How player skill with SPAA effects the CAS problem

It really can’t as it has limited angle, so any pilot who understands that will not attack from that angle making his chance 0.

lmao

8 kills are nothing that special

The imbalance in that equation is huge. The CAS has an advantage in all the situations in the wwII era. It gets to decide on when the engagement happens, has more powerful weaponry, and in most cases also outranges the tank.

You seem desperate with your “examples”.

Their logic is to just use air, nothing else really as it is the best choice and always will be.

Ground players are here just to be targets.

SPAA are here and can be used but are not as effective as other air units and if You want to use them You first have to die if You wanted to play a tank.

The tank decides where it happens.

Hardly. A bomb might be more powerful than a cannon but its also single use. Some planes might have cannons but they are smaller than equivalent BR tank cannons* and harder to aim. *(the exception is the Italian P.108A but its also basically useless so kind of moot)

If you truly can’t stand CAS, then if your tank dies to it consider flying CAP and shooting down all the CAS. I can recommend some great CAP fighters if you like. For the Nashorn BR the Bf 109 G-14 will do nicely.

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So a player who wants to play tanks should just play SPAA instead or rush to play CAP?

The issue is, I’m the one using CAS and just talking about how things are.

Done only in GRB:

Spoiler

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Tell me, what is easier:

  1. Killing frontally Jagdtiger or Tiger II H with T-34-85
  2. Killing same Jagdtiger or Tiger II H with a spitfire with 500 lb bomb after capping a zone with reserved tank

I can do both and know what is easier ;)

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What I’m saying is more elegant than that.

You want to play a tank, so you spawn that tank first. If you don’t die in that tank then you had a good match. If you die to another tank spawn a tank again, or spawn CAP preemptively against CAS. If you die to CAS spawn CAP and counter the CAS.

For the past week I’ve been playing a 10.7 line up with the main goals of spading the Bhishma and enjoying Hellfire strikes with the G-LYNX. I don’t always get to spawn the G-LYNX, but when I do there is a good chance the match will be over, the map will be suboptimal for it, or there will be multiple SPAAs staring at the heli spawn, but sometimes I do actually get to spawn it with the match still going on good map and I’m able to set up in a decent spot (behind a mountain or so) to enjoy my Hellfire missiles. All the while I am making progress on my Bhishma. This idea that CAS is always OP is a matter of circumstance. At lower BR like 3.7 I could be using the SARC MkIV to rush a cap or get an early flanking run so I can spawn the Hellcat with 3 1k bombs and 4 HVARs.

You forgot option 3, flank the Jagdtiger or Tiger II H with the faster T-34-85 and kill it from the side. Which is what I would do in that situation and I quite like the T-34-85 as a flanker.

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So the same as I have said.

People who want to play tanks should not play it or just be happy about the time they had a chance to play it just to play something else later.

You haven’t answered my question. Not to mention that even with this option we know which is easier thing to do ;)

Against tanks that can’t fight back it is.

Honestly between a Spitfire with a 250lb or the T-34-85 on the flank I’ll take the T-34-85.

The 250lb is a terrible bomb, especially for such heavy targets, and unless you drop it literally on top of them theres a good chance it will just blow their tracks/barrel and then you’re out of bombs.

A better plane/ordinance for that situation would be the Strikemaster Mk.88 or the French Corsair with a barrage of rockets.

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Sorry but I don’t like when people lie.

  1. You refused to answear my question and added Your own option that wasn’t talked about
  2. Your own stats don’t support Your claims not to mention that good king tiger player won’t allow You to flank him, that is why I was talking about frontal scenario.
  3. 250kg bomb is enough to eaisly destroy King Tiger.

We are not talking about that. I have presented You with a scenario so don’t change it.

I’m not lying, i’d rather take the flank.

Because its a valid option in that scenario.

We both know that stats are not specific enough to tell you bomb load vs specific tank but if they were you would see I don’t use the Spitfire as a CAS plane very often. Its better at CAP. Not to mention that a good flanker will find a way around a good king tiger because no matter how good the king tiger player is, the T-34-85 is still faster.

I never said it wasn’t enough, I said it wasn’t ideal. Yes, you can take out a King Tiger with a 250lb, but you have to be very precise to do so. Even a skilled pilot knows such precision isn’t always possible depending on where that King Tiger is, and if you miss you’re out of bombs and back to the airfield.

But alright lets remove the flanking option and remove the other aircraft. I think I would still take the T-34-85. I’d open the engagement by aiming for the King Tiger’s barrel so it can’t shoot back then I’d switch to APCR to pen its armor and aim for the ammo at the back of the turret.

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It is not as there are only two options.

And still can destroy tanks with 500 lb bombs.

Of course not as good King Tiger player will control his flanks and You will again have to face him frontally.

Skilled pilot knows that he can always bomb him no matter what and destroy him.

