I don’t know where you’ve seen glazing.
@WanouMars was going on some hallucinations that CAS require skills and time to spawn. @RunaDacino link him a video with proof that you can get an F4U-4B with 2x1000lb, 4 hvar and 4x20mm of almost 1000 round with 38mm of pen at 0m, in addition to being one of the best fighter of 5.7. All of this armement for what?
Spawn in a reserve tank, drive to A, cap, J-out. Much skills, much time, much costly CAS.
The rest of his argument is literally pointing how “playing hide and seek” against CAS just doesn’t work since plane can fly. Who would have though? None of anything @RunaDacino argue imply the need for skills.
Further, I’d say that while skills doesn’t give you the default win, being skilled help to defend your case.
If I start saying that X is OP and easy to use but I have terrible stat in it, how can you take me seriously? I could be right, and if so, I’d have to provide some evidence with hard stat, for a plane it could be speed, acceleration, maneuverability, for a tank you can add armor and gun penetration. But any “I feel” will be biased because you cannot use this vehicle right.
I’ve kinda talked about this in the section above and further up in this thread but no.
Vehicles should not be balanced after good player.
Nor after bad player and nor after average player.
This is why some zero are 5.0, this is why the He-100 is this low.
Vehicle should be balanced by comparing HARD STAT only.
And If we look at hard stat. CAS in Ground RB (At least below 7.0, I don’t player enough above to comment) is completely over-powered.
For a low SP price, you get excellent armament and near immunity against most threats, and At any point you can retreat to the airfield to gain invicibility.
In a game of rock-paper-scissor, CAS is the Well that win against every-thing.
I personally would rather increase the cost of SPAA to say 150SP BUT make it win against CAS,
Tank > SPAA
SPAA > CAS
CAS > Tank
Like rock-paper-scissor.