How player skill with SPAA effects the CAS problem

By simply driving around you ?

This is very wrong.

Doesn’t fix the inherent issue.

Have you seen the same video?
All around me its just hills covering me,team mates already in position,you legit cant do much about me

Yeah lets not forget,that map its a living joke like others,as soon i spawn i can shoot people
Very FUN even if we didnt had CAS

That tank has gun depression of -10 so you also have to be somewhat on the ridge to shoot downwards. 5 m back doesn’t work if you are shot from the side accros the map. Does it?

Yes and people can very much counter that spot.

Side from where exactly,go to my videos,make a screenshot and circle it,it never worked on that spot without me taking at least 2 more people

Are we talking about game mechanics or CAS vs ground unfairness??

I agree, game has many mechanical problems and nobody ever said it’s shouldn’t get fixed… Don’t understand what you trying to prove with this comment.

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the engine of the game has to be improved,the game basic mechanics should be fixed,sounds fixed and so on,these have a way higher priority than a TO mode

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TO is a simple copy/paste of GRB that could be finished in a week.

Just give it up. These players will defend spawncamping no matter what.

With the opposite team’s base you’d need to make half the map inaccessible (kind of). Its already small enough. When they dont look and dont communicate its up to them.

The fact i can go there not marked having a direct line of sight its wild tho

About engine i agree.

But sounds, is used for “balance”, to make skilled players less effective, skill suppression is reason for creating bigger and less readable maps where only devil and cheater knows where to search enemy (red sands, pradesh, Sweden, all newer maps are chaotic so skill, listening and positioning has less impact, they will never fix it (sounds, maps and mechanics getting only worse and unclear with every new update). If they wanted fixed game, they wouldn’t mess it up this badly. I never had soundless tanks moving behind me 4-5 years ago, as i said they doing it to make skill less effective.

That’s why so many people complaining about playerbase becoming dumber, it’s not playerbase, it’s game mechanics and maps developed this chaotic way.

So we won’t get any mechanic improvements or damage fixes, but TO is still possible… It’s not requires from them anything, just Ctrl V ctrlC (that’s all they doing last few years) without CAS and helicopters.

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Because players dont pay attention to the map. Not once I scouted a tank, its marked on the map and 3-4 players just go into his gun and die even he is marked on the minimap.

I counted at least 5 locations (3 from your 10 to 2 o clock depending where you look and 2 from your left side) from which you could be killed if they paid more attention to the map. Also artying your position helps or shooting smoke into your position which also helps.

I use binos a lot and check where tank is pointing is gun or if it fired so its reloading.

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No point in continuing - that poster is pretty much a replica of a certain other poster - a huge time waste.

Normally? The turret has weakspots

Where did you saw anyone defending spawncamping??

The issue is, I deal with spawncampers with a tank, I die more to spawncamping planes

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Every other post within the past few dozen posts.

People saying that air untis are not good against spawncampers as tanks are good enough and air units spawncamp too (not to mention that in the worse way as You can’t do anything about it) is not the same as people wanting spawncaming to remain.

But I guess denying the obvious is what needs to happen if someone wants to defend current state of things.

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