Funnily enough, the way RP rewards work right now (Activity%), you are penalized for respawning without a backup. Respawning with a backup is good. Without backup, if the enemy ODL’d then you’re less likely to get enough score to regain activity at high%.
Not agree, it has nothing to do with frustration.
At top tier all vehicles are fast enough to be near your spawn after 2-3 min, so if first wave of team loses before you spawn 2nd time they will be camping spawn. Add to it CAS and there’s no profit to spawn… Just giving free kills.
And to be honest, What’s purpose of winning? Rewards are almost same, doesn’t matter you winning or loosing.
About economic, well i had pretty good game with radcampwagen, 7 kills, no death, prem acc and got about 30-31k silver, now if i had died - 6k for repair, - 1-2k for ammo (image if i had respawned with leo2K and died in spawn, that’s - another 7k) I think that’s very low so economic problems does exist. If haven’t farming prem vehicle, you are pretty much cooked.
Most people voted for it, so in this case, the developers were just doing what the audience wanted.
And this is why your winrate isn’t higher.
his winrate isnt higher because he doesnt tolerate bullshit gameplay mechanics and other “features”, like CAS or map design.
No his winrate isn’t higher because he leaves early by choice. Instead of trying to turn around the match, which is possible very often, rather cry how unfair this game is.
He doesn’t b* about not winning though, or did he?
Average win rate is 50% and last time I checked mine was 49% if i remember correctly i would say it’s average… But to be honest, who cares about win rate?! There’s no reason to win in this game, only thing what matters is get as more kills and cap points as possible and die as less as possible (because of repair costs), so to achieve most effectiveness ODL is best way. That’s why i don’t play to win, I’m sure you checked my K/D too😅 so you should understand, if i wanted to had better win rate _ i could do it, but again: what’s the point??
Almost forgot: nobody crying, people saying what’s wrong with game and asking for solutions, if you have suggestions - go ahead, but instead you are provoking and insulting others.
And where our lovely moderators are??
Yes there is, you will get way more RP.
And i like winning. Whats the point of playing without any competitive thought.
If winning is not important, we don’t need SBMM either btw.
Not sure if that was this or the other thread, they merge together in my head it’s everywhere the same “arguments”.
We do as that makes matches more fair for everyone.
1.34 x activity time versus 2.0 x activity time.
Not that significant.
Especially if you realize that time alive and activity% do NOT carry over between respawns with different vehicles.
Calculation example: Land Battle AB, used T-34-57, RP multiplier 2.84, Play time 5 minutes (300 seconds) , Activity 80%, The coefficient in the table is “0.56” per second
Win: 300 x 0.8 x 0.56 x 2.84 x 2 = 763
Defeat: 300 x 0.8 x 0.56 x 2.84 x 1.34 = 511
Using the calculation from the report. It’s AB, but RB scales it linearly and the relative difference.
Now, let’s do something funny.
Let’s look at 10 minutes, same tank, RB.
Win: 600 x 0.8 x 0.71 x 2.84 x 2 = 1935
Defeat: 600 x 0.8 x 0.71 x 2.84 x 1.34 = 1296
This does look more significant if you survive for twice as long.
But, what if you respawn? What if we go even
Let’s say in your first respawn, with a target rich environment, capture points and all that you get enough score to qualify for 95% activity. However, after dying 5 minutes in you drive around and get 1 assist and only manage 45% activity in the next 5 minutes then match ends because your team steamrolled the enemy spawn or your spawn got steamrolled. Same economy modifier as the T-34 for second spawn but SEPARATE TANK (not backup)
Win: 300 x 0.95 x 0.71 x 2.84 x 2 + 300 x 0.45 x 0.71 x 2.84 x 2 = 1693.776
Defeat: 300 x 0.95 x 0.71 x 2.84 x 1.34 + 300 x 0.45 x 0.71 x 2.84 x 1.34 = 1134.82992
vs ODLing and repeating the same 5 minutes with 95% activity twice:
Win: (300 x 0.95 x 0.71 x 2.84 x 2) x 2 = 2298
Defeat: (300 x 0.95 x 0.71 x 2.84 x 1.34) x 2 = 1540
Losing twice after ODLing twice with 95% activity both times earns ALMOST AS MUCH RP as dying once, respawning and only managing 45% the second time.
And this is with the assumption that the RP bonus of our second tank is the same as our first tank. If for instance our first tank is a premium, second is a non-premium… this gets very, very, very bad very quickly.
