How about replacing all gamemodes with Enduring Confrontation PvE

Let people choose whether they want PVE or PVP or PVEPVE. I don’t want to stuck in the endless meat grinding of PVP like the airfield capture mode that is overwhelming the low tier Arcade matches, and the high tier missile furball.

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Ehh, not everyone, but there are some.

Kinda, but this game is also fun .

Unless you have a poll we dont know about , you cant know for certain that everyone wants to bomb.
As far as i am aware the average player simply goes by a “Monke blow stuff up” mentality .
Not everyone wants PvE gameplay, just like not everyone wants PvP. Its up to gaijin to find a balance , and claiming that having just one of these is the answer is simply wrong.

No one is keeping you here, there are no chains.

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Pros of PvE:

  1. Any weapon or vehicle can be added to the game, regardless of its effectiveness — weapon power can be balanced through mission design.
  2. Offers a wide variety of gameplay instead of a simple PvP “meat grinder” with symmetric scenarios.
  3. Allows a much broader range of players to enjoy the game, not just those who spend their lives mastering it.
  4. With advances in AI, truly immersive and cooperative gameplay can be achieved — teamwork among random players is often just a matter of luck in PvP.

Cons of PvE:
Developing it requires significant effort. That’s why I believe Gaijin should provide greater support to the War Thunder Live community, especially to creators who design missions.

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