How AESA Aircraft radars work in game

I would like to talk about how the AESA radars work in our game, let’s start with how the AESA radar works on the AA Buk-M3 TELAR, where the radar emits multiple beams and scans everything in seconds, while the AESA air radars on aircraft operate differently, requiring time to scan everything with a single beam

shouldn’t it be like the BUK-M3? Which doesn’t even have an AESA confirmed irl

Because the Buk-M3 is a short coming of Gaijin to implement a active radar homing missile carrier system in a multiple-vehicle anti-air system, the Buk-M3 in-game is a inaccurate representation of the Buk-M3 in real life, we are unsure if the 9M317MA exist, and the Buk-M3 primarly works to guide the missiles, it is the Buk-M3 should be a regular semi-active command line-of-sight type of anti-air vehicle just like the Pantsir-S1 and Pantsir-SV-SM. This should be fixed by the moment a proper and accurate full active radar homing missile carrier is added to the game for Soviet Union.

fr? i doesn’t now about it

That is incorrect.
First, Buk radar is PESA, not AESA
Second, it does not scan with multiple beams, it uses only one (in game)
Third, it is overperforming, it should cover a smaller area with its radar, and much more slowly. Now it covers the whole area in 1s, while if it were to be true to irl, it should be around 7s (rough calculation, as it covers ahistorical zone as of right now).

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It should not be SACLOS, but SARH.

Yes, the missile guidance should be semi-active radar homing, the carrier should be also semi-automatic command line-of-sight guidance.

It is not SACLOS.
The missile flies by itself, and is capable of working on its own, launcher checks if it follows correct path, and corrects it if needed, unlike SACLOS that needs constand commands.

It works the same way as for example DL ARH missile, where it goes by itself, but launch platform uplinks data to it.

Not an AESA

My mistake , I thought it was aesa because the scanning speed is incredibly fast