How player skill with SPAA effects the CAS problem

That’s why I love 6.7, so many funny howitzers with proxy fuses. Just sorta lead and fire.

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If there are 3 planes up all in range of taking out team mates, and you are the only SPAA, then yes, but the likelihood of that happening is small, and even then, if they even make it to the battlefield you are doing something wrong, or they are intentionally flanking or evading by flying low.

It happens the other way around 99% of the time. Tanks push enemy tanks back to spawn, and then CAS comes in and further strengthens the advantage for the team that already won.

Trying to say that CAS determines which team gets pushed back to their spawn is simply you purposefully lying cause you don’t have any real argument.

It would be horrible for game balance if it could.

Got it, so by your logic, one guy doing a bombing run and taking out multiple people while being a thousand metres in the sky is balanced and realistic, but a SPAA being good is unbalanced?

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The guy you were responding to was talking about WW2 BRs, so unless you’re complaining Abt Pe-8, idk what you mean by thousands of meters.

Well, a WW2 fighter-bomber should maintain a cruising altitude of 1-2.5km depending on nation, era and vehicle type. Typically, 1.5-2.0 km is what I see for Ju 87, Bf109/Fw190, USN fighter-bombers. Helldiver might loiter even higher.

So that’s thousands of meters by itself. It should not fly so low as to be within gun range of light and medium AAA guns, only at risk from heavy fixed emplacements boxing it in with flak or sheer volume of fire.

Next up is the attack run done at 45-70 degrees by fighter bombers or up to 90 degrees by certain special cases with the appropriate dive brakes and release mechanisms. This attack run should lead to bomb release between 500 to 900 meters.

In case of the Spitfire manual, the values are:
6000 ft (1.8 km) approach/cruise altitude
2800 ft (0.85 km) release altitude with 45-60 degrees dive)
2500 ft (0.76 km) unloaded, flat extension until outside of the AA firing arc and then zoom climb back to
5000 ft (1.5 km)

So, there’s your several kilometers. For most of its engagement, the spitfire is thousands of meters away from whatever is trying to shoot at it except for an itsy bitsy window where it’s screaming along at some 500+ km/h.

Click me for official WW2 dive-bombing doctrine instructions using spitfires (1939-1945 Air Ministry, Spitfire Pocket manual)



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if there is no SPAA and the enemy does get into CAS, then it will definitely push your team back to spawn.
but whether CAS pushes a team back to their spawn doesnt matter, because dying to something which you cant defend against is shit whether or not it makes the enemy team win

right but CAS is balanced just fine, at least as long as its OP and you have access to it

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I fly the Tempest and I can still bomb from a thousand metres. P-47 is same deal.

CAS rarely does enough on its own to push the enemy back to spawn. A tank does more than a plane could, and even when there is no SPAA, they can fight back against aircraft. Especially at high BRs, where IFVs and such are commonly found, with IRST, proxy fuze HE, etc.

I have played countless matches in which I destroyed multiple enemies capturing points with CAS, just to lose because my team was passive. As an experienced player, I find it apparent that spawning in a tank is often more effective than spawning CAS in changing the match outcome. CAS is expected to and should be able to get more kills than tanks, not only because their SP cost is several times higher, but also because they lack the unique power that ground vehicles have.

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IFVs dont do anything to aircraft unless theyre anywhere near the battlefield, which theyre not

in that case i am expected to and should be able to play a ground-only gamemode, but im not

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Ok, maybe once every 10 or 20 battles CAS decides which team wins. Again, battles are decided by tanks 90% of the time.

Even when there’s no SPAA, there’s either an ARB match being held between CAS planes, or there’s only one or two planes up.

Daily CAS hater TO cope.

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One CAS can kill two verhicles or multiple verhicles in single run while it seems not enough to push back to spawn it causing enough problem to force the op team spawn spaa or quit the battle.

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It now seems that all you really need in this game is a SPAA!!! Tanks or Planes get stripped by those using them. Pretty certain no point playing any orther tank in the game!! Forget skill, aiming - nope.! Scatter spray and kill.!!!
Nearly all brs are completely OP and amazingly accurate nowadays!! heck even at 4.3br, hit and ripped apart by an M16 a mile away… M42 same thing, Shocking… orrrrrr is that just happening to me I wonder.! RnG at play as per usual I wonder???

Seems other players fly around untouched, the second I use a plane,… ripped to pieces withing 5 mintues. regardlessly!!!

Yup!!! 100% my AA shots do nothing!! Funny how that works!!!

and maybe that should be 100%

“only one or two” planes is enough to kick multiple players out of the game while they cant do shit about it, which is ass gameplay

if wanting a ground gamemode is cope, then the only reasonable solution is to delete airRB.
of course that would be stupid as fuck, but im going by your CAS-rotted brain logic

edit: the person that was offended by this post should drop the forum and take a walk outside, for your own mental health

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“but tank battles in real life have planes, that’s what it’s REALISTIC”
Cool, so let me spawn in a Pantsir then in ARB and ASB, since being shot down by SAM and various SPAAGs also happen in real life.

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Did anyone in the last 300 posts in this topic even read the first post?

Playing SPAA correctly has a learning curve which most players never reach.

Tank - SPAA - CAS is just rock - paper - scissors

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The whole premise of having player-manned ground vehicles in the Air modes has been laughed off many times in large part for one simple reason: driving distances.

The battlefields for GFs in RB GFs are seldom larger than a few kilometers by a few kilometers across…air maps after often 64km by 64km if not larger.

For a player-manned SPAA to spawn with the ground units on an air map and attempt to traverse the map in the hopes of engaging an enemy…that’d be ‘a hard sell’ with very dull prospects. Gaijin has enough trouble getting people to play these vehicles without adding in a long ‘driving simulator’ aspect to them.

As an aside…balance has pretty much never existed in any sort of stable or long-lived state in the higher brackets of the game. Top tiers (I’d say 9.X+) ebb from one source of imbalance to the next.

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Okay intellectual, I forgot I have to put “(sarcasm)” to indicate the obvious sarcastic comment. I am using their argument against them. Since the premise of keeping CAS in GROUND battles is “but planes used too” then I bring up SAM systems are used against planes all the time.

another factor would be that absolutely nobody wants to have SPAA in air RB

I understand your post was sarcastic–but some people have seriously proposed this idea before.

As it is, SAMs do exist in the Air modes as-is, via AI due to the limitations mentioned.

If they were taking up player slots, one can imagine why. Some roads on Air maps are sheer vertical cliffs…try driving an SPAA up one of those to get to the battle!

The concept just doesn’t really fit.