How player skill with SPAA effects the CAS problem

God forbid playing tanks in GROUND battles

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God forbid You don’t want to be killed by something You can’t do anything about in PvP game.

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xDDDDDDDDDDDD
i want to see it too xD

Yesterday Kh38 hit me inside building, and bro tell you “dodge this” xDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD

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change is illegal after all, no way we could add a gamemode for only tanks.
i mean, imagine what travesty it would be if airplanes had their own gamemode too (laughable, right?).
to suggest a gamemode for tanks would be even more absurd.

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If you do that, tons of folks would opt out of having to play with planes.

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“People don’t want to grind three different trees just to play Ground? That’s outrageous, it’s unfair!”

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Not my video:

This is a genius strategy for the LAV-AD. Missile loses track of the rocket and finds the new target ahead.

A nice strategy everyone can use when driving the LAV-AD.

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yea thats what it would imply

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regardless of BR, I think SPAA is very hit and miss! PING makes a huge different to the actual distance of aiming, also the damage out put seems very inconsistant from map to map.

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Ya know what - I actually take that back about Ping etc!

If the game wants you dead! You’re dead.!

M44 can pilot snipe from over mile away - need say no more really! ALL RnG!

Did you check ULQ screenshots because one spaa is not going cover entire map and not much players would like to spawn spaa.

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That’s why I love 6.7, so many funny howitzers with proxy fuses. Just sorta lead and fire.

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If there are 3 planes up all in range of taking out team mates, and you are the only SPAA, then yes, but the likelihood of that happening is small, and even then, if they even make it to the battlefield you are doing something wrong, or they are intentionally flanking or evading by flying low.

It happens the other way around 99% of the time. Tanks push enemy tanks back to spawn, and then CAS comes in and further strengthens the advantage for the team that already won.

Trying to say that CAS determines which team gets pushed back to their spawn is simply you purposefully lying cause you don’t have any real argument.

It would be horrible for game balance if it could.

Got it, so by your logic, one guy doing a bombing run and taking out multiple people while being a thousand metres in the sky is balanced and realistic, but a SPAA being good is unbalanced?

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The guy you were responding to was talking about WW2 BRs, so unless you’re complaining Abt Pe-8, idk what you mean by thousands of meters.

Well, a WW2 fighter-bomber should maintain a cruising altitude of 1-2.5km depending on nation, era and vehicle type. Typically, 1.5-2.0 km is what I see for Ju 87, Bf109/Fw190, USN fighter-bombers. Helldiver might loiter even higher.

So that’s thousands of meters by itself. It should not fly so low as to be within gun range of light and medium AAA guns, only at risk from heavy fixed emplacements boxing it in with flak or sheer volume of fire.

Next up is the attack run done at 45-70 degrees by fighter bombers or up to 90 degrees by certain special cases with the appropriate dive brakes and release mechanisms. This attack run should lead to bomb release between 500 to 900 meters.

In case of the Spitfire manual, the values are:
6000 ft (1.8 km) approach/cruise altitude
2800 ft (0.85 km) release altitude with 45-60 degrees dive)
2500 ft (0.76 km) unloaded, flat extension until outside of the AA firing arc and then zoom climb back to
5000 ft (1.5 km)

So, there’s your several kilometers. For most of its engagement, the spitfire is thousands of meters away from whatever is trying to shoot at it except for an itsy bitsy window where it’s screaming along at some 500+ km/h.

Click me for official WW2 dive-bombing doctrine instructions using spitfires (1939-1945 Air Ministry, Spitfire Pocket manual)



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if there is no SPAA and the enemy does get into CAS, then it will definitely push your team back to spawn.
but whether CAS pushes a team back to their spawn doesnt matter, because dying to something which you cant defend against is shit whether or not it makes the enemy team win

right but CAS is balanced just fine, at least as long as its OP and you have access to it

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I fly the Tempest and I can still bomb from a thousand metres. P-47 is same deal.