2015 was their first major expansion of employees, and setting up shop where almost all their future employees will live [EU] is smart for logistics as they planned to continue development indefinitely.
Make sense! Could absolutely be one of the reasons.
You’re wrong
Is it proven that the tank was actually penetrated there?
how ? i mean there is what 30mm armor + spall liner…
Is that some russia suffers patch or smt ?
no
it s only for nato vehicles, whe nyou do it to russian vehicles, theres not even half the spall.
Use your brain, Russians can only get a good experience with the T80BVM tank. The T72 and T90 are rundown tanks with worse maneuverability than the challenger, while Sweden should be the most boycotted. They have three 122s and one Leopard 2A6 at the same time,Excluding unstable factors in game code, you will find that killing Russian tanks is much easier than killing NATO tanks
Thank you for this
I like the name of this post.
It’s really more proof for me that the Developers have very little knowledge about the capabilities of vehicles and how they should perform.
But it’s no wonder. WT has been out for more than 10 years, started with planes but not to this day they were able to implement any realistic performance of aircraft ammunition.
Of course there’s always some Bias, even from the playerbase.
Because if we don’t know something, we just make it up how we think it should be.
And if the majority of Italian fighter is armed with just two 12.7mm MGs, then those explosive rounds better make the gun perform much better then without 😂
It’s understandable that the developers might lack some understanding of the mechanics they want to implement since you’d really need to spent a lot of time learning all about how things actually work in RL.
Of course there’s now already a foundation of a lot of things that are not really how they should be.
Like that shells can still randomly ricochet or aircraft fuel fires that are simply based on RNG.
Zero game devs will make perfect ballistics cause the CPU cycles don’t exist.
War Thunder however improved its simulation in 2022, which is something no other dev can say at this time.
I just had a match against a T-34. I shot directly at him, but the shot missed by 8 feet to the top right. It left a damaged brick graphic in the house. The miss was way beyond where my mouse was located. I checked the replay on my end, and it appears I shot right through him, despite it showing an 8 foot miss. I watch the replay off the website, and the damaged brick appears right behind the T-34 as if I shot through him. On the server replay there is a huge mouse swing upward, yet both replays show a different brick damage location than from when I was in game. IT’S ALWAYS A RUSSIAN TANK THAT THIS HAPPENS WITH
The upper glacis plate of all T-34s is at 60°.
I just watched a T-34 drive in between 3 tanks that were shooting it. It sat there, presumably for track damage. 2 tanks pulled up in front of me to that circle to begin blasting it. I got in range and shot at the turret which was turned at one of the 3 tanks. I shot it killing 2/4 crew which means 5 tanks did no crew damage through multiple shots and reloads. This means the entire enemy team in this area gained advantageous positions. The 3 tanks died by the enemy team. I shot at the t-34 multiple times, gaining 1 more crew kill. Someone else got the T-34 kill. I died immediately after.
I mean that’s just server desync. I really don’t think Gaijin is coding in some mechanic where the game makes you miss when you shoot at Russian tanks, especially only super rarely, since I see dozens of T-34s get one tapped whenever I play lower BRs.
Occasionally I one-shot them, but more often than not, they are complete deflections. The shot I would have had on the guy should have been a kill, but it somehow became the grandest desync I have ever seen yet while playing.
Do not Spam and bump up old posts…
Thread had run its course…