Hot take about the B-52 and Tu-95 and just all bombers

I feel like the New bombers are sad the air frames made of cardboard aside they are free Rp and SL for lower Br bombers they are boring and slow and dont stand a chancre against fighters or interceptors and they are conditioned to thinking bombers are weak and defenseless and cry cry and cry so loud when a gust a wind doesn’t kill a bomber and they get killed they will spam that bombers dont suffer and they are overpowered and it shocks me thats a almost common take and bombers need nerfs its sad the B-17 isnt called a Flying fortress for no reason its called that bc when the 1st prototypes came out a reporter said it looks like one with all the guns and its also called that bc it could take hits and with the B-52 its just so huge its the only thing that players want to kill they’re greed controls them and makes them useless yes i think if you go after bombers you are useless bc your climbing for ONE KILL thats just being selfish and not thinking about the team even with AIr RB just a death match your team is still important but some ppl only can think about themselfs and it annoys me and the repair cost the B-52 spaded is going to be 20K sl per repair and its so dumb the B-52 and Tu-95 are hardly useable and dont say “then dont play it” of no one does anything bombers wont be changed not that they will be but you still can have Hopium

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The problem with bombers is:

  1. In real life, pilots engage from like 150-300 yards with WW2 technologies. Some may try shooting from further, especially versus bombers but accuracy is not the best (Richard Bong school of shooting: Shoot from so close you almost crash!)
    This is mostly reproduced in Air simulator mode, but even then because we respawn and aren’t tired and have no reason not to take risks, we still get more consistent gunnery performance meaning that while IRL a bomber would make a fighter break off the attack for fear of dying, in Warthunder that fighter WILL fly in close enough and stay on target long enough to deliver a crippling blow even if their engine gets shot out.
    Air RB however?
    Air RB you got people shooting from 1.2 kilometer away and hitting insane high aspect deflection shots you’d have no hope of hitting from cockpit view using stick & rudder controls.
  2. Plane durability is too low resolution. By dealing excessive damage to a small spot - which should only create a small or large hole - I can instead delete that 1/3 wing section. This makes guns far more effective than should be imo.
  3. Lack of formations. A big thing of bomber survivability comes form overlapping zones of fire from a tight formation and escort fighters. Even in Il2:Great battles (a game with famously weak .50 cals and very durable aircraft capable of sustaining incredible punishment unless you kill the pilot), a lonely Ju-88 or He 111 is free food for a P-51D15 flown by a relatively experienced pilot.
    Now if there’s a tight formation of those Ju-88s?
    That P-51D15 needs to do some crazy manoeuvring to avoid getting shot down and use incredibly high speed passes to survive. Will probably still down a few bombers.
    Add some escorts and that lonely P-51D15 will die taking down those few bombers.
    Add legitimate fear of death and that P-51D15 will look at the Ju88 formation protected by a bunch of doras and go “yeah nah” and just radio command then form up with his buddies.

Of these… you can fix the low resolution maybe.

For gunnery ranges? Separate crew skills for Air RB and air SB first, like how they are for air AB and air RB. After that’s done, buff the AI gunners.

Legitimate fear of death? No way to implement it without making the game unenjoyable. Even relatively hardcore sims are fairly forgiving of people dying to encourage people to actually play and create content (like, you get 3 respawns per mission (which lasts 2 hours)(Apollo campaign for Combat Box). Not dying means you get cool killboard stats but that’s it.)

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I used to be worse and i knew someone would say this

Coldest take ive heard

If fighters/interceptors aren’t entitled to click on you; why should bombers be entitled to press spacebar against a crosshair on the ground?

I dont see the correlation?

why should fighters not be entiltled to getting easy RP when that is what you feel entitled for when flying a bomber

I never meant to make it sound like i was saying bombers are entitled for bases but could you show me where you got this idea?

and why shouldnt fighters be entitlled to shoot down those bombers

I messed up i mean i didnt mean to make it sound like that
i was mid game

the biggest issue always has been you are way more accurate in game than irl. it makes slow bombers that much easier to hit at ranges that were generally theoretical irl.

that being said RunaDacino hit in on the head with the durability problem. 20mms and .50s shouldn’t be shearing off wings of heavy bombers in fractions of secs. there have been time periods of this game where bombers were actually durable, but they are long passed. Now that bomb bays can be detonated, bombers really have very few areas where hits aren’t nearly instantly lethal.

I’d like to see 2 changes:

1: More make wings for bombers 3 segments thick (leading, middle, trailing) to give wings more durability before snapping. All 3 in a line would need to be destroyed before the wing falls off. That would mean single 30mm or 37mm HE shells would have a much harder time blowing off a whole wing from a trailing hit where AP would be viable at dealing damage through multiple sections.

2: better control when you lose flaps on one wing. Currently its just about lethal, but irl it wasn’t even close. There are hundreds of reports of planes returning to home country with only 1 wing controls. Not all landed, some just bailed, but still they could fly.

By starters Gaijin should increase the bomber airspawn in higher tiers battles from battle rating +7.7 up to battle rating 9.0 where we see the last ‘old school’ bomber in form of the B-66B at minimum 15,000 meters in RALT values. On the long term bombers and every airplane should recieve a more detailed damage calculation: A spar shouldn’t be reduced to atoms with a single projectile with explosive filler nor it should sustain direct shrapnel from armor piercing projectiles as well and a more team-based game mode should be considere à la Nuclear Thunder but with more importance to bombing and progression through the ground to the enemy base. Fighters should be able to get on a bomber’s tail, but I must agree how fast it happens reduces by a lot the chances of one bomber reaching a base to destroy if it wasn’t destroyed by the moment the bomb touches the ground by a striker or fighter airplane.