The control must’ve been a total afterthought. There is no sane person who would use Shift+A for anything, because they are both use for very important functions (banking left, and throttle up)
At least the shift-A is visible so you know what is going on, there is also a shift-D (“switch CM”) bind that almost plowed me into the ground 3 or 4 times before I realized it was there. It doesn’t lock you out of all controls like Shift-A, but it still kills your roll input which is quite lethal when chasing CAS between buildings.
U can hide it with /
Yeah… You can hide it in SB but in RB it seems buggy. War Thunder UI needs an overhaul
Only works if you have more than 1 item, if its the only item, it cant be hidden
/ Doesn’t work. But there is a toggle to turn it off in Options>Battle Interface>Show Action Bar in Battle.
I’ve been trying to find a way to hide that for ages. Ive kept missing that setting
Yeah, but its annoying to have to go into settings and change it if you DO actually use it for ground and naval since they have so many more thingies to remember what key does what.
Hopefully they will fix it.
Ah yeah. Being able to assign settings/controls profiles to a vehicle would be awesome. Swap vehicle. Settings change automatically
Bro, there’s more to it…
Like wasd and q and e being default ‘advanced’ settings, with ctrl and shift as throttle, ends up the entire lot are screwed over because of the prior additions.
Even holding throttle up with the brake conflicts currently…
It’s absurd how this hasn’t been noticed in the months I’ve mentioned it as a CRITICAL gamebreaking issue…
The only one you can press out of the normal controls is E with the throttle up, everything else, does nothing.
Do you guys actually not skim through the controls menu to set/change all the new additions after a major patch? Serious question, because I never go into a match after an update without making sure I’ve at least unbound/etc the newly-added defaults.
Like sure, the choice of default buttons here is silly, but the degree to which it’s being overblown here and especially on reddit is hilarious.
The first thing I did after booting up the game yesterday was go to controls and remove the keybind :D :D :D
A) The button on the bottom of the screen is annoying and should be removed.
B) SHIFT + A… I mean come on. Nobody actually playing the game would bind this to SHIFT + A. :D :D :D
C) If you really really need a visual weapon selector, then you should have been inspired by IDK… GTA5 weapon wheel for example.
Some people, especially prop players, might look at the patch notes - see all it touches are things that are irrelevant to them and move on with their day.
Or even if they look more in-depth, and look through flight model and armament changes… the Shift+A is not mentioned anywhere, and the shift+D is within a bullet point that screams “I’m only here for missile jets” so you skim over it.
Now, you could say “go and edit your controls each update.” However, you’ll likely end up missing things a bunch if you do not look at it often. It does not exactly stand out from the rest at a glance. Heaven knows I fixed the Shift+D after checking the changelog but missed shift+A.
At the very least, any changes to control lay-out should be placed front and center of changelogs, rather than buried at the end of it after priming the user to skim due to personally irrelevant details being highly, highly abundant beforehand
Yea, the y wheel is a good thing to be promoted more.
This key binding is absolute cancer.
Nobody asked for this.
Nobody actually wants it
It’s just blocking view like ***** when trying to land bombs, least in ground games, especially in hi altitude. And when not blockin bombing, it just blocks a huge part of map below.
Just a tip how to fix it, just remove it
I also hate how it just looks bad, aside from not offering additional value, these massive, cartoon looking images, no effort went into it at all.
you can’t, that’s the neat thing about it 😉
I’m glad I went to a test flight mission to check the new UH-1D interior and found this useless bind there instead of crashing during a match due to it.
We should be looking to remove UI clutter, not add additional clutter.