I am grinding Bradley right now and ATGM is placed to the side of the turret. Naturally, there is a misalignment and when I shoot, ATGM tries to converge at mid maybe 20-30 meter in the shooting direction, and overshoots it, goes a bit right and then corrects to middle again.
The problem is first 50 or so meters are so swingy. Does it work same in real life too? How can I compensate when I shoot ATGM at targets closer than 50 meter.
Well, real life missiles have a minimal arming distance, and what I read after a quick search was 65m for the TOW. I don’t think you’re supposed to use them for very short distances…
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In reality the TOW crosshair is actually offset in the gunner sight to partially compensate for this, and the TOW missile guidance computer has a properly tuned PID controller that doesn’t end up missing the center of the crosshair and bouncing around.
Unfortunately in game, the devs have yet to actually tune a PID controller for ATGMs that isn’t awful, and the FCS compensation for the TOW IRL is not implemented.
Yeah there are also min range concerns IRL, but M3 Bradleys also aren’t expected to drive through the crowded streets of [insert city map here] and fight heavy armor exclusively.
This is a bit irrelevant. In game, they are always armed. I am talking about bad pathing after shooting them, because of some reason.
It’d be really nice if they modeled the arming distance.
use sight from gunner view
Isn’t gunner view tied to cannon? And ATGM is placed at least 50 centimeters to the left the cannon.
on the Bradley its tied to the ATGM