You can sit in ESS and people will push around corners thinking its smoke, works very well.
It either has a really weird damage model or people just can’t aim to save their lives, I think its the latter. They shoot the engine and it will tank most of the spall, and you can fire right back.
I mean if someone pushes smoked corner without hearing the skoke grenades go off…
I usually find merkavas annoying (not good, annoying) if I catch them when their hull is slightly angled to the right (from my POV) because then it takes more than one shot to disable if my round cant go through its turret, but its never a “oh crap, a merkava” kind of sitation.
I’m surprised to see people vote the Type-10 so much higher than many other tanks when it only really has the reverse speed and reload speed going for it. In all other categories it’s either mediocre or downright awful when you take into consideration the poor gun handling and lack of armour.
I probably forgot some vehicles. I am looking at it from a more skilled player perspective and that damage models are consistent, but we know how much BS happens, especially with Russian tanks
Due to the CQC nature of maps, Reload is the most important factor. You can also melt and entire team if you get on their flank, which is possible with their great mobility. This is why the French autoloaders are a menace
Leclerc (respectively S2, S1, SXXI and then AZUR, increased weight, little armor improvement against kinetic-energy weapon), Merkava Mk.4M and Leopard 2A7HU.
Leopard 2A7V and Strv 122 (respectively B+, PLSS and A, although PLSS may have some advantages over B+ due to the enhanced commander optic systems);
M1A2 Abrams SEP (specifically SEP V1, currently, SEP V2 without additional armor still in development);
Type 10 (TKX) (It would be higher but due to the constant issue with mobility I have no other choice but rank it lower) and Challenger 2 BN (Challenger 2E and Challenger 3TD as well, due to the mobility issues);
T-90M, ZTZ-99A and VT-4A1; (respectively armor composition (for all three) and layout (for T-90M) in a small silhouette and mobility with good gun handling for all three);
T-80BVM, T-72B3A and WZ1001(E) LCT; (these don’t really represent an issue as threat and it’s far from good vehicles);
Ariete AMV (lack of armor being the main issue for a top main battle tank, average mobility but good firepower, still make this vehicle rather hard and barely newbie-friendly compared to top Meta);
To help Italy, Gaijin should consider add both known variants of the Centauro II tank destroyer: 120 mm manual loaded and 105 mm auto loaded or virse and versa, and considering that Ariete doesn’t have a blow-out panel, an reload speed increase could be considered but I highly doubt it will help the vehicle itself a lot.
I see. Well, that can work I guess, but its really niche case use.
Also the whole video is kinda lol. 50 pro tips, and tip no. 5 is to…use HE shells on light vehicles. Tip no. 7 is to…not crash excesively in CAS planes.
Anyway, back to Merkava, it seems like really niche case use of ESS. Sure, its an advantage, but its big enough of an advantage to make up for, lets say, loss of mobility when compared to its contemporaries?
Not hating or anything, its just that such relatively minor advantages dont justify such high placement on MBT tier list in my opinion.
Its all of them that add up, on top of the tank just being pretty good anyway. If you don’t have it, grind it out, you’ll see what I mean. I thought the same when I didn’t have it. Its super survivable.
Not that much into top tier ground nowadays, I still have to buy any of the 120mm Abrams tanks I have unlocked last year.
My experience comes from facing them, and as I said, its never “Oh crap a merkava” moment. In any situation ive got taken out by merkava, any other top tier MBT would do just the same.
before 2A7, BVM probably had the biggest “Oh crap” factor. Nowadays, its mostly annoying when either relikt™ bag or the turret armor eats entiriety of my point blank sabot.