How player skill with SPAA effects the CAS problem

I still think we need static bots guarding the spawns in short range SPAAs. The CAS get cover at their airfields but tanks get nothing.
Nothing more fun than dying violently, respawning and 15 secs later getting a 2 ton bomb dropped on the spawn by a high flyer.

No That’s insane.

I agree, AF AA is also pretty dumb.

Big, slow, heavy bombers are seriously your biggest issue?

A lot of variability depending on BR here.
I play CAS in ground RB mainly. Typically, I do not bother to bomb stuff in the spawn, it has a nasty habit of being spawn protected as well as providing a very low level of influence over the strategic direction of a match. If you are bombed in this fashion, it is more than likely just a new pilot or player that really does not understand how to win the match. (Or care perhaps.)
The ‘skill’ portion of AA is greatly diminished right around radar and missile systems introduction. In the 3.0-7.0 range I will gladly accept that SPAA benefits from skill. More valuable still though, is the coordination. 1 SPAA vs 1 CAS player in the 3.0-7.0 range typically will go to the CAS player, as it should considering the sp cost. What happens a great deal more is the open top SPAA is shooting at a fighter while a strike aircraft inserts 500kg into his turret box. In this br range I think a great deal of thought went into how things perform and the powers that be did a great job in terms of balance.

After 7.0 ( ** arguably somewhere between 7.0-8.0 is the start range considering up tier) SPAA is just completely lost. CAS does not really pick up again until self-guided munitions and that is a whole different problem.
I am pretty confident that accounting department did all of the balancing in this game somewhere after the 7.0 mark.
…Why would this post be hidden?


Yeah…

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This is a nice little feature. The plane icon shows up there too now instead of just dots, will be be very helpful when not looking at the Full Radar Screen.

When they fly to 10,000 feet and carpet bomb half the map, yes.

I find it interesting how people complain about CAS yet SPAA are the actually untouchable ones. SPAA are far too overpowered all of them need a BR raise by 2.0 minimum, with some like the M163 and Gepard needing 3.0 BR changes

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Not only CAN, but actally CHOOSES TO as 1) its easier to notice enemies there to get kills 2) there are SPAAs that are to be destroyed first as they oppose at least SOME threat to the planes.

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I would love to hear the reasoning behind that. M163 is basically useless against any threat 8.0+ shows, and Gepard is great to deal with outdated CAS but still is useless against everything that can swing ATGM at it.

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SPAA is OP against aircraft. Theres nothing that aircraft can do about them

Well, they can a) dont get too close b) stay low c) attack SPAA from such position and kill it easilly d) throw some guided bomb/atgm/rocket or bomb using GNSS or ballistic calculator.
Gepard cant do sh. to SAAB 105 or A-4E, M163 cant even shoot that far to shoot down any helicopter or a plane farther 1.5km.

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“Just dont get close” so I’m just supposed to fly around and hope that they dont hit me? The issue is that they’re unkillable yet can shoot at aircraft from impunity

Yes, you pick a target NOT on the spawn, kill it and move on. If you dont have an opportunity to destroy the spaa of course.

Thats the dumbest thing ever. They shouldnt be allowed to shoot at me without me having any way of fighting back. Its how ground mains complain about CAS but they’re just salty that they can’t figure out how to aim up

Are you for real?

It’s a 20mm autocannon meant for us as CIWS. Same guns found on Super-carriers like the Nimitz.

It does not have the range to compete with Air-To-Ground missiles or bombs dropped from a reasonable distance.

I’d say a universal 1.0 increase of every single SPAA 7.3+ would put em in a pretty good place.

The A-4E would needa move up as it’s currently one of the only balanced high-tier CAS planes.

Where do you get that idea? You don’t even start seeing supersonics until 9.3, and most of those don’t get guided munitions.

M163 v.s MiG-15 is far more fitting than XM246 v.s MiG-15

Fr? How then aircraft is allowed to kill ground targets who cant fight back? All those t-34s without even M2 on the roof, them T32s who cant aim up, ect?

Thats basically a strategy to KILL SPAAs without breaking a sweat, meanwhile SPAA like M163 or Gepard cant do shit if the plane acts like this, only wait until it decides to mak a mistake and come too close or fly too straight.

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Experience :/
M163 is practically useless against any MiG-15s counterpart, and some machines there already have either ways to drop bombs and rockets from distances more than 1.5km, or just are a helicopter with 3.5km ATGM.
Them Gepards are much more sufficient as SPAA but again having to meet ATGM and guided bombs is ridiculous.

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They can still defend against aircraft. A machine gun is still a machine gun. Only difference is that its not suicide to shoot your M2 Browning at a 109 compared to a 109 trying to kill an M16. Also did you know SPAA exists? Yk? The counter to aircraft? What about other aircraft?

What strategy have you provided

So why exactly is it my fault that an enemy SPAA has a skill issue and requires me to put myself in a position where I am even more defenceless than usual. What in the blue hell is a Spitfire meant to do against an M163? What is an A-4B meant to do against an M163? Thats a whole BR up and it cant do anything. People need to understand that CAS is good against tanks, SPAA is OP against both aircraft and tanks, and tanks are pretty good against tanks.

No they cant :3
Even most shermans cant as they cant get the MG high up. And ~65% of machines dont even have MG :3
Say how the AMX M4 is supposed to protet against aircraft?
xD what a joke of a CAS player you are.

Wow now we`re getting somewhere! So, when its “CAS KILL TANKS NO EFFORT” its kay, but when

CREATES DIFFICULTIES TO CAS TO KILL IT its

Wow! What a decent logic we have here.

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^if you cant kill SPAA due to “it focuses me” or whatever skill issue is that
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^if you CAN swing something to SPAA because “its not focusing me”
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^in any provided case up until 9.3 BR
and up until 8.0 its “just drop bomb on it” or “just shoot rocket on it” in 90% of cases. Whether you fly low or dive steep, SPAAs rarely can kill you if you dont fly straight or use some huge fortress that is useles by design

So now its about skill eh?
I thought that you said that

and now its only OP when PLAYER OF THE CAS desides to turn off thinking engine and fly straight too close?

Fly low, show up from behind, cut it with rockets or cannons before it even sees it.

Shoot ZUNI or drom bombs using ballistic computer from 1.2km away because M163 is a garbage which has real working radius of 1km.
Or dive on it from 5km as it cant again do sh…
Why am I the man to say how to defeat garbage SPAAs when its YOU the one who prefers CAS?

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