How to play naval?

So I decided to grind the naval tasks this year. I haven’t really touched naval since the split between blue water and coastal. It seems a lot of mechanics have been changed ever since. I wasn’t exactly the greatest player back then, but I had a rough idea on how to play. Now I’m feeling completely lost because of the changes, so maybe someone could help.

First of all, thanks to Gaijin’s restrictions on Rank (which are not completely arbitrary and ridiculous in any way, by the way), most of the vehicles I have on Rank III are coastal. I found that putting one Rank III/IV coastal together with a reserve destroyer works. So I’m staying at around the 3.3-3.7 range. Here are my questions.

First question is the most important. When you fight enemy ships, what are you supposed to aim for? Back in the day I remember you had to aim for different sectors of the enemy boat to deplete crew, unless you were lucky enough to hit something like ammo racks. Once a sector turned black it was considered destroyed and had no crew left. So generally you raked the enemy vessel with gunfire aimed at different sectors until it was destroyed. I’m not entirely certain this is the case anymore. I think it still is this way with smaller boats, but I have no idea how larger ships damage models work as I don’t see sections turning black. Are you supposed to be aiming for sections or directly for modules? Because even when I get the “hit” message I rarely see crew loss on the enemy, usually some small percentage like 1-4%, often just 0%, rarely bigger numbers. I see I’m dealing damage on modules like funnels, turrets or transmissions, but that doesn’t seem to do much as they get repaired. Do you have to directly aim for ammo racks to effectively finish off an enemy? Because, well, good luck hitting that from 8 kilometers (if you even know where it is) and when it is below the waterline. I usually spend literally the whole match lobbing shots at the enemy, getting “hit” after “hit”, damaging modules, causing fires every once in a while, but the enemy never goes down and I end being bombed or the match ends on tickets. I get tons of assists but few kills and leave with a very low score, so I have the feeling I’m doing something wrong.

Second, what type of ammo are you supposed to use on the larger ships? I was under the impression that using HE was effective for killing crew, with SAP/APHE being reserved for armored ships at higher tiers. Am I wrong? And if you’re meant to use armor-piercing, what about ships that only have HE shells? For example, I have the IJN Yuudachi from an old event and it only has HE ammo. To be honest I don’t notice a real difference when firing different types of ammo. Same about stuff like base-fuze HE shells.

Third, why is it that coastal boats don’t get aim markers for shells or splashes? Not even a simple lead marker? I mean, it’s kind of tricky to aim a 20-40mm shell to a moving target among a rain of tracers, smoke and tons of terrain obstructions, because every map for smaller ships is designed like a maze, while even a reserve destroyer gets aim assist and can blow you up in one shot.

Fourth. Is it just me or are BRs in this mode particularly questionable? It might be a massive skill issue on my part, but the BRs for coastal seem like Gaijin placed BRs at random. For example, I don’t get why the BMO (my top rank Russian boat) is at 3.0 when its armaments are so underwhelming. On the other hand you have boats like the Pr.226 (I believe it’s called) always at the top of the score just melting enemies at 4.3. No, seriously, what are you supposed to do when you have a WW2 era boat with a 40mm Bofors and the enemy has fast-firing post WW2 era guns? Or when all the enemies are destroyers that can blow up your hull in one shot and you don’t even have torpedoes?

It doesn’t help that, like in pretty much every other mode, you get uptiers 90% of the time. What makes it even more unpleasant is that the disparity between bottom BR and top BR seems much greater, as if in air battles you had jet fighters fighting biplanes on the same match all the time.

And lastly, this is also more of a rant than a question, what is it with the map design? A while ago I joined a match, spawned in and got torpedoed like five seconds after spawning. I have “join in progress” off, by the way. Other maps have direct line of sight between spawns. Last match I played I spawned with 6 destroyers like 7km away. Some maps are so full of islands or obstacles and more obstacles so that people just spend the whole game camping.

I’d appreciate some pointers. Maybe some links to tutorials if someone knows good ones. I’m asking because despite the flaws there are matches that have been actually pretty fun. I like the concept of big ship battles, I just feel I’m doing poorly because I have no idea how to play. Thanks in advance.

Small boats have the damage models you are used to. Largers one have it to an extent but they are largely different. Quickest way to kill crew is to destroy their engines. Ammo racking will also work but you have to aim a lot better. They still have crew compartments and SAP works best for them.

This depends a lot on what you are using and fighting. For early destroyers, large HE should still work. But i suggest using SAP if possible. AP at low brs will work for ammo racking and taking out modules but wont do much for crew outside of that

Naval is heavily compressed.

Yeah, it sucks. And the br compression makes it worse. I spawn my light cruiser in and come face to face with 80% of the enemy team, with battleships, only 10km out.

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For bluewater

It can vary from ship to ship, but as a general rule of thumb, aiming below the turrets is a fairly safe bet as you can try and hit the ammo racks. Also boiler room or the Bridge/citadel are fairly good places to aim for dealing crew damage. Also, if you can, knocking out the enemy ships turrets can help you in a fight.

They’ve changed a lot of how ammo types work and it really depends on what your are firing and what you are firing at. I generally make use of SAP most of the time (at least in bluewater) because the ability to punch through the hull and damage internal modules tends to be a more reliable kill than using HE. But HE does have a place and can be used to cause major flooding damage which can sink ships. Aim for the waterline when using HE.

No one understand what Gaijin intends for Coastal. Its this really really wierd place, where you have “top tier” coastal fighting reserve destroyers and the Destroyers win most of the time. The economy also reflects that and is in just as much of a mess, if not worse. Coastal needs a total overhaul at some point and I think that will need to come with a decompress of naval as a whole.

But yeah, coastal BRs (and ranks) can be really strange at times.

Yeah, naval maps really need to an overhaul in design concept. Spawn to spawn battles the moment the game starts is the norm and it really sucks. Also the whole spawn point layout needs an overhaul.

Naval has some real potential, and I find 5.7 and 7.0 pretty decent BRs to play. Also trying to work down the coastal tree but its really slow going. But Gaijin just isnt willing to sink the time needed into it to get it to the place it should be at. As a result, its the least popular gamemode at the moment.

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I’m going to be lazy and not read your whole post. How do I grind these naval events without usually playing naval and being a 70% ground player?

Coastal lineups. Usually you’ll see me in the BM-21 (or M-802) battlepass boat. It’s fun, it’s different, it shoots rockets. Now, I have battleships from events and I have high-tier premiums, but for events I need something I can go game-in-game-out and not be bored with, so lower-tier coastal fits the bill. Also, your point about coastal ships not having range markers is not an issue if you’re fighting up close, which is where you’ll mainly be fighting in coastal. Heck, with the inappropriate map design, even blue water often doesn’t need them because you get spawned right next to each other.

I could really go on and on about that latter point. Spawning blue water so close together when you’re playing a ship that really isn’t designed to be taking hits (especially many Japanese ships), really kills the enjoyment of naval blue water for me. But I will admit some of the best moments i’ve had in this game is when you’ve launched a long lance torpedo and it 1-hit-nukes a bttleship 15-20minutes later.

Buy or research squadron SKR, you can give a lot of damage in short time with 76mm’s autocannons.
Also bots often spawn in this BR you can farm them.