How do you feel on ''keen visual'' mechanism?

To be honest, I really dislike this mechanic. The fact that your crew cannot “spot” a target unless it’s rendered feels frustrating. I don’t like how a target can be completely hidden simply because your skill level isn’t high enough. It would be much better if spotting depended purely on the player’s awareness- using your own eyes, scanning the distance, and doing your best to detect a well-hidden vehicle. What do you think? let me know!

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Is this about AGB?

Yeah, needs removing and the limited render distance also needs removing

Even with maxed out ace crew, you cant see aircraft for example past a certain distance, this is really really apparent with a FLIR that auto-locks onto a radar contact, like PIRATE on the Typhoon, at longer ranges the camera is clearly tracking something but all you can see is the engine exhaust but no aircraft, not until it gets much closer

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There certainly must be a rework where photography (through cameras/pods/scopes and so on) enable the spotting of planes beyond the crews skill.

Its ridiculous that I’m not able to spot a target above 10km in Sinai while looking directly at them with a a pod at 25km, while the camera is able to magnify over 50x and be able to render medium size rocks on the ground at +30km.

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I would honestly even remove the ability to see enemy aircrafts visually past like 5km anyway with like the marker and name display etc and you rely on your radar to find stuff. Its not like we have an AWACS and an AZ/EL page to see it all

It should not exist, like other crew skills.

It especially shouldnt exist in air sim or ground sim.

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Yeah, exactly, I noticed this a while ago in the Tornado GR4 in ASB. Using the FLIR as means of looking ahead and trying to locate contacts that I needed to avoid, only to find a single low level contact that turned out to be an Su-25 but all I could see was a sooty black trail. The render distance means that using tpods and FLIRs like that is just a waste of time.

Let alone just spotting the black dot in the distance normally

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I started reading that and went “what?!” then realised you meant markers and not actually “see” the aircraft :D

Yeah, markers in ARB suck, and it really really limits the value of radars or tactics like terrain masking

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Haha, honestly in the higher up BR I rely on the radar telling me what aircraft it is but it would be nice to have the option to slave the TPod onto what radar is looking at as you actually can do in some aircrafts but again we come to the issue you mentioned of the aircraft actually rendering in the first place…Also not sure that all aircrafts provide the target identification through radar, do they?

Yeah, entirely dependent on whether the aircraft could do that IRL

Only aircraft with NCTR IRL.

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About the radar identification I meant in the game :D I usually skip the earlier jets if I even decide to go for the end game aircraft which is VERY rare anyway…Grind is more like a job nowadays

The whole crew abilities and leveling mechanic has to go. It adds nothing to the game…if anything makes it worse.
Easy as that.

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At least it is permanent, moderately possible, and balanced to a degree. Don’t get me wrong, I absolutely detest some aspects of WT crew system, such as the extreme Ace crew RP requirements or the topic issue. However, I firmly believe that the system can be reformed, and WT would be better with an improved version of crew skills implementation. There’s always a balance between profitability and playability, so even though Gaijin currently errs towards the former, it must not go to either extreme.

slightly related

War Thunder would be literally hell if it had “premium shells”, single-battle crew skills increase or utilities addition like a certain other game. I tried that one during the week of the incident date 26 May '23, and it was horrible to the point that I permanently uninstalled and deleted account. During that time, I realized that even though War Thunder may be problematic in the absolute sense, it was a shining paragon of fairness relative to everything else in-class. That is not to justify its shortcomings, but rather to add perspective.