Yeah… wrong tactic really, not to mention that again with a plane You always have more chance as King Tiger can’t fight back or hide from You as there are only two spots on two maps that allow tanks to hide from smaller bombs.

You said a 250lb bomb. If you had said 500lb bomb originally that would have changed everything. With a 500lb bomb I’ll take the Spitfire all day.

I know from experience how much of a gamble the 250lb is against heavy targets. With a 500lb its a much better chance.

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Check above. He did say Spitfire with 500lbs bomb and you converted it into 250lbs.

Dudes headbutting a Stinker from 5km away is far from skillful gameplay.

Meanwhile the most successful PvP games all had SBMM.

WT could only hope to have even a fraction of players and competitive scene as CS for example. SBMM really goes hand in hand with PvP games for obvious reasons.

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He edited his post, it said 250lb when I replied and he changed it after.

Also he was sloppy and forgot to edit this one:

It says 250kg which is 500lbs.

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American brain be like:

But to be fair in the context of a Spitfire loadout I see 250 and naturally think lb because thats what a Spitfire has. A Bf 109 would have kg bombs.

You’re the guy who gets outturned by a Wellington in corsairs and apparently Ishaks too… If anyone has skill issues, it’s you.

Honestly makes me wonder if that’s why you insist on CAS in GRB - due to issues with playing AAB/ARB/ASB.

Checking my Wellginton with WTRTI:

Theoretically it CAN hit 26.4 deg/s turn rate at 280 km/h IAS at 1.5 km altitude. Going over 280 km/h seems to actually reduce turn rate to 16 at 400 km/h IAS which is bled away incredibly fast
Guess what.
It’s also losing 25.4 m/s Specific excess power and drops down to like 210 km/h IAS within moments, which reduces turn rate to 16.9 degrees/second

For the record, it has a straight-line SEP of 4.5~ m/s WHILE WEPing from 210 to 300 km/h

Literally all you need to not get out-turned by a wellington is make it take nose-up turns rather than try to turn with it in a flat circle and it literally falls out of the sky.

Ishak (lowest BR one, I dont have the higher variants) does bleed speed a lot as well, but it has a SEP of 12 WHILE WEPing from 210 to 300 km/h. This enables it to turn the flat circle into a ~45 degree circle and dunk on a wellington thinking it can turnfight. Also at max-bleed at 310 km/h IAS I managed to do a 28 deg/s turn but it was like deploying airbrakes for -20 SEP.

I dont have F4U-7 but I have F4U-4B.
Given that they already have comparable P/W according to WTAPC
(4961+6360.3)-(4785+6360.575) = 1.1 kg
(F4U-7 dry mass + F4U-7 min fuel) - (F4U-4b dry mass + F4U-4B 57.5% fuel) = almost the same.
I’ll test with 58%

Spoiler

MEC: 100% pp, SG1, 15% rad/oil flaps.

Peak turn rate: 480 km/h IAS (achievable after a 500 meter dive from 300 km/h while WEPing) for 28 degrees per second. This 28 degrees per second can be sustained down to 430 km/h. SEP does go to crazy -72 m/s or so tho.

Near-stall turn rate: With Landing flaps, I can achieve 16.9 turn rate with proper rudder usage INDEFINITELY (positive SEP) at 190 km/h. I tried going down to 160 km/h where it went down to 11 deg/s but I could barely control her at such a low speed and kept spinning out.

At 320 km/h IAS, I achieved 21 deg/s turn rate for -26 SEP

SEP?

190 km/h IAS gives us 18 m/s SEP at ~0 m/s climb.
260 km/h IAS gives us peak SEP at 21 m/s at ~0m/s climb
(Closing rads further could increase it, but at 15/15 we dont overheat)
320 km/h IAS still gives us 19.4 m/s
420 km/h IAS it goes down to 15.9

… How do you get out-turned by a Wellington is a Corsair?

Worst part, I fly my F4U-4, F4U-4B with more fuel than i tested with (78% for 35 min fuel).

Oh.

And havent even talked about roll rates.
The wellington has pitiful roll rate even with rudder kicks.
Even if you don’t use energy to dogfight them, you have roll rate to beat them in a turnfight so… how.

Caveat: Tested with stick & throttle with full-real controls. Instructor may reduce max performance but well…
It’s only fair to expect you to use full-real controls if you expect me to fly planes :p.

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So a tank can chase the plane and attack it?

And only in some cases are plane cannons smaller than the ground vehicle cannons that can return fire on a plane. But that is moot, since the planes are attacking the weakest parts of the tank. CAS does not need a 75mm cannon to take out ground vehicles. 37mm autocanons, or even 20mm will suffice.

The plane has to go to where the tank is.

Its a matter of speed and can be observed in tanks too. A faster tank fights a slower tank, the faster tank decides when the encounter happens, but the slower tank decides where.