There are two arguments made on the forums: The correct one and the compression one.
1- Decompression. Decompressing the last holdouts of BRs after an analysis of what those holdouts are. At most a couple hundred vehicles.
2- Compressing the BRs and changing the BRs over over 1000 vehicles for a compressed matchmaker from 4 to 3: 1.0 to 0.7.
This BR compression in the matchmaker would cause more overlapping vehicles, meaning different vehicles like F-104 and Mig-19S would permanently be the same BR despite the Mig-19S being objectively superior.
This would also mean that F-14B and F-15A are permanently the same BR despite them being different.
A 0.7 matchmaker solidifies BR compression into the video game and will never be cured.
This is why 4 is superior to 3, and why we need to oppose this compression in favor of BR decompression in the areas that are still impacted.
The argument in this thread is not about BR changes. This is stated in line 3 of the initial post. It isn’t mentioned in the title either.
Please explain or link why switching the MM from 1.0 to 0.7 width is “compression”. A 0.7 MM would have less vehicles meet than a 1.0 one unless you also change BRs. That is the whole reason people ask for it.
Compressing the BR matchmaker REQUIRES BR changes; everyone knows this, which indicates to me people really want their specific OP plane to be more OP.
You can’t have your cake and eat it too.
Decompression is the only answer, and it’s funny to see so many people arguing against decompression for a system that makes their aircraft more OP and requires far more work than decompression.
@Nick_Cloud
I see you ignore every pro-decompression and anti-compression man on the forum.
Good lord the pro-compression crowd is sensitive.
Decompression: Decreasing the density of a volume.
In the BR system: Matchmaker: Moving from 1.0 to 1.3+.
Tech tree: Moving from 1.0 - 14.0 to 1.0 - 14.3+.
Compression: Increasing the density of a volume.
In the BR system: Matchmaker: Moving from 1.0 to 0.7-.
Tech tree: Moving from 1.0 - 14.0 to 1.0 - 13.7-.
Please keep the discussion respectful, people are entitled to their own opinion, simply disagree without turning this discussion into a personal matter.
Changing the max BR spread to 0.7 would be an improvement in reducing the discrepancy in performance between top tier and low tier aircraft in a match.
Trying it would be as simple as setting the max range of planes you can go up against by 0.7. This could be implemented very easily without changing every single BR of every plane.
BR spread can be used on its own or together with decompression, but BR spread reduction to 0.7 would be a great start. It doesnt make any sense to be so passionatly opposed to 0.7.
There are too many replies here, and I feel like I may not have enough energy to reply one by one. I understand that what I am doing is an ideal simulation, just like a particle in a vacuum whose charge does not decay. I completed the simulation using simplified conditions to summarize my observations. All of your responses are valuable, but there is no doubt that each of us cannot 100% predict what results using ± 0.7 will bring. Will it ruin the game or improve our gaming experience? In order to obtain this result, it is necessary to conduct a pilot experiment to determine. If gaijin really conducts pilot experiments and proves that ± 0.7 is not a good idea, I believe all its supporters will be speechless, and vice versa.
Yes, but the gaijins like it when their entire class of equipment on the entire BR is dead.
Look what happened to the US planes from the pre-tops? F-15A, F-16A, F-14A, now the F/A-18, this is an absolutely mortal class. I just wonder why they made these planes at all? Someone spent time, effort and money and all so that they would forget about it.
My model should not be applied to reality. Developing algorithms suitable for games is Gaijin’s job, and I am not a Gaijin employee. I will add a test, assuming that the player will leave the queue after waiting for 0.1 seconds, and test how many people will choose to leave at ±1 and ±0.7
========== ±1.0 ==========
147 battles started.
48 players quit the queue. (0.75%)
Remaining aircraft in queue: 26
========== ±0.7 ==========
142 battles started.
182 players quit the queue. (2.8%)
Remaining aircraft in queue: 20
========== ±0.4 ==========
10 battles started.
3408 players quit the queue. (53.25)
Remaining aircraft in queue: 89
The program runs for 6.4 seconds, generating a player every 0.001 seconds, a total of 6400 players, and a player will quit after waiting for 0.15 seconds. From the experimental results, we can see that ±0.7 can form almost the same number of battles as ±1.0. Although more players quit the battle, don’t forget that it takes 32 players to start a battle. But ±0.4 will cause a lot of players to leave the queue, which is why I wrote 0.7 in the title instead of other numbers.
That’s why I wrote ±0.7 in the title instead of smaller numbers.
That is because that is objectively worse.
I can bring up 4 heavy tanks: Tiger 2, IS-3, IS-4M, and T29. You can also put int T26E5 instead of T29 if you think it’s OP.
IS-4M can be killed by a Tiger 2, it’s hard, but it can be done.
R2Y2 and MD452 can be killed by a Kikka, Attacker, F-80A, Ho 229, F3D, A2D-1, SK60B, or Me 262; it’s hard, but it can be done.
These vehicles under your system would have to compress to 0.7 apart instead of 1 apart in order for their balance to be maintained and the game to be challenging to the way it is.
It’s why I say decompression is superior than screwing up the match maker.
With 4 slots available, that’s more slots to balance similar but different vehicles, whereas 3 isn’t enough [see why Wargaming games struggle with 3].
I HOPE your intent wasn’t to make MD452 OP, or Mig-19S, or IS-4M and T26E5 unkillable, and your intent was to compress those BRs as well as the matchmaker.
I want decompression, I’ve proven how it’s mathematically superior than any changes to the matchmaker, and I’ve also mathematically proven that it’s less work.
And my opinion is to put your effort into arguing for decompression instead.
How does the quit window stop assumption work in this model? is this assuming player quitting queue to requeue or is quitting means player getting admitted to a lobby that start the match? if it’s the first one could you please run this model again but with larger quit window on about 30 seconds? realistically I will only quit the queue after about 45 or more second of not getting games, And in mode like naval I can actually just ignore it and wait until I get matches.
He does not want decompression. He wants all to stay the same. He fails to understand what decompression is.
For him decompression is a slight balance adjustment. Of 1 or multiple vehicles, at best a single BR
If 1 vehicle underperforms in regards to the vehicles it faces moving that vehicle around is decompression for him. If one BR overperforms in general with a few exception moving that BR up except for the exception is for him also decompression.
So any approach that is actual decompression is alien to him as he fundamentally believes that the current balance of all BRs and vehicles is fine with a few exceptions.
He also fundamentally believes that it is fine for lets say a Tiger II to meet 5.7 and dominate them because the Tiger II can also meet 7.7 and gets dominated. in his world it is impossible for a player to not spawn a Tiger II in a 7.7.
So he is not talking about decompression, he is talking about vehicle rebalancing and calls it decompression.
So if you go by that what he says makes sense but is simply put off-topic.
Meanwhile the rest of the people knows that decompression is literally the act of taking the entire TT and widening the gap between vehicles to ensure edgecase matchups we have right now are no longer possible. Alternatively it would also be doing that but starting at x BR.
That explains why he is against it. Decompression of 6.7 would require moving 7.7 away from 6.7 s it can no longer meet. But as his example shows, he believes all 7.7s should meet 6.7 except for those that overperform. So removing the ability of the Tiger II to meet any 7.7 (decompression) is against his fundamental believes, so he is against decompression because he believes the current situation is almost perfect with just a few kinks to iron out.