How come planes get static airbase/spawn protection but tanks get nothing?

Spawn protection is temporary and AI AA could only shoot down ordnance aimed at spawn area, not the whole map so player controlled AAs would still have their uses.
You can also limit it to shooting down ordnance only when they’re like 1km away, so player controlled AAs have enough time to shoot it down themselves and earn points.

How does this work in lower brs or on planes that are using cannons in which the spaa wont be able to intercept munitions how is it going to effectively engage a kh38 at 1km its not none of this would work and once again how is the ai going to decide what is and isnt directed at the spawn area versus what is going past it or through it? War thunder doesnt have a predetermined path for projectiles once they seperate from the plane they are subject to ingame interference from external psychics meaning an ai spaa cant look at a munition and determine its land point especially on munitions like laser guided so it would just have to intercept anything within 1km of it which is still a good chunk of the battlefield especially on smaller maps but also isnt enough space to intercept faster munitions. and once again they arent going to be able to stop a saturation attack which at top tier is the current meta against the in game spaa’s.

If you’re within a predetermined distance from the spawn point and you have your nose pointed at the ground at spawn you’ll be targeted.

By shooting at it and destroying it ?

I can’t take this seriously when we have aids provided by the game itself that will tell you how/when to release your ordnance in order to hit a specific point you want.

Anything within 1km that is aimed at the spawn area.
AI AA that has aimbot will certainly be able to destroy ordnance at will, that 1km distance was just a placeholder value.

Yes you are. You can circle above the enemy airspawn in a fighter and dive on them as soon as they spawn in.

Unlike tanks, aircraft don’t get spawn prptection either.

ARB has no respawns, people here are talking about AFs which act like spawn/resupply points.

You are adding a lot of complicated stuff. I dont see how this could be added without a huge amount of issues with it not doing what you are expecting it to do.

There are things that would cause less issues that could be done.
Examples: Moving AF/air spawn further back, itemized sp costs for secondary weapons, increased rewards for spaa gameplay.

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So if i jerk my plane nose anywhere but down then I can fly in immune what if a I just dip it down and back up? It wont be able to effectively engage a kh38 at 1km because the missile will travel that distance before the rounds or missile attempting to intercept it will maneuver or reach it. Aids do provide a point in which they could hit but aren’t 100 percent accurate and once again how about munitions that change path like hellfires or any form of laser lock which can change their targets and course hell even ir targets can do it. and once again there really isnt a range in which is doesn’t oppress the map but also can intercept planes and munitions, not to mention it would still be completely vulnerable to everything player spaa is. This is just a terrible idea lmao, player spaa can already fill the roles needed you just need people who aren’t mouth breathing and fire off eight missiles at a scout drone to be playing them.

better yet. got an enemy fighter on you? fly over your ground spawn, the ai aa will rip them up for you.

true, unless we got those force fields from Nabu.

I don’t see how this is something so complicated that can’t be added because of it.
I’m sure Gaijin added more “complicated” things in to the game.

If you don’t want those conditionals, other, more simplified methods could be used and values adjusted on tier basis. If AI AA spots a piece of ordnance entering it’s [placeholder number]km radius it’ll shoot at it. Same idea for aircraft.

Term placeholder value is alien to you, isn’t it ?

They’re accurate enough.

Laser munitions just follow a laser beam which can also be detected by the game.
It’s already in the game and it would be like if spawn points would have LWS lol.

Your problems are already solved mate.

Will not work. You have two options.
A: set the range far enough to catch the bombs/missiles but will do it for most of the ground map.
B: set the range close enough to cover the spawn area but not be able to catch the bombs/missiles.

You are basically asking them to code a system that will track and engage multiple small targets traveling near or above mach then destroy them in time. Not to mention the stuff about figuring out if they are targeting spaa or if a plane is pointed at the spawn in a way where they are going to attack.

The only way you can do this is to add the kill bubble of the old spaa system. The same system which is known to either be useless or broken.

You get a long period immortality…what more do you want?

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Get real. You have no idea what is or isn’t a minority.

have you ever heard of spaa

Yeah just skip all this nonsense about pretending to want to add spaa and just say you want to remove planes which is your real opinion.

Looks about right 🤣

You had two options, either that or a model described above with a few conditionals.

Placing multiple AI AAs around the spawn is there to help you with that.
They already coded extremely deadly AI AA units that are basically running aimbots.

It’s not rocket science to figure out what vehicle type is sitting at the specific place on the map.

So add some coding to try to figure out how to get them to prioritize.

You mean the ones that are actually just death bubbles that will damage you regardless of what you do?

So adding code to figure out what a laser is pointed at and then connect that to a bomb that was dropped by said plane. Assuming the laser stays on the spaa because your system would take out the bomb the second the laser drifts off target.

How would those with IOG work? Would they not be allowed to use it?

Yes, you need code to code a game.

Yes, those would be really useful to shoot down ordnance in a very small time window.

You can lock targets via laser and track them even when they’re moving.

Few options.
Treat them as dumb ordnance as long as they’re in IOG mode.
Treat them as Laser ordnance anyways to prevent cheeky last second adjustments via laser.

maybe because maps are too shorts? MAYBE?!

even more considering that most tanks over :
4.7 BR can destroy each others at ranges of 3000m (quite unreliable yet of course)
6.7BR 3000m reliably and up to 5000m un reliably
8.0BR 4000m reliably
9.3BR 5000m reliably
10.0+BR over 5000m reliably

oh please, come again on the fact that many(if not most) people want action and high nerves gameplay,…
as most of them come from games like Battefield or Call of Duty, and have no fucking ideas on how tanks are supposed to work on real battlefields,…

but yeah spawn areas are bad,… if you consider all of that,… but so are the maps.