How come planes get static airbase/spawn protection but tanks get nothing?

Get real. You have no idea what is or isn’t a minority.

have you ever heard of spaa

Yeah just skip all this nonsense about pretending to want to add spaa and just say you want to remove planes which is your real opinion.

Looks about right 🤣

You had two options, either that or a model described above with a few conditionals.

Placing multiple AI AAs around the spawn is there to help you with that.
They already coded extremely deadly AI AA units that are basically running aimbots.

It’s not rocket science to figure out what vehicle type is sitting at the specific place on the map.

So add some coding to try to figure out how to get them to prioritize.

You mean the ones that are actually just death bubbles that will damage you regardless of what you do?

So adding code to figure out what a laser is pointed at and then connect that to a bomb that was dropped by said plane. Assuming the laser stays on the spaa because your system would take out the bomb the second the laser drifts off target.

How would those with IOG work? Would they not be allowed to use it?

Yes, you need code to code a game.

Yes, those would be really useful to shoot down ordnance in a very small time window.

You can lock targets via laser and track them even when they’re moving.

Few options.
Treat them as dumb ordnance as long as they’re in IOG mode.
Treat them as Laser ordnance anyways to prevent cheeky last second adjustments via laser.

maybe because maps are too shorts? MAYBE?!

even more considering that most tanks over :
4.7 BR can destroy each others at ranges of 3000m (quite unreliable yet of course)
6.7BR 3000m reliably and up to 5000m un reliably
8.0BR 4000m reliably
9.3BR 5000m reliably
10.0+BR over 5000m reliably

oh please, come again on the fact that many(if not most) people want action and high nerves gameplay,…
as most of them come from games like Battefield or Call of Duty, and have no fucking ideas on how tanks are supposed to work on real battlefields,…

but yeah spawn areas are bad,… if you consider all of that,… but so are the maps.

Yes, your answers have been “just keep adding more complicated code”

So force field

But the second the laser goes off the spaa, its destroyed. Better hope a tree doesnt enter your line or the spaa moves near a tank.

Both options lead to the bomb being taken out.

Why cant we just do the changes that are much less likely to break the game? Itemized loadout costs would be a huge benefit on its own.

Yes, adding clauses and “complicated” code is how you make a game.
Things like that aren’t black or white and simply need more than just Yes/No logic.

I’d call it extremely good AA.

Get a better launch angle then.
Also, you probably forgot that ordnance would be destroyed only at pretty close ranges, so if you lose your laser lock at 5-6-7km away or something your missile wouldn’t be targeted at that point in time.

As they should be if they’re used to spawn kill things that aren’t AAs.

Your changes don’t fix the issue of aircraft spawn killing ground units.

You are exaggerating, massively.

You can call it that. Sure…

It would greatly limit the amount of weapons they will be spawning in with.

It would also fit nicely into the game. At least more than Nabbu force fields.
Hell, the AF doesnt even get that. Should they get force fields too?

The kind of SPAA these ppl want:
uZ1TL

Surely a much better name than “force field”.

Okay, limiting to amount greater than zero doesn’t mean preventing.

AFs did get the ItO IIRC and it’s extremely good.

You dont understand.

I fully trust the gaijin to make this work without major issues. Just like how well they coded armor, HESH, over pressure, hull break, DIRCM, heat signitures, TWS, etc.

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They dont block missiles and what not.

I can throw aim9s and r27s at players landing.

Of course you cant gun them unless the land around the af allows for it.

It would be nice to see Ground Battle spawn points be modelled after FOBs. Protected areas that offered at least minimal protection against spawn camping with like some sort of artillery mortars (one or two guns/tubes) and one CWIS for missile based weapons. That or dynamic spawn points that shift around your side of the map either periodically or once the spawn point identifies two or more enemies.

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Having the edge of a map be the spawn area would be pretty nice.

Though the maps would need some reworks.

how about training games, ik there is custom battle, but a game where you only practise spaa on ai, i am bad at ww2 spaa so this would be great and everyone get the skill so it become hard to cas in 4.0 to 7.0

Im personally a big fan of dynamic spawn zones. Ideally, once the spawn protection system detects enemies as they already do, the spawn points would shift to a different location and that location would be unknown to the opposite team for 60 seconds (the old spawn locations stays on the map until the 60 seconds are up, then it moves to reveal where the new spawn is). This gives teams a fair chance (in my personal opinion) to come back from a lopsided start without completly punishing the enemy team.

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Not a bad idea.

I like having a large area where you can select where to spawn. I think it would help prevent the spawn from getting locked down in the first place.

Would mean that the enemy would be nudged into trying to cut off re-enforcements on their route rather than at the source.

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