How would you like to see rewards for Wins/Defeats? (+ Earnings in general)

Not sure if you really got my point.

Especially as you write about “an alternative to SBMM” without understanding the difference between a SBMM putting exclusively equally skilled players together (player balancing) and a SBMM which ensures that both lobbies have the same amount of veteran and rookie players at the same time (lobby balancing).

The chaos i see more or less daily is that the SBMM gaijin uses (lobby balancing) is not really functioning and is creating (together with the MM) highly imbalanced lobbies on top of not properly balanced vehicles.

So the whole idea of increasing rewards for winning a match just make sense if the players have actually a realistic chance to alter the outcome.

If you need an incentive to win a match - there went something wrong.
A victory bonus is a nice add-on, not more or less - and fun is not connected to mission score or SL/RP gain.

After reading the other thread I agree I may have missed your point.

https://forum.warthunder.com/t/if-teams-stop-receiving-rewards-for-losing-i-think-this-would-fix-a-lot-of-war-thunders-issues-hear-me-out/205672

And sorry, I thought SBMM conventionally meant player balancing. I think lobby balancing is fine and probably a quicker MM. I don’t think individual players influencing the outcome of the match is something to actually worry about or strive towards.

My goal is to more effectively trick players into thinking they can (or should attempt to) individually influence a match so that they put more effort towards winning, leading to longer and more exciting games. Ideally you’d want to especially focus on influencing the lobby balanced rookie players.

Reading the other thread I was surprised to see how many replies claimed that, with zero loss rewards, players would leave matches early in an effort to avoid wasting time. This doesn’t make sense to me – it makes me question why they play at all? I guess I’m more addicted to playing and not grinding.

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