As many people know the naval game mode in war thunder is has very few players, is overall very poorly implemented and overall boring to play, this is coming from somebody who enjoys naval :)
So here are my suggestions for improving the naval game mode in war thunder.
Suggestion 1: Rework the Coastal and Bluewater research.
Currently in game the Coastal and Bluewater fleets can only be researched by ships in the same tree, this greatly slows down research of, for example a destroyer, if you want to spawn a coastal ship to get an early cap at the start of the game to help win the match, this limits the amount of time you can spend researching your Bluewater fleet ship by 1/3 each battle. So therefore I suggest allowing Bluewater ships to be able to research coastal ships and vice versa, like with tanks researching Helicopter (this change would make more sense than that as well).
Not only would this change speed up the research for each tree but it would also encourage players to take coastal ships which many do not as they want to get the cooler top tier battle ships rather than top tier frigates (which are basically destroyers but worse in war thunder).
Suggestion 2: Add submarines to the Tech Tree’s.
This one is pretty self explanatory, submarines should be added to the game.
Submarines will help diversify naval gameplay away from throwing shells at enemies 10km away and will make it a much closer battle and more engaging, ships will have to constantly watch radar and fire at enemy surface vessels, submarines will have to play tactically and silently strike the enemy.
Adding submarines will give destroyers with a focus on anti-submarine warfare much more use, it will encourage more ships to be played rather than players going with a ‘ship with biggest gun is best’ mentality.
The battle of the Atlantic event showed us submarines can be balanced well and that models are already in the game. Most naval tech tree’s have 3 or more lines available for the subs to be added in, not to mention there are a lot of WW1, WW2 and cold war subs available to be added, many with unique and fun game play separate form just torpedo firing at nearby ships.
Suggestion 3: Rework the game modes.
Currently in game we have 3 different game modes for naval: Domination, Conquest and Encounter, I believe Conquest and Encounter should be reworked significantly.
Conquest rework idea
Currently in the conquest naval mode, the objective is to control one large central point in the middle of an open map, like this:
This is a terrible game mode, you spawn roughly 12km away from the enemy in open ocean and you lob shells across the map, meaning whoever has the heaviest ships usually wins. As such this mode in my opinion needs a huge rework.
I would make this mode more like enduring confrontation, having multiple objectives for each side, such as: Convoy ships to sink, Carrier’s to sink, Aircraft patrol squadrons to shoot down, wolfpacks to destroy and finally control an enemy point to win the game, a little like the ground mode, battle.
Teams should spawn 25km away from each other, they should have one small objective at a time, from the list above, and upon completing the object the enemy team loses some tickets. The main objective is to destroy the enemy teams fleet and capture their strategic zone, signifying a clearing of the sector in a vast ocean.
Encounter rework idea
Currently the Encounter mode is a battle in which you must sink the enemy teams cargo convoy, which in theory is a great idea, but in game it is poorly done. Currently maps look like this:
The convoys are made of 10 cargo ships that sit statically behind the spawns of either teams, this means they can’t be fired at until the player ships are destroyed in which case the game is over, never once have I seen a game be won by sinking the convoy.
I propose that these maps are expanded and the convoys are on the move with spawn points how they were in the battle of the Atlantic event, either side of the convoy. This would allow players to get to the convoy’s, they wouldn’t be easy target being on the move and it would allow more flaking attacks from small boats and submarines if they are added.
Suggestion 4: Rework airplane spawns
Currently aircraft of any nature can be taken in battles, and have an air spawn.
I believe only carrier based, or naval patrol planes should be allowed in the naval mode, since its really not fun to be in a naval bomber and have a Me-262 come out of nowhere and obliterate you before you get your torpedoes away.
By only allowing people to bring carrier based planes, each map could have a carrier or two added, which can be sunk, not allowing the use of enemy planes, or forcing them to take off from airfields that are in a disadvantageous position, eg further from the battle. If patrol planes, such at the Catalina, can’t take off from carrier’s, there should be an air spawn just behind the carriers, or a float plane spawn next to them.
This suggestion is really just opinion based so let me know what you think about it.
Thanks for reading this long bit of text, there are a few other suggestions I could add such as, allowing modern ships, allowing naval helicopters, adding more anti-shipping missiles etc, but currently I don’t think the game is ready for those.
If gaijin just puts a little bit of love into naval the play base will increase and we can get naval to a state it should be in, a fun game mode enjoyable for all, and not a boring grind fest for a biggest boat wins mode.
Spoiler
M class submarine when gaijin???