Only just realised this was an AB topic. I only play RB, whoops.
But I’m sure this problem is essentially the same for both AB and RB, the problem being what I’d like to call ‘The Ambulance chaser’ problem. These players are the sort that will sit there doing nothing until the team has got an enemy down to critical health and then they go all guns blazing out of nowhere to come in and take the kill - since it seems to be kills and not as much damage that determines score. At first I thought these guys were just reloading, since some guns take a while - but no, they’re purposely sniping kills.
Something like the “severe damage” mechanic on air would help. If you dealt enough damage to an enemy vessel you should be credited a kill, no matter who delivers the finishing blow.
The decompression is severely needed. I use my Raimondo+EdS lineup every day and yet more often than not I am forced to fight impossible enemies like the Courbet, Nassau, etc. etc. Also on the Pr.206 parable, in the extremely rare downtier I get I usually pity the 3.3 boats, as they are merely the victim of said compression.
For the non-naval players out there, if you thought the F-86 vs F-104 problem was bad, then naval is far worse.
Yeah, it’s rough when you want to play coastal but they put you on a map like that. I begrudgingly bring a DD/CL or CA, but I’m also tempted to just go back to hanger and load up a ground battle, instead. I’m all for combined battles - I’m not calling for coastal only, but make sure each map has something for the coastal to spawn for. Like, sure, you can slug off some long lance torps and nuke a heavy ship sitting in spawn 10-15 minutes later, but you can also launch some good torps in the blue water ships, so that point is a bit moot. I don’t mind bringing coastal to blue water dominated maps when I can cap points and make an actual difference in the coastal vessel.
Not really. Fixing is just balancing and spreading BR’s. Bringing more players is totally something else.
My idea of bringing more players would be to introduce a lot more modern boats and put them planes in the gamemode (like GRB) because i think that are a lot of people playing GRB just for CAS and nothing else. That would be the idea with naval too because most of the players play aircraft
Sounds like a terrible idea. Plenty more WW2 ships yet to come, especially ones that will bring people to War Thunder from WOWS - such as… well most of the US/British battleships, Bismark/Tirp, Yamato, and so on. But if the fundamentals are not in place and coastal/bluewater is sloppily done, then it doesn’t matter what vessels they add to it. You seem to think everyone just plays War Thunder for air, it just isn’t true. And I think you’re underestimating ground players and why they’re playing ground.
I don’t agree with modern ships. Just bunch of ships launching missiles at each other and hope it hits. Worse, knowing the game, they will put these things at 8.0, worse, 7.0. So it will become another “Fox 3” but for Naval.
As i said. I don’t really know. Maybe it is just a stupid ideea but i think it would attract players. As someone who played naval 3 times since i started playing wt, i think that would make me want to play a bit more
1- No.
2 - yes and no. Cause not many players.
3 - No
4 - Why not.
5 - change only the fact that coastal cannot face bluewater. But frigate can fight destroyers.
6 - Yes.
First they need to fix “connection to server lost” , I play all modes and this is happening contatlly on NAVAL!!!
flags are more stupid on some maps, they just need to adjust the BRs you get these maps.
They could add more intresting modes like to stop an invation or kill an aircraft carrier etc.
GOD no
This really needs alot of work, some maps you spawn full speed towards and island and in all maps they need to spread the spawns
They recendly added it and it makes the game more “realisticly” challenging
Why not? A lot of ships are poorly designed and makes them more or less unplayable. I need to point no further than the French battleships.
They recendly added it and it makes the game more “realisticly” challenging
It makes lots of boats unplayable. Especially the gun boats with large caliber (76mm+) manual loading guns. Would not be that bad if every boat was like that. But when you account for waves, the 40mm boats will be overwhelmingly superior. I don’t need to mention the Pr 206.
Then they should fix them and in fact add more stuff in them, it is stupid to get hit by 3X 30KG shells and them overpen and not brake the keel.
If I want to play Naval with hitpoint I would play WoS.
You need to find the optimum speed, you can’t go flank and have hits in all boats.
If you are talking about extreme weather then I haven’t noticed.
I feel like people aren’t talking about the decrease in target acquisition in arcade enough. I’ve been biting my tongue since the update to see how it plays out, but it is getting absolutely ridiculous. It’s almost instant range-finding, which combined with the preservation of last-ship-range-finding-preserved has meant there is no real penalty for destroyers to start lobbing and shooting, with fantastic accuracy, at coastal ships from the start and from upwards of 10km out. I have personally been pinpoint hit and killed right out of spawn in that exact manner more times than I can count now.
As it stands, rangefinding has been nerfed to essentially a pointless mechanic- it is nearly instantaneous, constantly updates instantly, and can allow transition from target to target with minimal to no penalty. It’s part of the dumbing-down of NAB and it harmful to coastal players especially, as destroyers can now pinpoint and easily track and hit coastal vessels from multiple kilometers, at ranges that previously were considered at least somewhat safe from their gun fire. It’s also allowing players to immediately be under accurate fire from the first couple seconds, incapacitating their ships before they can even move away from spawn.
Bring back slower range finding, bring back less ACCURATE range finding, make players actually have to learn to adjust their fire, watch their shot fall, and adjust to the changing speeds and distance closing/widening between their ships and enemy ships. While we’re at it, not allowing AA guns on destroyers to open fire at 4, 5km out from a coastal ship would be nice too- there’s been times where the AA gunners just randomly are hosing down a coastal ship from that distance without rhyme nor reason. They SHOULD be able to fire, ofc, but maybe not from across the entire map?