How do i stock grind the F15E?

This is (basically) my first fox3 jet of such a br, and i geniuenly have no clue what to do.

not a single notch worked, not a single multipath worked, not a single launch looks good, out of 10 matches i have 1 kill.

Im constantly uptieried to 14.7 and i have 0 clue on what to do.

(Finally after i got good at the F4S, i now gotta deal w this)

go high and fast.

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if you dont mind me bombing you with questions.

on who typically should i fire and how do ARH missiles work? what should i do after and if i fire my 2 AMRAAMS

Right, you made that kind of jump.

Id be best for you to go to lower BR ARH plane first, preferably 13.0-13.3 and get some experience there first.

F-15E sees rafales, su30sm2s and efts, and theyre all different beasts to F-15E.

stock grinding any fox 3 launcher is pain till you unlock your main missiles.

Im assuming you already have chaff unlocked.
Fly high around 4k meters, to the left with your team and scavenge kills, focus on staying alive and using the most of your two fox 3’s.

Dont rush bases, dont multipath, since youre a free kill in both scenarios

Fire at targets heading towards you at around 20km MAX.
Before you fire, pitch up a little. It helps against multipathing targets

video to help:

Spoiler

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Does anyone really enjoy using the F-15E/I even when spaded? (in ARB)

I understand, but for now I’d like to use my newly acquired F15 until i tweak a lil too much, or manage to spade it out.

Chaff is soon tm, thank you tho.

I dont really get on how to notch fox3’s, RWR shows them 90 degrees to me but the missile doesnt budge, i try banking but 0 points, is there anything specific i should be doing?

I got you.


Notching and Defensive flying:

Defyn - https://youtu.be/l80IHJPOh9w?si=cwJWfJzfv6Pu7CSV

Migan - https://youtu.be/LmVO-hBJSWQ?si=g4uIly6ydTWsLMsr

Astro- https://youtu.be/3f_W6ygS9es?si=tIEF1NBEwNNSVNeo

llamaso12 - https://youtu.be/RhIWP53rMuM?si=aNg8FJQhPVPZsi63

64Mustang - https://youtu.be/_SS7IL8-LOA?si=-tDz3qmm8-MxvpGR ← (its a sim video but it can be applied to rb)

catwerfer - https://youtu.be/FGTDjbj2m8I?si=DG1FH0X9Za9LHiUL ← Its can get confusing for a beginner though


TIms Variety Guides:

rwr: https://youtu.be/DOGazUgUdsQ?si=RaHuB-17mzAb1ctX

radar: https://youtu.be/Weghk_2DpfA?si=O75t1TZJzmve4P-U

Air to Air Missiles: https://youtu.be/_tQ6JzPWEFU?si=dSmdxibyvPzRB3Bk

Notching: https://youtu.be/SUgf2kaQPdc?si=XVsPlO37dg1uYmni

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Watching tutorial videos is probably your best option honestly. Once you learn the basics you’ll start to have better results.

The stock grind is a whole other matter. In the games current state, stock grinding is absolutely abysmal and needs a complete rework.
I usually say hitting bases is a bad idea in fighters, but right now its the best way to get RP when stock at top tier.
They need to give chaff and 2 more missiles to stock jets at high BR’s honestly

Go watch Bad karma on how to fly at high tier

I’ve been doing this for a bit and it doesnt work at all in uptiers, and 80% of my matches so far were uptiers.

I can only get so far before being launched by god knows how many missiles and im forced to be defensive for how it feels to be forever, until 1 missile somehow hits me.

and if i manage to get out of the defensive, there is nobody i can launch on, and its not really like i’ve got many missiles.

everything i’ve tried so far just doesnt work in uptiers, do you perhaps have any other strategies for me to test out?

its just that it is easier to get hold of the mechanics when there isnt a rafale coming in to molest you every game (the 13.3-13.7 matchmaker is great nowadays).

The answer is also relatively complicated since you have to learn a lot of theory in relativley short amount of time.

anyway

that depends on multiple factors. so rather, lets go with the other question first:

ARH is FnF missile, but not really. Its on-board radar guidance activates only if it reaches within 16km of the targets position (ie. if fired at target closer than 16km, it goes pitbull right of the rail).

until then it flies on combination of IOG (inertia navigation) and DL (datalink), ie. its effectively guided by planes onboard radar. You need to “see” the target with your radar for missile to recieve updates through datalink, but you dont have to hard lock the target, keeping it scanned within TWS mode is enough. This will be especially important if you attack multiple targets at the same time.

the missile radar can be chaffed just as the aircrafts radar and also it can (not will mind you) be defeated by multipath.

as for missile energy, same stuff that applies to SARH applies to ARH. Higher and faster you are, more energy your missile has. Energy translates to range or time to target.

now, what applies both to offense AND defense is that you want to fly high and fast.

