How to signal Gaijin to change BR of vehicule unplayable, that they have no data to change them?

How do you think we can implement a way for people to signal Gaijin to change the BR of a vehicuel that is not played because it is unplayable.

There is a non neglectable number of vehicule that are not at the right BR. In consequence no one plays them, and Gaijin has no data to “justify” the change of the vehicule. So they end up being dying.

For exemple, the Shenyang F5, is 9.3, where F86K, CL13B being 9.0. 9.3 is the same BR as Mig19 (which is way better than Shenyang F5 which is a Mig17F) and Mig21. You face All aspect missiles or High G missile while being subsonic without flares. With the A10/Su25 spam it does not feels fair, especially that the A10 is turning better than you.

In tank, i have the AMX 50 TO90/930 in 8.0 with barely 200mm of pen, you face vehicule you can’t pen from the front, and map not allowing flank anymore does not help. Or E.B.R in 5.3 with less than 100mm of pen etc…
Thore are the few i have in mind, and nobody plays them anymore. I am sure there are plenty.

Do you have an idea of how the community can signal vehicule that should be in the next BR change ?

I was thinking about a Poll, and the vehicule with the most vote will be visible by Gaijin. The issue is that we will get crybaby sending vehicule a lot of people plays and ruins the goal of the Poll.

I end up asking the community to propose .

For info, Shenyang F5 is a premium. AMX50 TO90 is a premium. So they fucks themselves too.

And your comment is not constructive. You critics for nothing. and you propose nothing. You are part of the reason we don’t have positive change. When we try to improve there is people like you only complaining and bringing nothing constructive but hate. We all know the problems of the game, yet we want to help. So stop impeding those who wants to improve the game.

Play the vehicle consistently and if it’s genuinely unplayable you’ll die more often to other players than in your other vehicles.

Port Novo [the only map without flanking] was removed from rotation, so making that false claim doesn’t help your post.

EBR being 5.3 is correct. M24 should be 4.3 as well.

@Grossaaaa So because all OP vehicles in the game are tech tree vehicles, they only balance premiums according to your post.

Gaijin has done 1.3 BRs of decompression, and 0.7 of that was this year.

Your entire post is misinformation.

I don’t want to suffer alone hopin gaijin will change it. They just gonna believe that i suck at the game.

I don’t feel that EBR in 5.3 with tiger is correct. If M24 should be 4.3 why not EBR ? That is your opinion, and you can have it. But I disagree.

Concerning map, i think all maps are corridor and small. And my point is not a false claim. I am on the game for a while and some good maps with flank were removed. Replaced by bad maps.

My definition of flanking is probably different than yours because, adavance to the rine is corridor map, el alamein is corridor map, Finland is too. The only map where you can actually flank that comes to my mind, is Mozdok, European province. We used to have Sand of Sinai, but they changed it to make it corridor. What i mean corridor is that you are face to face with the enemy. And first to shot usually wins. And maps are too small or to much in town to play tanks like they are used IRL. Longer range and snipe. Anyway this is not the goal of this discussion to talk about maps.

I tried using the Phantom FG1 to prove it was over-BR’d and all I did was prove it’s balanced.
As for EBR, it’s far faster and survivable than M24.

So your definition of corridor is the entire planet Earth.
They removed the CQC “corridor” of Sands of Sinai, thus it can’t be one by the real definition of corridor.
Look it up on Webster before misusing it again.

Maps are not too small for tanks. 1.5 - 4km is a good map size range…

It’s clear your post rejects all military definitions of flanking as well.
MBTs are not snipers, either. That was once tank destroyers which were phased out cause a dedicated sniping vehicle is not a good use of money.

EBR works really well at it’s BR, I use it a lot, if I see a tank I can’t pen frontally I just shoot it’s tracks and move on

Sorry if i missused a word, English is not my native language. But from the definition of Webster, it is the definition of advance to the rhine and many other maps even the one thare are not in city. Arctic map is a corridor map. the new map with crashed ballon/plane is a corridor map also.
I mostly play 8.0 to 10.0 and there is no way you get a shot over 1.5 km. Either there is building, rocks or tree.

Talking about modern tank, if you think modern MBT are for close range, you don’t understand a thing about war. Meet the military or the industrial that develop/use weapons. We know since WW2 that tank in close environnement is a bad Idea. That is why we got so many ERA on the flank of tank against RPG of enemy hiding in city building.

I use a lot of vehicule that are unbalanced. The problem is that you have to work your ass off in this vehicule, when other vehicule at the same BR are either too easy or just right. Ru-251 is 7.3, when the equivalent in other nation is 8.0 or more.

I did speak with military members, and read their publicly available training.
You know the reason that tanks avoid close engagements? Infantry. With the absence of infantry advantage, there is no minimum range.
War Thunder has no infantry, thus no minimum range.

Shenyang F-5 is actually busted and, massively unrealistic, but okay.

Well put, however, long range engagements can be fun sometimes.