I calculated Russian bias. Shocking results. Please Read

I just had a match against a T-34. I shot directly at him, but the shot missed by 8 feet to the top right. It left a damaged brick graphic in the house. The miss was way beyond where my mouse was located. I checked the replay on my end, and it appears I shot right through him, despite it showing an 8 foot miss. I watch the replay off the website, and the damaged brick appears right behind the T-34 as if I shot through him. On the server replay there is a huge mouse swing upward, yet both replays show a different brick damage location than from when I was in game. IT’S ALWAYS A RUSSIAN TANK THAT THIS HAPPENS WITH

The upper glacis plate of all T-34s is at 60°.

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I just watched a T-34 drive in between 3 tanks that were shooting it. It sat there, presumably for track damage. 2 tanks pulled up in front of me to that circle to begin blasting it. I got in range and shot at the turret which was turned at one of the 3 tanks. I shot it killing 2/4 crew which means 5 tanks did no crew damage through multiple shots and reloads. This means the entire enemy team in this area gained advantageous positions. The 3 tanks died by the enemy team. I shot at the t-34 multiple times, gaining 1 more crew kill. Someone else got the T-34 kill. I died immediately after.

I mean that’s just server desync. I really don’t think Gaijin is coding in some mechanic where the game makes you miss when you shoot at Russian tanks, especially only super rarely, since I see dozens of T-34s get one tapped whenever I play lower BRs.

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Occasionally I one-shot them, but more often than not, they are complete deflections. The shot I would have had on the guy should have been a kill, but it somehow became the grandest desync I have ever seen yet while playing.

Do not Spam and bump up old posts…

Thread had run its course…

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