How to Improve War Thunder

But some just want to play it like air users can in air modes.

There is no issue, this is just how things are in game. Anyone can check it.

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Bussian Rias shoud be implemented

Again, tired strawman.

No, it’s just bait to troll, as per usual with you.

The game isn’t just about KDR, and it’s not just about spawning tanks. It’s been mentioned so many times that to have you keep trying to push it, makes it clear you are just harrassing.

Fix the players, not the game. Stop winding up those who actually are struggling to play the game with false statements about how things are uncounterable, and inefficient, when you can respawn in a game such as this.

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The Hate. The massive problem with Playerbase Lineup Spawns Balance etc etc all combined to hate only lol.

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You do now at some BR ranges, just like bombers and attackers in air modes xD

This AIR strawman.

New gamemodes utilizing the assets we already have in-game. No new skins. No new premiums. Just new gamemodes. It would take like 1-2 hours. (seriously the CDK is easy to use.)

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I agree but I would also say the teamwork was never there in the first place. War Thunder has always rewarded anti-social behavior. You know the saying “teammates are just enemies in blue”, there’s truth to that. There’s only so much RP and SL in a match and you’re essentially in a constant race against your so-called teammates to get them first.

Kill stealing was a scourge on Air battles and to Gaijin’s credit the “severe damage” mechanic in Air was a step in the right direction. I hope we see more like this, also in ground.

I believe we need more rewards for actions that indirectly help the team, but are unrelated to kills or damage. Actions like successfully evading a missile (there’s even an on-screen message for this but no reward) or simply staying alive in close proximity to the enemy. I bet you’ve had games where you successfully occupied several enemy players long enough for friendlies to sweep in and secure the kills. You should get a reward for that.

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They could start by not making the Merkava tank as vulnerable to HE as a Type 10.

I genuinely feel spat on.


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so the merkava and strv122 shoud be surviving direct hits from AGMs like they did up untill now due to a bug but the rest of the MBTs shouldnt?

Dude. The 152mm HE shell from the ISU-152 can punch through the composite frontally.

That’s not “Surviving an AGM”.

And yes, the Merkava SHOULD survive an AGM. It can resist IED blasts big enough to launch it off the ground despite being an 85-ton tank. The SLERA panels on the roof are specifically designed to stop even an RPG-29 in real life, so a Maverick would be child’s play.

Of course You can respawn, after You die.

If You need to die first in order to be able to do something it means that things are not properly balanced in PvP game.

If stats prove that vehicle „x” is more effective than vehicle „y” then it can be said that vehicle „x” is more Effective.

I thought that was simple.

Then again we are coming back to the topic of why B.R. are needed etc.

Game should be balanced first.

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right… so we are comparing a shoulder fired RPG with an air launched missile that carries like 20 times more explosive mass inside. God forbid a tank has weakspots where it can be damaged.

I really do wonder how easy it is to hook it up to a github and use it as a group. Even with manual commits and branches, I feel it could do a lot of good to make a group who do make new maps and missions.

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All part of the game, and your perception of balance is skewed to the victimhood you espose on the regular.

What weak spot? It’s literally covered in SLERA thicker than UFP. SLERA is a MASSIVE explosive block designed specifically to stop huge impacts at least once.

And so what? It could already be penetrated from the front and sides by a Maverick. The issue is that its HE resistance is equivalent to a Type 10 now.

It’s that other spot, you know, the one you didn’t hit. xP

Well if you think that the merkava should be able to eat an ATGM fired directly at its roof armour without being penetrated then make a bug report about it and see how it goes. But you’ll never convince me that any amount of tech is gonna save you from such a explosion and let you walk away unscathed. The tank was designed to fight terrorists not an air force.

It has been accepted for 4 years.

V-shaped hulls exist to disperse explosions. ERA is also designed to counter blasts using a bigger explosion. There’s an image of a Merkava with its turret in the sand from a turret toss. The Driver survived it.

The Merkava Mk4 was not designed for that. It’s a myth. It was designed at a time when Israel still fought tank-on-tank engagements. Sure, it’s armor IS good at that, but why would Israel not make their tank capable of fighting other tanks when Egypt has Abrams and Jordan has Leclercs?

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People honestly just don’t get that it’s viability against RPGs and IEDs is just a side effect of it possibly being the most well armorer tank out there. No MK.4s have been fully disabled in this current round of conflicts. That includes Hezbollah using munitions specifically designed to take them out.
They can survive a lot more than people think.
Gaijin seem to think they are made of wet
Cardboard.

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can be said for any tank if you’re just gonna be shooting it at the most armored part. When a misslie or bomb strikes it flat on its head no tank is surviving. Yall are too worried about a small part of the merkavas turret where your optics peek out. It goes the same for every other tank in the game.