How do you feel about the current Quality of Life in the game?

Hi everyone! Since many of us have been playing this game for a quite a while now, I’m sure we’ve all developed a fondness for our favorite tanks, planes, or ships.

Given our long journeys with the game, I’m curious to know: Which update do you think provided the best Quality of Life (QoL) improvements?
(For me, it has to be Apex Predators.)

Lately, though, I’ve felt like the overall experience has slightly declined
or maybe it’s just my imagination. I’d love to hear your thoughts on this.

  1. How would you rate the current Quality of Life in the game?

  2. Do you think the QoL is likely to improve or worsen moving forward?

  3. If you could share one piece of feedback with the developers, what would it be?

  4. (If you feel it has gotten worse) Do you think the developers are aware of these issues, and will they address them?

  5. (If you feel it has improved) Do you think the developers are on the right track, and what further suggestions do you have?

Lastly, please rate the game’s current QoL on a scale of 1-10 (1 being the worst, 10 being the best).

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0 voters

Finally, you can type your replies here For example, which patch updates do you like? Or you can complain about anything you want…

but please, no sensitive topics.

Thank you for reading this topic, and please excuse the language.

1 Like

The only quality of life thing that has gone backwards specifically has been how crew skills are displayed, it’s worse than the old system.

One thing they could improve is fore shadowing events so they are harder to miss out on. Especially international holidays or celebrations of other nations.

5 Likes

The 2 most negative things for me in regards to QOL are the new crew skills menu and the in doors hanger with the bad lighting so you can’t see your vehicle properly due to all the shadows.
They need to revert the crew skills and let you turn the hanger off so you can have ALL your vehicles outside and see them properly.

6 Likes

I like update 2.17 “danger zone”

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Surprised the votes are so low, I’m an OG 2013 player and the QoL has improved drastically despite whatever opinion you might have on russian bias (lol) or compression (valid). For instance from 7.0 to 12.3 the matchmaker in ARB is generally enjoyable and fun, i don’t touch GRB because that gamemode was bad from the very start and will never be fixed so I can’t speak on that mode and Naval I pretend it doesn’t exist like most of the playerbase.

3 Likes

Honestly, every update it feels that Gaijin could not possibly get any worse, but they manage to do it. They do one good thing, and then the rest of it is absolutely useless or game breaking. Like how they fixed the economy for Rank 8, but in the same update, screwed up the scoreboard for console players, crew menu, among other things that did not need to be touched.

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Wow, thank you so much for sharing your thoughts. Having a 2013 OG player reply to my post is honestly amazing, and your perspective is incredibly valuable. You’ve witnessed the entire evolution of the game, so your take carries a lot of weight.

It’s really refreshing to hear such a positive outlook from a true veteran. Personally, I love that they’ve added more functions and introduced some really cool systems over the years, but at the same time, it feels like the developers are completely disregarding the playerbase in certain aspects.

That’s why I’m genuinely so glad to get a reply from someone like you. Hearing your seasoned perspective adds a whole new layer to the conversation and brings some much-needed positivity. Thank you for taking the time to reply!

And again. please excuse the language.

“Please excuse the language” is when you’re cussing. Saying naughty words (I would list them, but unfortunately there are rules against it, even if it is educational). Is English your secondary language?

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It can always improve like with the new maneuver kills, but is for sure much better than how it was before, i still remember the days when you have no stock missiles or only ir ones at best and no stock flares or when parts fpe cost the same as the regular modules and the end of the line vehicles modules needed double of the research.

2 Likes

Top tier with zero fox 3’s was also something else. The rest I kind of forget, memory is hazy, I do remember T2’s airfield camping when it came out, the things would be supersonic and reach the airfield before anyone could take off lol, that was a glorious day on reddit.

Yes, English is my second language. thank you for your understanding.

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I think an issue is that the systems implemented in the game have become more and more complex, and that this poses a lot of challenges on various levels:

While WT started out with quite moderate technological challenges, no sensors and avionics, simple ballistic weapons, we now have complex systems that need to be controlled, need to be designed in a level of depth that is a) as authentic as possible while b) be technically feasible and c) manageable by the average player, while those points a), b) and c) are quite contradictory.

This inevitably affects QoL for the players, and decisions have to be made that will for sure be happily embraced by one part of the player base, while being hated by another part of the community.

