I have a few gripes on fixes that should have been done ages ago

Two of my favorite vehicles in this game are extremely broken and not the most fun to play…

The Strv M/42 Delat Torn, with a ‘magazine’ or ‘hopper’ feed tray to a belt that loaded it into the gun.

Strv 42 Loading mechanism

The ‘hopper-feeder’ is considered a ‘first load’ magazine, and for some reason takes a whopping 17.5 seconds to replenish, which is extremely inaccurate. The round size, and the feed type really shows it. It would only take about 7-9 seconds to load one set of 3 rounds from the side of the turret to the feed hopper, then after those rounds are all used, there is another set of 3 on the wall, resulting in a another time of only 7-9 seconds to fully refill the ready-rack/ammo hopper.

It’s extremely unrealistic, and a buff the tank with no armor severely needs.

The next one is one that’s been regularly talked about recently, and people, despite being bugged by it for the longest time, are finally taking action. The Strf/LvKv 9040’s feed tray/ready rack loading rate.

The commander and gunner would leave their stations and pull ammo from the lower carousel under their floor; loading about 4 rounds in 2 seconds, while it takes a yet again a large 62 seconds to replenish TWENTY FOUR ROUNDS. Not of 105mm, not 120mm, 40mm rounds…

You essentially have to push, reserve as much ammo as possible, and try not to die, using your cannon is practically an afterthought once your ready rack of a lackluster 24 rounds that don’t do a decent amount of damage sometimes, is completely used and take a minute to reload to a useable state…

Another gripe I have is the Viggen, or really all ‘tandem wheel’ or ‘wheel bogey’ landing gear. The bogey should oscillate to keep the wheels on the ground during rake of and landing, my big issue with the JA37’s gear is it’s had a big report open and noted as an issue for a whopping 4 years iirc.

It’s just getting ridiculous that things known to be issues aren’t fixed in favor of new flashy vehicles or maps to draw in a kid with their moms credit card.

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Yeah the reload times are especially egregious since it’s literally just changing around some numbers.

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Sarcasm?

what makes you think that?

In regards to this I mean that it takes literally no work to fix reload times

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General sarcasm in the forums makes it normal…

I don’t know if it’s really that unrealistic, don’t get me wrong it probably shouldn’t take very long for the first three, but the second set of three are further back in the turret and harder for the loader to get to.

BUT what is more of an issue in my mind is that those two sets of 3 aren’t filled first, nor is the upper hull, so if you bring less ammo you fill the hull by the driver first… Which is the hardest and furthest away for the loader to get to…

With you on this one, there are other things with the CV90 loading as well, that technically would impact it negatively in terms of gameplay but would be more realistic. The magazines should be filled with sets of 8 of a specified round type (APFSDS/HE/Proxy) and if you shoot those 8 you would ahve to load again or shoot a different type of ammo from one of the other two magazines. As far as i have been able to tell (not at all sure though) the doctrine is to bring one magazine of APFSDS and two magazines of HE and/or 3P ammo. Might be hard to implement though and not very intuitive for the player. I just feel a bit uneasy when you can just switch ammo and fire 24 rounds of whatever ammo you want whenever with no impedance by the 8 round magazine limit in any way. IF that is implemented though then the loader should be able to load WHILE the gunner is shooting or VERY fast after the shooting stops.

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Yeah, made a post over the gun system before I believe going in depth on the fire controls of the gun in the CV9040’s.

APFSDS also cannot be fired automatically, it can only be fired in a single shot or 3 round burst.

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