It happens the other way around 99% of the time. Tanks push enemy tanks back to spawn, and then CAS comes in and further strengthens the advantage for the team that already won.
Trying to say that CAS determines which team gets pushed back to their spawn is simply you purposefully lying cause you don’t have any real argument.
It would be horrible for game balance if it could.
Got it, so by your logic, one guy doing a bombing run and taking out multiple people while being a thousand metres in the sky is balanced and realistic, but a SPAA being good is unbalanced?
Well, a WW2 fighter-bomber should maintain a cruising altitude of 1-2.5km depending on nation, era and vehicle type. Typically, 1.5-2.0 km is what I see for Ju 87, Bf109/Fw190, USN fighter-bombers. Helldiver might loiter even higher.
So that’s thousands of meters by itself. It should not fly so low as to be within gun range of light and medium AAA guns, only at risk from heavy fixed emplacements boxing it in with flak or sheer volume of fire.
Next up is the attack run done at 45-70 degrees by fighter bombers or up to 90 degrees by certain special cases with the appropriate dive brakes and release mechanisms. This attack run should lead to bomb release between 500 to 900 meters.
In case of the Spitfire manual, the values are:
6000 ft (1.8 km) approach/cruise altitude
2800 ft (0.85 km) release altitude with 45-60 degrees dive)
2500 ft (0.76 km) unloaded, flat extension until outside of the AA firing arc and then zoom climb back to
5000 ft (1.5 km)
So, there’s your several kilometers. For most of its engagement, the spitfire is thousands of meters away from whatever is trying to shoot at it except for an itsy bitsy window where it’s screaming along at some 500+ km/h.
Click me for official WW2 dive-bombing doctrine instructions using spitfires (1939-1945 Air Ministry, Spitfire Pocket manual)
CAS rarely does enough on its own to push the enemy back to spawn. A tank does more than a plane could, and even when there is no SPAA, they can fight back against aircraft. Especially at high BRs, where IFVs and such are commonly found, with IRST, proxy fuze HE, etc.
I have played countless matches in which I destroyed multiple enemies capturing points with CAS, just to lose because my team was passive. As an experienced player, I find it apparent that spawning in a tank is often more effective than spawning CAS in changing the match outcome. CAS is expected to and should be able to get more kills than tanks, not only because their SP cost is several times higher, but also because they lack the unique power that ground vehicles have.
One CAS can kill two verhicles or multiple verhicles in single run while it seems not enough to push back to spawn it causing enough problem to force the op team spawn spaa or quit the battle.
It now seems that all you really need in this game is a SPAA!!! Tanks or Planes get stripped by those using them. Pretty certain no point playing any orther tank in the game!! Forget skill, aiming - nope.! Scatter spray and kill.!!!
Nearly all brs are completely OP and amazingly accurate nowadays!! heck even at 4.3br, hit and ripped apart by an M16 a mile away… M42 same thing, Shocking… orrrrrr is that just happening to me I wonder.! RnG at play as per usual I wonder???
Seems other players fly around untouched, the second I use a plane,… ripped to pieces withing 5 mintues. regardlessly!!!
Yup!!! 100% my AA shots do nothing!! Funny how that works!!!
“but tank battles in real life have planes, that’s what it’s REALISTIC”
Cool, so let me spawn in a Pantsir then in ARB and ASB, since being shot down by SAM and various SPAAGs also happen in real life.
The whole premise of having player-manned ground vehicles in the Air modes has been laughed off many times in large part for one simple reason: driving distances.
The battlefields for GFs in RB GFs are seldom larger than a few kilometers by a few kilometers across…air maps after often 64km by 64km if not larger.
For a player-manned SPAA to spawn with the ground units on an air map and attempt to traverse the map in the hopes of engaging an enemy…that’d be ‘a hard sell’ with very dull prospects. Gaijin has enough trouble getting people to play these vehicles without adding in a long ‘driving simulator’ aspect to them.
As an aside…balance has pretty much never existed in any sort of stable or long-lived state in the higher brackets of the game. Top tiers (I’d say 9.X+) ebb from one source of imbalance to the next.
Okay intellectual, I forgot I have to put “(sarcasm)” to indicate the obvious sarcastic comment. I am using their argument against them. Since the premise of keeping CAS in GROUND battles is “but planes used too” then I bring up SAM systems are used against planes all the time.
I understand your post was sarcastic–but some people have seriously proposed this idea before.
As it is, SAMs do exist in the Air modes as-is, via AI due to the limitations mentioned.
If they were taking up player slots, one can imagine why. Some roads on Air maps are sheer vertical cliffs…try driving an SPAA up one of those to get to the battle!
its not a question of whether SPAA players would like to play air RB, its that nobody currently playing air RB would ever want SPAA players in the gamemode.
its air RB, which means there is aircraft fighting aircraft. the more i think about it, its baffling that there isnt a simple gamemode for tanks to fight tanks
CAS is the problem. Dying to something you cannot do anything against is just bad gameplay. Atleast against vehicles on the ground i can do something with my ground vehicle. But how am i suppost to hit a jet flying at 5km high and just clicking a button to lock me? Then I’m dead in the thing i want to play and everyone just goes “Just play SPAA!” It’s not the thing I want to play or else i would spawn directly in it! And there are alot of games where just no one spawns in an AA at all and everyone just get picked off by jets that need basically no skill to play.
There should just be a ground only mode and if everyone plays than that would just show that most people hate CAS.
Yea, I have read it. Unfortunately, some some do not care about learning proper P.R.D.F (Positioning, Radar, Deployment, Firing) SPAA gameplay and are purely bias or excessively demanding TO modes to the devs similar to how karens behave regardless how much proof, evidence, screenshots, videos, stats is shown that CAS can be dealt with properly in the other threads. It’s literally just a learning curve as you said, a skill gained from doing it so much it becomes easier and easier. Doesn’t always have to be a SPAA but any vehicle with Mg’s or Proxy rounds is also capable.
Glad that 47% of the voters agree that PRDF would helped a lot in many situations.