How player skill with SPAA effects the CAS problem

Yeah if you get a chance to click. These maps are far too small for high tier and cas shows up way too early.

i didnt understand what my sarcastic remark has to do with you offering to team up.
just so that you understand, i did actually know that i have teammates ingame beforehand, you werent the first one to inform me about that. what i wrote was a joke.
it has nothing to do with the context of the screenshot i sent so long ago.

you dont play top tier, what made you think you can discuss a top tier issue?
to be fair, i dont just disregard what you say only because of that. if you had something sensible to suggest, i would consider it like any other suggestion. the issue is that what you suggest is very obviously nonsense, but you keep defending it despite being shown that what you say doesnt hold up.

and before you spam nonsense again, this is a top tier thread and CAS discussions are usually about top tier. if you ever referred to low tier CAS, you didnt specify.

i dont argue with you only for fun, i just want to debunk your points so that you dont manipulate other people into thinking youre right.
albeit it would take anyone literally a single game to refresh their memory on why youre wrong, becuse they would have a bomb on their head in no time.
(and before you spam further nonsense - yes, there were teammates with SPAA)

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Thanks. My main reason is because gangsterism says SPAA doesn’t solve CAS problems in top tier. I want to see why. I main Japan and right now they don’t have a working top tier SAM so my only options is USSR since I already have premium tank to rush grind it. He also uses the Pantsir-S1 & 2S6 a lot more than the others.

Mean the same thing, just said differently. Doesn’t solve it, doesn’t affect it, doesn’t work etc…

Best to see for myself if this is true or not after maybe 50+ matches once I obtain them.

i listed reasons many times:

  • teammates dont play SPAA
  • teammates arent good at SPAA
  • SPAA is too underpowered to save itself or teammates
  • it simply isnt available 100% of the time regardless
  • part of the problem is that tanks cant defend themselves and have to rely on SPAA, and can only spawn SPAA after death

no it does not mean the same thing.
not solving != not affecting

couldve been better to do this before arguing on the forum

I hope someone makes a thread about:
How player skill with CAS affects (downplays) the CAS problem.

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I hope that in every topic regarding ground/air balance we will have a comment like:

“Your team could use a “X” vehicle that can deal with it so there is no point in changing its B.R.!”

Because as I said many times and I will always repeat, if You use “team” argument in one situation then in others it also applies.

People don’t have control over what players are going to be in their team, there is no SBMM (that could also solve many problems, but same people that use “team” argument are against SBMM), there is no “lobby” to choose from.

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True.
We could have a Maus at 1.0 and let it cost 500 SP to spawn. When players complain about that crutch one could just say: “your team should just spawn a plane and bomb it bro”.

How convenient is that.
Team argument is utterly nonsensical until we get SBMM or at least forced roles that have to be filled.

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Total reasonable cas hater thought process.

SBMM just makes every game worse and will luckely never come to WT.

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That’s exactly what’s happening with CAS now.

SBMM makes all the games better.
Competitive PvP games simply cannot be called that without SBMM.

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Some people are just scared of having to face players on same or better skill lvl.

It is not that with that in place, balancing ground units and maps would be easier

Not to mention SPAA players and air ones would be on similar skill lvl meaning we would be able to determine that balance between them

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Legit, the only valid argument I can see is smurfs, certain kinds of matchmaker abuse (abandoning) or boosting.
T90Official is experimenting with ways to get around these issues for his latest AOE2 project and it seems promising.

But instead the standard argument is “I need to play at high effort :(”

Which ignores the fact that if you are able to play brain-off, that means the enemy team is dealing with “I need to play at high effort.”

SBMM ensures both teams have to put in equal effort.

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Some people don’t want a casual game turned into another sweatfest just because they are better than the average.

Not to mention it will, again, increase waiting times, so a no no together with your dreamed of gamemode.

its obviously not a reasonable thought process. its just mimicking YOUR thought process (and the current thought process of the devs)

lmfao saying this as a CAS sweat, hilarious.
people dont want a sweat fest, but they definitely want a bomb dropped on their head.

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How is it MY thoughtprocess ?

What the hell does that have to do with eachother ?

What is more fun?

You encounter an enemy player who is able to answer your easy “Tried and True” tricks and forces you to think on your feet for a “last-ditch high risk maneuver”

or

You open fire behind a spitfire and dude immediately yanks stick into gut because they got spooked and have no experience and promptly re-enacts this video:

So now you are suggesting a whole class of vehicles not be played in GRB because they are vulnerable to air attacks? Dumb comment.

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No, I’m suggesting that class of vehicle be played in appropriate situations that suit its strengths and mitigate its risks. While a wide open area might suit the strengths of a Nashorn, the lack of cover does nothing to mitigate its glaring weakness.

Well taken has CAS is almost always played by the best players in a team, it’s pretty clear that the skill issue is on the CAS hater side.

Yep, the Meet Your Match update went REALLY well for TF2.

Well the Nashorn was designed for long-range combat which means wide open spaces. Plenty of cover drastically reduces it’s effectiveness and playability. This is a GAME after all.

Hence the desire for TO.

Not the kind of cover I’m talking about. Cover from CAS is not always the same as cover from Tanks.

For example a defilade can provide significant cover from Tanks but does nothing against CAS. Meanwhile a treeline might not do much to protect you from Tanks but it can provide concealment from CAS, making you less of a target.

On another note, the Nashorn is just as easily victimized by HE rounds as it is strafing from CAS, do you suggest that a TO mode not have HE rounds?

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