Given ease of getting 95% activity is much greater at the start of the match (capture points, more targets to kill, less players in planes you cannot kill) than later (we know that skies can become full of Corsairs, hellcats, yaks and the like 5 minutes into the match with ease, and players consequently leave), I would say gambling for high activity in both 5 minute cycles is less worth it than respawning and going twice for 5 minutes.
Skill bonus does affect this calculation. If you get a high skill bonus going, it can be worth it to respawn.
Backups also affect this calculation as it extends your first life’s calculations rather than starting a new one.
Obviously ideal is to never die, survive full 25 minutes in 1 life and get skill bonus and as high activity% (score) as possible.
In ARB, the optimum seems to be around 1800 score for 12-15 minutes, after which the score needed to maintain 90%+ activity rapidly escalates (but again: skill bonus of 100% overrides going from 90% to 70% more than enough).
Do you understand what I wrote?
Competition is not only winning… Some people just playing for fun, for grind silver and waste it on watermelons 😁 (in hope to get something good) someone just playing few vehicles he loves and don’t care about win or grind… I can continue this list too long but hope you get the point.
If only competition for you is winning, I’m really sorry for you.
I haven’t said anything about SBMM, i don’t care about it.
If you think about it, pointless actually, because of broken mechanics, you shoot weak point and enemy destroyed, next shoot to other enemy - nothing happening. I have this kind of situations almost every match, so SBMM isn’t option when game doesn’t works how it should be working 😕
this is not possible to explain to a CAS player, their only purpose is to ensure that CAS remains dominating GRB
I am a ground RB player. The only difference between us is that you don’t use all the tools given to you.
Very close to getting the Pantsir-S1, 300k RP left. So far the 2S6 is pretty darn good after 55 matches. 8 or 9 of 28 deaths was due to CAS. Rest of the 19 or 20 deaths were by tanks searching for me. Made some mistakes against some CAS that go me killed though. User error there, woops.
Because I know what the Pantsir-S1 is capable of as I faced against it and seen it in action. Just turns out you do not know how to properly use PRDF with SPAA systems even below 12.0 Br. Can’t imagine how good the 2nd best SPAA, the Pantsir-s1 right now after the IRIST, will play out once I get it.
Took a peek on your SPAA stats and well… Sorry man, feels like your one of those that will sit in spawn instead of relocating and utilizing PRDF…and have no interest in learning to use SPAA correctly either which explains you think SPAA doesn’t solve the CAS problem.
Valid points depending on type of players you teamed up with.
Random teammates are just sometimes clueless. At least be that reliable teammate if you decide to drive a SPAA. Spamming Air alert helps a lot too, helps wake up players that are in a SPAA from dozing off or brain going to auto-pilot mode or helps none radar SAMs find and track targets.
Fair lol so true
no, i just want to play tanks. your first instinct is to jump into CAS the second youre given the opportunity to. youre not a ground player, youre a mixed player
most of the time i spawn SPAA as a last resort, because i made the grave mistake of actually playing the game instead of camping in an SPAA.
so my stats or skills arent going to be anywhere near where they “should” be, because i dont play this as a SPAA simulator.
of course my positioning and such would get better if i actually played SPAA (and wanted to play SPAA) but obviously a majority of players, including me, dont want to do that, because why would they? youre just sitting, waiting and doing nothing.
again as i said in the past already, i play SPAA occasionally and it can even be enjoyable at times, but im never going to be playing SPAA 24/7, and i dont care that i technically should.
realism and other dysfunctional gimmicks aside, this gameplay is utter trash (subjective, but not really)
youre the last person who should say this, your solution is “just spawn CAS broski”.
youve never proposed a solution even once. all you do is whine about how everyone has a skill issue and about how they dont use whats provided, as if thats a valid argument about game balance and gameplay dynamics
Wrong, i always play my tank as long as possible. I don’t j-out to spawn CAS. I have plenty of games where the game ends before i can spawn CAS.
If i die and i can spawn CAS, i will, since it will help my team immense, not only for killing tanks, but also shoot down enemy CAS.
There have been enough proposed solutions, but you don’t listen because you don’t want to adapt or change your playstile, you just propagade for TO mode.
Any planes with machineguns/cannon can kill Nashorn easy without dropping bomb or firing rockets on it.
yea i figured
the only propaganda is for CAS and against TO.
i have legitimate reasons for wanting TO while you just want practice targets for your aircraft.
there have been zero proposed solutions (at least usable ones)