seriously i need to know what the hell to deal with them. im running at an SL loss trying to spade the S2B but 50% of matches i get screwed by a J7 or J8, countermeasures dont seem to stop them and i cant outrun them or outturn them. should i just give up to chinese planes being unbalanced and overpowered or is there a way to actually avoid them as blasting flares and chaff violently doesnt stop PL5s or aspides at all
Just fly it in sim, that’s what I did. The S2 was already a horrible grind given it is beaten to bases by a lot of other planes at its BR now and sees things like the F104 very frequently.
getting to bases isnt an issue as theres pretty much only A10 and SU25k, F111 players seem to be courteous and leave the base i marked but saabs, kfirs and phantoms arent. i can live with that as i can loiter for 5 mins behind the lines and pick off an AFK bomber with a missile. i just cant do anything if theres a J7 and J8 to blow me to hell even when i go extremley wide to avoid them, they catch up and have uncounterable missiles
On a different note.
Why is the S2B a higher BR in ARB than in GRB?
I just noticed this and it doesn’t make any sense to me. GRB is where it is strongest not the other way around.
I mean this is more of an issue with the Buccaneer as a whole, since for some inane reason gaijin put it at 10.7 in ARB. Any fighter at that BR will easily take you out. Though you shouldn’t have trouble dodging PL-5Bs and Aspides if you’re spamming CMs, as the PL-5Bs lack IRCCM, and the J8B doesn’t have a PD radar, making it easy to fool with chaff.
a lot of weaker high tier planes get lower BRs for ground now. the FA2 harrier at 13.0 gets an 11.7 BR for GRB and the 11.3 harrier frs1 (by the way its only difference from the 10.7 FRS is two extra AAMs) goes to 10.7, its not very well thought out tbh
That wasn’t what I was getting at though.
I’m saying it doesn’t make sense for it have a lower BR in ground than in air given that it performs significantly worse in ARB than in GRB. If anything it should be reversed. The S2B can do fairly well in GRB from what I’ve played of it there and can have an decent impact. In ARB you’re essentially just hogging a slot to do nothing.
i agree the bucc is at a too high br, i think 10.3 is the highest its fair to be at as its only real upgrade over the first bucc is having two very good missiles at the cost of less countermeasures at a BR where they matter a lot.
Also by spamming them i mean firing flare+chaff in bursts of three every half second as soon as i spot a missile (matra missiles dont get a hud warning so im damn near paranoid in matches) , chinese missiles seem to be very flare and chaff resistant seeing as these are large CM pods
honestly it performs worse in ground as SPAA finds a slow not so nimble sky whale an easy target, shilkas and flakrak players have probably spaded themselves on my planes just spawning in
I’d disagree, had no issues using it in GRB and you can stay outside of the effective range of SPAA easily while dropping munitions.
9Ls. Basically all 9L slingers got moved up 1 stop. They tried to move basically all of Britains 10.3 CAS (jaguar and Buc S2B) up to 10.7 for GRB but the community pointed out that we have no 10.7 tanks and it would destroy that line-up completely. So it remained at 10.3 after one hell of a fight. Thats the only reason its lower in GRB, is because our tanks are 10.3.
In ARB, it perhaps could be better suited to go back to 10.3, but that would also be a huge battle, There are those that wanted it at 11.0+ simply because it has 9Ls
Entirely forgot it even had 9Ls. I’d rather it just lost them and got put at a reasonable air BR. I don’t believe I’ve ever used them in air yet since nobody comes to intercept you at altitude.
Im on the fence… I’ve used them a little in Sim and with the radar its actually quite decent for grabbing a kill mid sortie. If it lost those 9Ls, it would be hard to place it much higher than the Buc S2 (which actually in my opinion is over BRed as well)
The problem is “potential” performance vs “actual” performance
Its balanced based upon what it can do in theory not what it usually does. But might be worth a try getting its BR dropped next BR change.
Frankly I still wouldn’t play it in ARB. It’s useful for lobbing LGBs in GRB and that’s as much as I’ll use it for. Still not unlocked the worse PGM on it yet so not sure how that fares.
Ive not used them in GRB but true to form, they dont work as ASM (even though they are technically ASMs) in Sim.
Considering the Buc S2 is suppose to have the same radar and they STILL havent fixed the Buc S2Bs RWR (should be like that on the Tornado with target ID) it is hard to choose the Buc S2B over the Buc S2 for just straight bombing. It has some nice QoL upgrades but only for now. I was actually hoping it would be our 10.3 premium CAS. That would have made it well worth using more.
Its fine for SIm, but yeah, since they lost airspawn, i have touched any buc in ARB
As an LGB lobber it’s still pretty good. You don’t have the climb of the Jag for repeated fly outs but you get more bombs. If the TV guided missiles work reasonably well it could be better than the jag since you wouldn’t need as much altitude to be within striking distance whilst remaining safe and you can carry 3 over the 2 LGBs of the jag. None of the enemy SPAA can touch you as long as you make sure to gain sufficient altitude/speed.
I’ve generally just stuck with the jaguar as it has the Thermals, but with practice I can see the martels being okay. I’ve just not really been touching GRB of late. I just cant be bothered to deal with it :D
I’ve not really been touching the game of late. Last update was such a nothingburger for me.
Yeah… I was excited for the FA2 and then its still too unfinished to even play in Sim… So yeah I’ve not been playing much either, trying t odo the event currently, but I dont know fi I can be bothered, but F3 slapping Mig-23MLs was quite easy yesterday
You are using flares wrong. You are creating a trail of flares for the missile to follow. I dont think those jets have any irccm aams.
Once the missile is launched, put out 2 bursts then turn. If it still tracks, do 2 more while starting a barrel roll.