Basically title. I think i lost my touch with notching.
I’m using the f15C and I’m going mostly perpendicular to the missiles on my rwr while releasing chaff. Is there something I’m missing? (Like should i be pointed a few degree’s away from the missiles or toward them? Or should i try going cold more often?)
You need to cut after you release chaff. It doesn’t just lose you, you’re trying to move position when the seeker is following something(chaff) else so it can’t find you again.
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Ah, so diving or gaining altitude fast while notching?
There’s a few ways, it’s not so cut and dry as that, and definitely doesn’t always work first time for me. I’m not so good. But you need to change direction as well. The missiles have tech to try and reject the decoys and find you again. It’s why you need to cut and move to where it can’t see you when you deploy chaff. Use the momentary confusion to get out of the FOV of seeker head.
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I’d normally do diving, cause it is quicker and also allow u to potentially get down to a lower altitude when next missile is in coming, and use multi path from there.
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Also, I think gaining altitude would surely be the harder and worst option of the two. You bleed your speed, it’s not as quick or sustained, and you open yourself up to a second one while trying to regain energy not to mention the missiles lock better against an isolated target, vs the backdrop of the ground(multipathing).
That’s my interpretation anyways. Probably always better to dive. The problem being avoiding one just to find yourself in another. Lol
I’m sure other much more skilled guys will reply, air isn’t my forte. Frankly you can prob easily find someone to actually take you on games and learn directly. That’s what I did, maybe edit your post to ask and someone will pipe up and offer a demo like they did for me.
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If you’re low, and the missile was launched far away enough to give you the time to do so, you’re best just hitting the deck so low you ingest grass and praying multipath saves you. (Try and dodge the splash as it impacts ground).
If you’re medium-ish altitude and don’t have time to hit the deck, try putting the missile at your 3 / 9 o’clock and firing chaff every second or two. As it gets closer, and with a little luck, you should see it divert towards a chaff. If not, rinse, repeat and pray lol. (There will be times where on paper you do everything right and still get got, just is what it is)
If you’re high altitude, you have more options. You can try to kinematically defeat it simply by running away (very effective in F-15E). If the missile is far, You can perform cranking. Aim the nose down to the ground at 10 o’clock for like 5ish seconds, then quickly throw it over to 2 o’clock, and keep repeating that cycle back and forth. It will bleed its energy as it constantly turns left and right, lower into denser air as it attempts to lead you.
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That seems like pretty good advice, and I will try that. I struggle to dodge arh missiles (i think) without multipathing and hiding behind terrain, and I need to be able to notch missiles better, especially as I approach top tier.
I wish gaijin added a way where you could actually practice that outside of a match.
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I’m gonna be honest, if you know how to notch, you’re probably notching well enough. IME you just don’t realize you tend to be notching more than 1 at a time, fired from different start positions.
I actually like the missile evasion thing now because I’ve learned I’m normally notching 2-3 at a time. Which means I’m probably in bad position, but it’s really opened my eyes to soemthing that would frustrate me before because I didn’t understand why I couldn’t notch well.
I was… I was just only notching 1 of the missiles after me lol
Brought to you by an average players opinion.
Don’t forget that the notching angle isn’t a simple 90 degree, but more 95-100 degrees for some reason. Go into the notch, keep your speed up and dump the chaff.
If you aren’t sure that’s going to work, just dive to the deck and go cold, throwing in a few turns left and right to bleed the missile.
Be aware that missiles fired from TWS allow datalink to update the missile even after it has gone pitbull, so it can track you even if it loses lock to your notch as long as the launching aircraft is still painting you with their radar.
Single Target Track also allows this - useful for when TWS starts to lose it’s soft-lock.
I find STT locks worse tbh, much easier to drop the lock when the target notches and getting a lock back on same target, especially in radar cluttered environment can be a massive fucking headache.