I think the main issue is that we’re still at WW1 era dreadnoughts which aren’t interesting enough to the majority of players (unlike ground/air where WW2 vehicles have a separate, dedicated fanbase), I’m not saying that we need actual top tier BBs like Yamato and Iowa ASAP but ships like Richlieu/KGV/Bismark/NC/Roma should be manageable. And since the case of Kronstat proves that Gaijin would accept incomplete ships under construction stuff like Tosa/Amagi/Kii, Clemenceau, Sovetsky Soyuz could be flexibly added to fill up gaps in certain lines (hopefully it’s not exclusive to Russia)
If paper ships with sufficient documented designs could be accepted it’ll make it easier for them to make it fair for each nation, France could get Alsace in order to compete at top tier (or just Jean bart in her post-war refit configuration), Germany gets the h-class, lion class for UK, everyone else should have bbs on par. Also Japan had a B65 super cruiser project to face Alaskas, perhaps consider adding one of those
USA and Japan does have more powerful battleships planned after Yamato/Iowas but it’ll be hard to add them since at this point other nation really doesn’t have any bbs to compete. For JP after Shinano the fourth yamato class was laid down already, then there’s the A-150 with 510mm guns. US congress approved the Montana class in 1939 too
They are categorized as incomplete as at least they laid down. Back to the main point, I agree 1930s and 1940s capital ship draw more attention than 1910s ship even though they served in same WW2.
Right now, playing through Bluewater, I can say the issue is not because of lack of interesting ships. It is due to the absolutely terrible map designs and spawns. You always spawn within sight of enemies, relatively too close, and cover is laughable and ineffective. The gamemode as a whole is just not fun.
Iike take ground for example we actually do have plenty of players that came just for tanks like Tigers or Shermans and wouldn’t mind not getting to leo2s/abrams at all, but I just couldn’t imagine players dedicated to getting the Nassau or Iron duke. I noticed that during the live stream people were chanting "vArk VaRK VARK VarK ", in contrast when they showed the Iron duke no body was even talking about it, zero hype what so ever let alone chanting “DUKE DUKE DUKE DUKE”
very true mate. RB for tanksd is going the same way too, and Gaijin are shrinking the maps just to make it worse
for air RB larger maps are so boring though especially if you’re in a slower plane, by the time you get there everything’s just over, usually when I get a match on those kind of maps I just watch youtube until enemies finally shows up. smaller maps are more efficient for the grind too
With tanks I can still at least do something productive there despite those issues. However, in Naval you have to contend with this nonsense
It’s hard to encourage people to play naval no matter what carrot you dangle in front of them when you have to deal with getting shot at, IN TEN SECONDS. I really do want to play Naval and experience naval warfare but the gamemode as a whole sours any motivation to play it.
I don’t think there’s any saving Naval. It’s just so boring.
I bet Yamato alone will be able to attract most japan players, it’s as iconic as Tigers are to German players. If they make Mushashi or shinano (pre CV refit but with the new 100mm type 98 duo purpose secondaries) a Premium…
Why is Naval so unpopular?
Perhaps it is unpopular as a game mode because it isn’t popular among players in general. Since the beginning of commercial computer gaming, naval games only held a small percentage of the overall war simulations. And of those releases, the most prominent addressed submarine warfare, which is missing here completely. So why should it be more popular than it is?
To be honest, I don’t really mind the (older) vessels. In fact, I would find a WW1 mode (Jutland etc.) interesting.
WW2 immersion will hardly be possible though without two additions: submarines and carriers. There were very limited open sea battles at daylight without planes or submarines involved. The days of the BB were already over.
Which leads to the victory conditions, which you often can’t influence without suiciding your current vessel. Which is another problem.
But then, how much time do you want to spend sailing until you reach visible contact? In a slow BB? I don’t think this will make the game more interesting. Unless you want a new “Harpoon”. Which is likely where we will be heading after the BB era runs out.
“naval games only held a small percentage of the overall war simulations. And of those releases, the most prominent addressed submarine warfare, which is missing here completely.?” bro just pretends that WOWS doesn’t exist, you do know how much the fanbase there hates subs and CVs right?
Thats fair enough. But if for instance lm in a Nashorn that has a very accurate gun with excellent long range sights and bugger all armor, that lve got kills from 2800 plus meters with, I really dont want urban close range maps.
Tigers weren’t designed to fight in towns (no german tanks were) under 400m they were sitting ducks for most allied tanks.
The small confined maps , or the shrunken maps are just pandering to whingers and people who have no patience that cant use their binoculars and range finders.
Why cant the original maps be brought back, with the hills rivers and towns and even perhaps put swamy areas back into the maps?
Maybe there could be an option to play closed in urban maps for tanks with big shotguns and no armour
Doesn’t need saving as far as I’m concerned - it is a massive SL making machine that funds all my efforts in every other mode!! :)
I’m not advocating for one extreme or the other, I want to be able to move somewhere without getting shot right at the beginning of a match. Basically, have more useful islands and sufficient cover to move. If I was okay with longer idle periods, I would happily go to Naval EC. However that only appears on weekends and doesn’t really help any boat outside the absolute bottom or top of the BR bracket it has.
Maps are also a problem and here I agree, they should be at least 40-50km long for BB to make sense, but let’s face it, I have a scharnchort and some ships in Japan, and I don’t want to play ships because of the lack of interesting ships, e.g. bismarck or yamato, and not only my friends have the same problem, the problem is ships and maps,I feel most sorry for the people who are trying to fix this mode by writing proposals, often nice and sensible, but gaijn doesn’t do anything about it anyway, they don’t care, because ships probably don’t make money for themselves, I won’t talk about the fact that servers break down every now and then, because of a huge number of botsI feel most sorry for the people who are trying to fix this mode by writing proposals, often nice and sensible, but gaijn doesn’t do anything about it anyway, they don’t care, because ships probably don’t make money for themselves, I won’t talk about the fact that servers break down every now and then, because of a huge number of bots,From Asia, because wt servers work in such a way that they try to connect to the player with the lowest ping first, and if they don’t succeed, they kick everyone out, and everyone knows how many Asians there are on the ships on the vpn, but it’s interesting that only on ships there is such a rule with connecting players, and on tanks there is no such rule on planes.
If your proposal is just boring writing, it’s better not to write anything, because if you don’t like something, it doesn’t mean that it’s nunde, grow up and understand it.
You just mention ONE game of many many war games released since ~1980. Naval never was a big slice in war gaming. ONE game doesn’t change that.
Actually, on most maps, going into reverse and casting smoke pretty much takes you out of the “menu of the day”. Not perfect, but an option if you don’t want to engage right away. Others will dash forward and take your place.