I believe the changes to spawn cost of aircraft in GRB are dumb

I feel like the easiest way to start this is by explaining my own experience and why i feel this way since everyone has different experiences.

i play a lot of Japan at the moment, 11.7
The ONLY reliable CAS aircraft at this BR is the F-5 so thats what i use, yet no matter how well i play or how hard i try to evade or be sneaky, something will always shoot down all four of my mavericks and then inevitably me. whether it be a sky sabre firing at me from a spot i cant even see because of the tall radar, or a SPYDER curving a python 5 over a literal mountain to hit me, i just always die.

come to find out the spawn cost for my F-5 has been increased with mavericks?? as far as i recall it was around 750 before and now is 900. i don’t really understand how players or gaijin seem to think that the spawn cost between SPAA and Aircraft at top tier is fair, it cost me 90SP to spawn a BUK M3 with a total of 24 missiles yet it costs me 890SP to spawn an F5 with 4 mavericks, i feel like for people wanting “better gameplay” this just kind of does the opposite, because no ones spawning planes now and it just makes hard campers and overpowered vehicles even harder to deal with, and in my opinion just makes the gameplay objectively worse…?

If you actually read this entire thing please share you’re opinions or experiences so i can read them, im curious what some others think. (also thanks for reading my rant i guess?)

7 Likes

Bros complaining about the SPYDER 💀😭🙏

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What we need is itemized sp costs.

No reason 6 missile should cost the same as 2

12 Likes

And they would say DARE YOU Include anything other than the best vehicles with the best ammo in the best way against the worst spaas a CAS Situation?

the issue is that planes can infinitely reload while aas cant they only have so much ammo +1 full refill through the crate with the added issue, that if you were to use one of your light vehicles to scout you would get a 14% discount on your planes per scout assist you get. which would mean a discount of 126sp per scout assist, so 3 scout assists should be enough to spawn it in maybe add a kill or the free capture that almost every map has and you get down to like 1 capture 2 assists and youre sitting in a plane without ever having been shot at oooorrr alternatively skip all that and play air rb instead.

AA’s also have unlimited ammo on a capture point, failing to mention that while saying planes are unlimited is pretty biased.

Even without going to a cap, with an ammo box 12.7 spaa have at least 20 missiles ready to fire with a pretty short delay. Enough to fully deny the F5 five entire sorties. not even mentioning the downtime it takes him to maneuver into position and rtb

i do have to admit all that for 90sp is pretty OP, especially against anything that isnt a 13.0 fighter

and how many times you shuffled your TEL to cap in top tier match that wasnt already decided?

3 Likes

RTBing in a supersonic jet is significantly easier than getting even single vehicle SPAA, never mind a multi vehicle one, to a CAP point in most cases, especially as some of those jets can basically launch as their wheels are coming up.
If there was a protected rearming point near the spawn for SPAAs to use this might be a valid point, but currently you have to get what is usually a massive un-armoured bus onto a contested point.

Not really fair to compare a 12.7 to a 11.3 given he would have to artificially up tier it to even see a 12.7. But like the OP said it’s japans best option at that BR, the compression in this game is brutal and that is the core of many issues like this.
At 12.7 on Japan you have the JAS-39C that can drop 16 SDBs on said SPAA in one go almost fully depleting it’s entire missile stocks.

I do have a suggestion in for an overhaul of SP costs of aircraft in GRB.

But tbh, this is just compression. Aircraft that should never ever face anything stronger than an ITO fighting things like the Pantsirs and co.

and this is precisely what that suggestion is for

By the time you reload once or twice, match will be already over in most cases.

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Sounds like skill issue?!

Because, CAS is universal weapon, it is able to destroy everything on ground and air (if player is good enough) while tank players haven’t even chance to fight back.

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You can always spawn a tank and kill SPAAs of enemy team before spawning an air unit.

3 Likes

DERBYs are fixed, and it was never a bad SPAA in the mid-close ranges so idk whats your point, it’s not a bad SPAA anymore

Did you know you can outrun a python 5 with a su25 even at close range??

Either you stay away from 5km of the SPYDER or just run away from it, after all its a close range missile.

i dont think any amount of skill can change the fact that my lock range is shorter than the launch range of the air defense system, which requires me to be at altitude, well within launch range to even look for targets since i cant see through buildings, if theres something that you can do differently please do let me know, because i am curious

this is ragebait right?

1 Like

the highest BR vehicle that japan has with scouting is a 9.7

lul

i would like to preface that this would be a great point aside from the fact you excluded the fact that i actually cant re-arm if i am killed by the AA with triple my range before i even get to the battlefield

I mean you can show this guy how to use f5 with tv agm65 vs 12.7 aa. Enlighten him.