I can't be the only one noticing that Gaijin specifically deisgns the tanks maps in to work with Russain gun depression and not Nato gun depression right?

I just recently unlocked the German T-72, been playing it, i like it. But i’ve noticed something.

90% of the positions in this game are set up for Russian tanks to go hull down in them, and not Nato tanks.

Nato tanks are normally too tall to get into 90% of the positions in this game, and keep their unarmored bits covered, Russian tanks? No issue. I have gotten my T-72 into positions that i have TRIED to use in my Challenger 2, and done 10X better because it seems like the entire game design of this game is set up to make Russian tanks stronger than they should be.

Even alot of the rocks and such are Just the right height to hide Russian tanks, yet with Nato vehicles they are still exposed.

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I don’t know… Lots of maps with big hills.

Russian tanks suck on hills. Go try and play the revised Ardennes map in Assault with an IS2. You get a first hand experience on how a -3 gun depression is crippling on any terrain that is not flat.

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Im not talking about the IS-2. its a outlier.

Also, the T-72 is absolutely undertiered.

This was a 10.3 match.

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Yeh most maps are CQB that rely on armour and not reload and mobility.
If we had bigger maps that have lots of hills and places that you need GD.

If Gaijin adds more maps like this then it would make top tier for NATO tanks alot better.

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An outlier? Oh really…

The best is KV-1 L-11) at -7, which is average by any other nations standards.

T34 = -5 (poor to average)
SU-76M = -5
PT-76B = -4
SU-85 = -5
ISU-122 = -3
KV-1S = -5
KV-85 = -3
ASU-85 = -4
SU-100P = -4
T-44 = -5
T44-100 = -3
SU-122-54 = -4
IS3 = -3

A -5 gun depression is barely useable on the majority of the maps. Russia has many vehicles that have gun depressions that are worse than -5.

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Ye the T-72M1’s gun is overpowered for the tier 440mm of pen is just overkill it rly needs a B.R. raise to like 9.7 or 10.0

Also the BTR-ZD and Praga have -10 GD like Eussia thinks their SPAA has more GD then their tanks lol.

Praga technically isn’t Russian, and the BTR-ZD is a Ground based Gun mount strapped to a APC.

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T-90M is OP it has a WHOLE -6*!

Well, they are open topped so nothing to block the gun breach

Ye Ik it’s Czech but still.

TURMS-T has -6 too.

Sorry, what is this post even about? Every map is made of unrealistic gamey elevations and hills (its a game, after all) you would never see IRL aside from very specific places in the world. Every tank with less than 8 degrees of gun depression suffers A LOT in this game, no matter the nation, and forces the user to funnel the enemy towards them in very specific parts of the maps, in order to be able to hull down and take advantage of their armor. Unlike 70% of vehicles in the game that can just pop their turret over hills, take a shot and retreat to safety while exposing half the turret in the process.

Also, T series tanks (T-64/T-72 and all above them, i mean) have this funny little trick where shooting darts at the roof takes out the gun breach and you can also kill the commander and gunner with some lucky spalling from the round going in.

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… not really. Its the players more than the vehicle and map if anything

more gun depression helps in many cases but its not the be all and end all of this game.

CQC matches only have two things that matter (after the obvious reaction time), gun stability and weakspot location.

Long range maps theres god tier spots for something like a chieftain, but they are almost always accompanied by a spot that a soviet tank or recce vehicle can also excel from

15deg hill never helps any -10, 2deg slight slope never bothers any -5

That depends on the lenght of the hill, how tall the vehicle is, what kind of different elevations are around the hill in question (for example: maybe you can create an angle to shoot by side climbing, there are a lot of spots like this around every map)… There are 2 degrees slight slopes that will force a tank with -5/-4 degrees to climb them in order to engage anything below the top heigh of that slope, fully exposing themselves to the target in question and anyone else that might be looking in that direction.

Im yet to see a T-34, for example, get the jump on another tank from an elevated position while only exposing the turret. Most of the times they engage using slopes and rocks as cover the same way you use sandbags, crates and the like in a FPS game. Something this game reminds me a lot when i start to think about the map design.

usually when youre shooting from behind a hill youre shooting downwards and if youre left with 3 degrees of gun depression you most likely cant stay hull down

They don’t.
Gaijin designed maps for vertical gameplay, but in the feedback forms people complained about that.
So Gaijin reduced vertical changes on maps as per player feedback.

T-72M1 is as under-BR’d as all 9.3s in the game. Which makes it not under-BR’d.

That’s average for 9.3.

Could you maybe use examples at the BR op is talking about? You just pulled a bunch of tanks from the WW2 era where the gameplay is completely different.

His point is that, at the relevant BRs, russian tanks are low profile high sloped front plate vehicles who can hide in a relative shallow dip and bounce rounds quite well.

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Crazy part is, this post isnt abount gun depression. Its about terrain designs that favor tanks that DONT have gun depression but heavily sloped front armor and a low profile.

Yeah theres gonna be terrain those tanks with no gun depression suffer on. Its called playing to a tanks strengths - except OP is pointing out that there is a tremendous lack of terrain made that NATO tanks are capable of using.

You didnt miss the point, you just didnt like it and tried to shift the convo in a different direction.

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