Missiles, both yours and enemy ones, have better range when in thiner air that is found at high alt.

You are also much faster in thinner air. Being faster means its harder to chase you down and you can imprint more initial speed to your missies.

its also much easier for missile to fly from top to down than the other way as your missile wont have to fight against gravity, burning precious energy just to get to the same alt as you.

following so far? good.

Now, the “on who typically should i fire” question still depends on boatload of factors. most have to do with your positioning.

rather than to spend the next two days diving into it, ill just describe how I play ARB nowadays. This applies to any plane, but most success I had with it is with F-16C which I spaded like week or so ago, so same stock missiles as you

Heres the proof:


(not jaw dropping but when compared to how I usually perform in ARB, it is notable outlier)

I start by sideclimbing to 8.5-9km alt, or just below the contrail alt, and keep speed as high as i can. position yourself in a way that your team mates at lower alt are between you and the enemy.

For offense, I usually look for targets at similiar alt, high priority on those who want to attack my team mates. If i find any, I start to approach them, getting as much speed as possible befor launch. At 8.5-9km alt, I fire 120Bs at 20km or less, C5s at 25km or less. I dont bother with firing at targets that are about to enter notch. Right after I fire off my missile, I start cranking in case the enemy tries to counterattack me out of the blue.

If there arent any such targets, I go for the targets at the deck. I usually try to fire off a 9M instead of ARH if i can, but if im coming at them from steep angle, it can negate the multipathing so ARH is viable too. Really depends on range and situation at hand.

For defense, I just enter the notch (keep the missile signal directly at the 6 or 9 o’clock) position at shallow descent and deploy chaff in periodic intervals while changing alt slightly. If the missile was fired at close range, I just enter notch, start dumping chaff and start turning vertically as hard as i can. I also try to fly “behind” my friendlies (not behind in literal sense, im not an asshole, but “behind” in a sense that my friendlies that are on the deck are between me and the attacker on the map) so that if theres an attacker, theres a chance they will attack him in return as well.

theres a chance that some nemy will focus you and you alone, firing multiple missiles at you to secure the kill. most important thing to do in this scenario is to get him off your back because theres a great likelyhood he will simply continue flying towards you and keeping all of his energy and he will eventually shoot you down. So its best to localize his approx location (by looking at the RWR), leave the notch for a split second, send a missile his way and then return to the notch.

issue is, the enemy can do pretty much the same to you, so if hes sitting in better plane (rafale, EFT, su30sm2) he can do all of the aforementioned stuff but quicker, putting you at massive disadvantage.

If all else fails, just spade it like many do the F-15E/I - farming ground targets and bases. Beeline for the GBU-39.

I assume side climbing as in something like this?
image

Cranking as in pointing your nose down as there is a missile going after you, after its motor burns out then turn vertically as hard as possible to drain the missiles energy?

I might be extremely wrong because I haven’t played the f15e since the hornet came out but you can bleed out any missile if you start evading early enough, so what I did until I unlocked amraam is go as high and fast as possible (9km since the cone trail height increase) and launch at the people that seem to be to coming straight at you (It’s usually rafale and typhoon) the later the launch the better but they have way better platforms than you so you need to launch earlier so you don’t get obliterated I found 30km to be comfortable enough so you can still evade but the chances of them evading is high, also using TWS head on lets you see missiles being launched at you so it’s a bit more awareness. You could also just say fuck it all and bomb until you get the amraams

I see, but I have a problem of just not being able to do anything in any game, I go high trying not to fire my 2 amraams that I have willy nilly as BVR, but im literally stuck notching all game and then the match either ends, or im the last one alive and will get overwhelmed.

And this is in a downtier aswell.
There might be some lag in the clip since for some reason i had some packet loss.

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That’s usually how arb goes if you play with any sense of self preservation being more agressive is honestly needed especially with platforms that can afford it like f15e typhoon and rafale. You can try watching some bad karma videos, and apply some of his gameplay to yours, he’s genuinely a good player if you have any question you can ask him he usually replies too or you can ask here as well

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Use it the way it was designed, as an interdictor.

even more to the left/right, nearly 90° to the enemy spawn, depends on where your team is going

no cranking is like “semi notching”. you keep the target at the most left/right edge of your radar gimball limit, youre in position to notch if need arises but youre still guiding the missile in