proper decompression, but it takes much less time and effort. Gaijin has shown us repeatedly that they do not want BR decompression, so we need to find other ways to achieve similar results.
A Mig-17 shouldn’t be able to face Meteors/Vampires, but it also shouldn’t be facing supersonic aircraft with missiles that it can’t dodge. A flareless supersonic plane without missiles shouldn’t be facing something like a Mig-21MF. An F-4S shouldn’t go from facing harriers at 11.0, to facing Su-27s/F-15As/Aim-120s. And those 13.0 planes shouldn’t be facing Eurofighters and Rafales.
I agree, but do you really think Gaijin will do that? That also doesn’t solve the rest of the BR compression in the 8.7-10.3 range.
“Gaijin matches must contain 0-4 top BR players”, in my opinion this situation needs to change. The ideal state is that all aircraft in the lobby have the same BR. Gaijin has overturned many things in the past, I believe this is not a big deal, the BVVD era and the Anton era are very different, Anton used to say that there would be no modern vehicles.
In addition, I don’t know what you mean by suitable.
To address your concerns about the number of players remaining in the matchmaking queue, I ran another test:
I tested the number of people remaining in the matchmaking queue after 100 battle matches with the ±1.0 and ±0.7 matchmakers. Since the players are random, I tested each five times
±1.0: 35 11 28 39 18 AVG: 26.2
±0.7: 9 47 31 30 31 AVG: 29.6
±0.3: 60 38 56 58 31 AVG 48.6
±0: 90 115 152 135 101 AVG: 118.6
It can be seen that there is no significant advantage or disadvantage between ±0.7 and ±1.0. At least I think these changes are acceptable. The number of people remaining in the queue is not significantly different when using ±0.3 matchmaker, there are many players who have difficulty matching when using ±0, which is consistent with my previous point of view on the waiting time record. This is also why I first mentioned using 0.7 instead of 0.3/0 in the post title
Do you think the performance gap is bigger among all aircraft between 7.0 and 8.0, or is it just the aircraft within 8.0 that have a bigger performance gap? In fact, it is obvious that the difference between 8.0 aircraft is smaller. 7.0-7.7 aircraft are weaker than 8.0 in most cases. Maybe the difference between them is not big, but we cannot ignore this objective difference.
This situation is amplified a lot in the top tier. Does anyone like to use 12.7/13.0 aircraft without fox3 to fight against 13.7/14.0 aircraft?
Is that on the 10 commandments or did you make that up?
How should I know? You used the word in the text I quoted. Be more precise if you want to prove things.
But that wasn’t my concern. I was asking about the longest time an individual will have to wait, because that is what matters to players. I don’t care how many others wait as long as I wait but I care how long do I wait.