Howdy. So to kinda explain. Right now scouting still feels slightly overpowered imo, having arrows be directly above a player as well as having a precise mini map marker show where they are for almost 30 seconds. This gives enough time and information for anyone to hunt down the player and even bomb them even though they’ve left the front line. (Below being an example of what we have rn.)

So, my idea would be to make the scouting mechanic slightly more realistic. First, Instead of having pinpoint accurate markers, we now rely Solely on the map. No more seeing peoples exact position through hills and buildings while looking through your scope. (This also goes for aircraft as well, reducing the over all effectiveness of them when they need to actually look for you)
Second, we switch the maps/mini-maps pinpoint icon with a radius that lasts about 20-30 seconds. This radius does not follow the player, instead it highlights the area around said player on the map. This means that scouting a player still alerts your team to the general area of an enemy, but also allows the enemy player to not be solely targeted and tracked by the enemy team because they were seen behind a building. (And vise versa, You no longer need to worry about being tracked through hills and buildings if you get scouted)
Heres an example

Now, if we also want to have this effected by crew skills. We could add in general accuracy and possibly time seen on the map. Like seen here

Anyhow this is just the general idea and still needs some work done to maybe get it suggested. But what do you guys think of it so far?