Being in the combined mode is not a burden to anyone–it’s what RB GFs is all about, per its description.
Also, there is no such thing as “CAS players”…the closest we have is “tankers who fly.” Those are people simply playing the mode in its entirety and you really have no place to deride them for truly playing WT in whole.
RB GFs already focuses on GFs…GFs are the vehicles with the clout, via the objectives.
Also, decades newer RSPAAs facing 1940s/50s aircraft (which don’t even have all their weaponry) is a balance issue. RSPAAs do have an undue advantage as-is and at some point that will have to be reined in as a matter of balancing.
Current data leaves that unclear, because RB GFs is a shared mode between AF/GFs. The data is not filtered enough to definitively determine what you are claiming here.
Based upon how prevalent people such as yourself claim aircraft are, it appears very possible aircraft have at least comparable playtime, if not an advantage.
Until we have more data, your claim cannot be substantiated.
Dude, if you rely on being in a plane to get eliminations, just say that. Imagine playing GROUND battles, and then hiding in the sky, like dude, we have a mode for air. Play that.
Yeah…you’re entirely misreading what I said–especially if you meant that to be personally addressed to me. I’m an adept tanker generally lead my teams, usually scoring in the upper 25% or so…but I don’t limit myself, so I’m also a tanker who flies.
I was referring to things as-is in my commentary bit there…nothing was said about ‘reliance’ or anything like that.
The dates are shorthand that reflect technological and capability disparities, of which there are many. I already alluded to this with the comment about weaponry.
Calling it only slightly better than OTOMATIC and Imp is criminal. As I tried to indiciate in my OP, mobility matters. It just happens that the Tor has a lot of it; tracked chassis with controllable suspension that has a gear box with same reverse as forward. Don’t underestimate the mobility a chassis has playing a part in it’s effectiveness.
Of course, if all you do is sit in spawn then mobility won’t matter and all that matters is the missiles. But I personally prefer the 2S6 when compared to Pantsir by a thin margin because at least it can move, and somewhat conceal itself. The Pantsir is far too slow (although you can accelerate yourself relatively fast by using the guns) – the reverse speed is absolutely abysmal though. Meaning you don’t have the freedom of positioning you have in the 2S6. I personally hope the TOR comes to the Russian tree, I will absolutely love that thing personally.
Anyway. I ask you all a favour, if you die and spawn back in, take a look behind you/around you – and tell me how many SPAA you see sitting in spawn? I took this screenshot around a week ago. This is exactly the issue I describe in my OP.
I would also like to share a clip that illustrates the issue even further.
FAB-500 UBMK Double Kill on two SPAA that didn't move an inch after spawning
Keep in mind, the FAB-500 UBMK is a dump GPS bomb. I dropped the munitions on them, and they didn’t move an inch after spawning in. I have pulled off this similar trick multiple times on the Su-24M; and I recommend those playing planes try it too.
I post both of these to give more concrete evidence to my point, because in the past people have simply handwaved it away. Just because this is two instances, doesn’t mean that this doesn’t happen often, it happens VERY often. That’s why playing smart is important.
Yea, all stay in spawn with no strategy… that’s something I saw and told others about a year and a half ago when learning to play SPAA properly. I had a lot of success downing a lot of CAS and keeping a very good K/D on a good amount of SPAA. Also improving on some stats during that time period along with trying to keep a good win rate. However it’s more difficult with win rates due to how the team performs in some cases.
3.14 K/D on M247
5.16 K/D on SANTAL
2.91 K/D on Bosvark
5.07 K/D on SIDAM 25(Mistral)
12 K/D on Ozelot (need more games, but Im not a German Main)
etc…
All I did was position myself in better spots and changing locations depending on the team’s performance along with being patient to fire at the correct moments.
Every plane shot down in a SPAA is worth 3x tanks in terms of SP. Being “useful” depends on the context, and spawning the appropriate vehicle at the tight time
Besides, “playing the objective” when CAS is up is basically the worse thing to do
I wonder how many people will deploy all SPAA systems in spawn and not move and inch… And then complain when they get entirely wiped, despite the fact that theyre practically given extra lives.
This is gonna be huge though. Looking forward to using these systems in-game when they come! Positioning is gonna be key with these…