In Air, I myself am a Sim player exclusively, and sadly often observe issues where QoL suffers specifically for that game mode, that is better solved and not an issue in AB and RB.

A typical example for this are aircraft with ballistic computer but not able to use it in Sim because necessary information not implemented in 3D-cockpit. On AB and RB this info is displayed as GUI overlay available in HUD-only and external view, but the Sim pilot has no indicator how to aim his weapons.

The new patch adds even more of similar issues: Both the Anti Radar Missiles and the Active Point functionality have GUI overlay indications in AB and RB, but lack a similar display in the 3D-cockpit view only Sim game mode, and thus those functionalities can only be used in Sim with quite severe restrictions.

Another thing in general if we talk about QoL is how WT handles controls: Here I find it is handled quite inconsistently: some controls can well and easily be assigned to one’s controller of choice, or be activated/deactivated via options, or even both, but other functionalities are not handled the same way. Or they are available in some control mode and player view, but not in others (helicopters…). Or they are hardcoded and thus can not be used depending on control mode (MCLOS ATGM’s fixed to tank movement keys, so impossible to use if one uses manual transmission and axis controllers instead of keyboard/gamepad to control the tank…

And another one is just around the corner: As it looks now, all aircraft equipped with arrestor hook will automatically perform arrested landings on land airfields - a practice which irl is only performed in case of emergencies - which can not be opted out from by players who want to have a more realistic game experience - and all this for “QoL” to make turnaround time shorter for players, thus able to cut 5 seconds until they can take off again…

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To be fair this is a very important QoL change for ARB players who fly naval jets that have notoriously bad brakes/jets with terrible brakes or no chute.

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A seemingly rising wave of premium copy paste slop.

An absence of QoL changes.

There are several straight up forgotten modes/vehicle classes, which have been “left for dead” intentionally ( or not ). Biggest offenders are simulator and Helicopter modes.

SIM has been forgotten , i presume, due to the rise of bots and zombers. Gaijin in their infinite wisdom chose to nerf the entire gamemode as a response to automated abuse. A small inconvenience to the bots, a large downgrade for actual players.

Helicopter modes have always been … awful. I am certain helicopters were handled so badly on purpose, as a way to frustrate players into buying premium vehicles. Current PVE mode is just a brainless 2 hour match that usually leads to 20K RP at most ( without premium / boosters ). Its either braindead PVE or mind-numbing stockgrind in actual GRB matches.

TL:DR
Increasing greed on the part of Gaijin, General corruption within the staff ( looking at a certain bread incident ) , weaponized ignorance.

PS - They also just keep adding stuff without fixing existing issues and inconsistencies.

3 Likes

I’ve not had a single case where I overshot the runway in any aircraft (except maybe with battle damage - which would be one of the few situations where one would consider an arrested or barrier landing IRL).

So basically that now means that because players think landing at high speeds is a good idea, all others now have to use a procedure that is extremely rare and unauthentic if it’s the norm…

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I wasn’t really talking about overshooting the runway though? I just mentionned some jets having really bad brakes and this new feature being a nice QoL for them to get them back up and rearmed quicker. Sometimes rearming fast is a gamechanger if you’re in a clutch situation.

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Even better is jets that have terrible airbrakes (looking at you MiG 29 where I have to decide between belly landing for airbrakes or attempting to land normally) can now actually brake on the runway. But oh no, now the hardcore realists can’t take an entire minute holding back the throttle while swerving to try and land. Such a terrible idea! ~s

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The inability to keep illegal mods out of RB has almost killed the mode. That code has not been written specially for RB after all this time is insane. Win or lose I get fed up with all the players who seem to feel like playing RB without a crutch is too hard. Its not the players job to police the game. Use the stats to review players. Anyone consistently performing outside statistical probability should be a reviewed. Maybe an AI routine can be written for this. Sim seems pretty much dead so there are no options in a game I’ve spent years on. Close to the end here…

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Sorry for being good I guess. Here’s a thought, maybe if the playerbase wasn’t so invested in ignoring how the game works, and keeping odd beliefs about bias or whatever they would cry cheater less, how about that.

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Considering my bug reports on an infuriating Xbox bug are being ignored, 1. Considering how enemies don’t render in ARB sometimes, 1. There are many reasons other than those two I give it a 1.